Heavy Rain is a 2010 action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment. The game features four protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events. The player's choices and actions during the game affect the narrative.
Game developer David Cage wrote the 2,000-page script, acted as director for the four years of development, travelled to Philadelphia to research the setting, and intended to improve upon what was flawed in his 2005 game Fahrenheit. Composer Normand Corbeil wrote the score, which was recorded at Abbey Road Studios. The game was released for PlayStation 3 in February 2010, PlayStation 4 in 2016, and Windows in 2019. A critical and commercial success, Heavy Rain is considered one of the best video games ever made, receiving praise for its emotional impact, visuals, writing, controls, and music, though some critics faulted the controls, voice acting, and plot inconsistencies. It sold 5.3 million units by January 2018.
Gameplay
Heavy Rain is an interactive drama and action-adventure game in which the player controls four different characters from a third-person perspective. Each playable character may die depending on the player's actions, which create a branching storyline; in these cases, the player is faced with quick time events. The game is divided into multiple scenes, each centering on one of the characters.
Holding down R2 moves the character forward and the left analogue stick controls the direction. Interaction with the environment is done by pressing on-screen, context-sensitive prompts, using the right analogue stick, and performing Sixaxis control movements with the DualShock 3 or 4. Also featured are difficulty levels that the player can change at any point during the game. A chapter-select screen offers the function of playing scenes over again. With PlayStation Move, the player wields either the motion and navigation controllers, or the DualShock and motion controllers.
Plot The day after celebrating his son Jason's tenth birthday, Ethan Mars (Pascal Langdale) and his family go shopping. Jason and Ethan are hit by a car; Jason dies, and Ethan falls into a six-month coma. After he wakes from the coma, Ethan, blaming himself for Jason's death, separates from his wife Grace and moves into a small suburban duplex while experiencing mental trauma and blackouts. Two years later, Ethan blacks out at the park with his other son Shaun. When he wakes up, he discovers that Shaun has been kidnapped by the "Origami Killer", a serial killer whose modus operandi consists of abducting young boys during the fall season, drowning them in rainwater, and leaving an orchid on their chests and an origami figure nearby. Norman Jayden (Leon Ockenden), an FBI profiler struggling with addiction to a drug called Triptocaine, investigates the death of another Origami Killer victim and concludes that he died the same day as a violent rainstorm, which flooded the cell where he was kept. He estimates that Shaun has only three days to live based on weather patterns.
Besieged by reporters, Ethan checks into a motel. He receives a letter from the killer, which leads to a shoebox containing a mobile phone, a handgun, and five origami figures. The killer calls him and explains that each figure contains instructions on completing tests that will determine how much Ethan loves his son. Every time he completes one, he will receive a piece of the address where Shaun is held. The tests include driving against traffic at speed on the highway, crawling through broken glass and active electrical pylons, cutting off one of his fingers, murdering drug dealer Brad Silver, and drinking poison on camera. Ethan meets Madison Paige (Jacqui Ainsley/Judi Beecher), a journalist who sometimes uses the motel to deal with her insomnia. She decides to conduct her own investigation into the Origami Killer. Jayden and his partner Lieutenant Carter Blake investigate suspects, but nothing pans out until Grace arrives at the station, fearing that her estranged husband is involved in Shaun's disappearance. After Ethan's psychiatrist, Clarence Dupré, reveals that his patient has a history of blackouts, Blake and his superiors put out a warrant for his arrest. Unconvinced, Jayden continues to investigate other leads.
Meanwhile, private investigator Scott Shelby (Sam Douglas) meets the families of the Origami Killer's victims, collecting the letters and other items they received when their loved ones were abducted. Prostitute Lauren Winter, a victim's mother, persuades Scott to let her accompany him. Their investigation leads them to Gordi Kramer, who claims to be the killer, but when they attempt to question him, they are knocked out and wake up in a car sinking to the bottom of a lake. After either saving or failing to rescue Lauren, Scott tracks down Gordi's father, Charles, and forces him to confess that his son was responsible for an earlier incident in which a boy was killed.
