Arthur to Astaroth no Nazomakaimura: Incredible Toons is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif.

Gameplay

The game plays the same as the game The Incredible Machine. The player must solve puzzles in the form of constructing a Rube Goldberg-like machine to accomplish a given task.

Development The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute.

Reception Kurt Kalata of Hardcore Gaming 101 was critical of the game, referring to some of the puzzles as "a bit odd" or "cruel", concluding that "as a game, its pretty difficult and really only for the most diehard puzzle fanatics, but its an interesting curiosity for a Ghouls 'n Ghosts fan".

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