Endings
Throughout the game, the player experiences two separate flashbacks that reveal the true nature of the Origami Killer. The first occurs 34 years earlier, with twin brothers playing on a construction site after being forced out of their trailer by their abusive alcoholic father. One of the two, John Sheppard, falls into a broken pipe and gets his leg trapped just as a rainstorm causes the pipe to begin filling with water. The second occurs shortly after, with John's brother running home to warn their father, only to find him too drunk to help. Scared and confused, the boy could only watch helplessly as his brother drowned. Thus, the Origami Killer was born: a killer who searches for a father willing to sacrifice himself. He kills his victims the same way his brother died. The boy is revealed to be Scott, who was adopted soon after his brother's death. His actions as an investigator are not meant to get justice for his victims; instead, he needs to collect the evidence of his crimes, which he later burns in his office wastebasket.
Ethan, Madison, and Norman all have the opportunity to find the warehouse where Shaun is, rescue him, and stop Scott. Ethan can arrive through his trials, Madison must survive and find the address in the killer's apartment, and Norman must survive and pinpoint the warehouse's location by using ARI to analyze the evidence he finds. If Ethan goes alone, he will save Shaun and either spare or kill Scott. Regardless of what he does, he will be shot dead by the police when he tries to escape. If all three make it, Ethan and Madison will have to save Shaun while Norman deals with Scott. If Ethan fails to arrive, Madison will fight Scott while Norman saves Shaun; if Norman does not come, Madison will perform the rescue. Once the chapter is complete, the player will learn what happened to the characters. Each ending is determined by what occurred in the final chapter. The most positive shows Ethan and his son starting a new life with Madison, Norman retiring from the FBI to focus on treating his addiction or being hailed as a hero for saving Shaun, and Lauren spitting on Scott's grave after cursing his memory. The most negative sees Madison and Shaun dead, Norman overdosing on Triptocaine over the guilt of not saving Shaun, and Ethan being successfully framed as the Origami Killer by Blake. At the same time, Scott escapes and remains at large if Lauren dies. Giving in to his pain, Ethan dies by suicide in his cell.
Development Prior to Sony's involvement, the game was pitched to Microsoft, which rejected it for its themes of child abduction. At E3 2006, developer Quantic Dream revealed "Heavy Rain: The Casting", a tech demo running on the PlayStation 3. It was created in less than three months, including the game engine, script, casting, motion capture, and R&D. The demo, though not intended for the public eye, made its appearance at Sony's behest. Impressed by actress Aurélie Bancilhon's performances, writer and director David Cage gave her the part of Lauren Winter.
Taking over four years to make, it had a development, marketing, and distribution budget of €40 million, and a 2,000-page long script. Heavy Rain required 170 days of shooting, more than seventy actors and stuntmen, and sixty additional days to animate the faces of fifty actors. It had also sixty sets and 30,000 animations. Guillaume de Fondaumière (CFO of Quantic Dream) claimed it was the most ambitious motion capture project for a game yet. The beginning of the game was inspired by an incident where Cage briefly lost his son in a mall, which made him reflect on "what it means to love your son"; this led to the tagline "How far are you prepared to go to save someone you love?" Cage structured the game like a film, and wanted to solve the frustration he had with the "game over" message by allowing the story to continue after the death of a playable character. Each character was made to look like their actor counterpart; Madison Paige was modelled after Jacqui Ainsley, who also offered body motion capture and her likeness, while Judi Beecher provided the voice and facial motion capture. To keep the game from being boring, scenes were intentionally short. The user interface was done with Omegame Menus Master. The quick-time event system was based on that of Shenmue. The first design for Heavy Rain was a makeshift motion controller, ultimately not thought feasible at the time. Different difficulty levels were implemented to appeal to a broader sample of players.
Cage's intention with Heavy Rain was to continue the interactive storytelling and rectify the flaws of Fahrenheit. Though the game is set in a nameless city, he conducted field research in Philadelphia and hired a location scout who worked on the film of the same name, asking to be escorted to poor areas where he could speak to locals, take pictures, and film. Cage was struck by the despondency he found there and incorporated the presence of large factories near houses into the game. His inspiration included art of many kinds, but came mostly from real life. Cage researched serial killers by reading books, deciding the modus operandi and background of the Origami Killer. He based the finger amputation scene on a childhood accident.
Normand Corbeil, who previously worked with Cage on Fahrenheit, was chosen as the composer for Heavy Rain. He was given two months from 5 June 2009 to do everything. Corbeil was instructed by the director on the importance of representing the characters' points of view, leading him to employ the piano for Ethan Mars, a chamber orchestra for Madison Paige, a symphony orchestra for Norman Jayden, and brass and flutes for Scott Shelby. Recording at Abbey Road Studios, the composer delivered nearly 300 cues and played the piano himself.
Release