Shadow Hearts: From the New World is a role-playing video game developed by Nautilus (Sacnoth) for the PlayStation 2. It was published in Japan by Aruze in 2005, in North America by Xseed Games in 2006, and in Europe by Ghostlight in 2007. From The New World is the third and final game in the Shadow Hearts series, acting as both a continuation of the series narrative and a spin-off featuring new characters.

Set in an alternate version of the Americas during the Prohibition era, the story follows amnesiac private investigator Johnny Garland, who travels with the Native American Shania in pursuit of a malevolent being known as Lady. During gameplay, the player controls a group led by Johnny exploring various locations across the Americas. During battle, a party of up to four characters can be controlled, with actions in battle relying on a timing-based system dubbed the Judgement Ring. The game's worldview combines alternate history with elements of Lovecraftian horror.

From the New World was produced on a tight schedule, with several staff members returning from Shadow Hearts: Covenant; Covenant art director Takamusa Ohsawa acted as director and producer, while Miyako Kato and Yoshitaka Hirota returned respectively as character designer and lead composer. It was treated as a fresh start for the team due to its setting and characters. The development team focused on refining the mechanics introduced in Covenant. Debuting to low sales, the game was generally well received by critics. Despite plans to continue the Shadow Hearts series, From the New World was the last game development by Nautilus before their absorption into Aruze and departure from game development. Some team members including Kato, Hirota and series creator Matsuzo Machida began work on a spiritual successor titled Penny Blood in 2019.

Gameplay

Shadow Hearts: From the New World is a role-playing video game (RPG) where players take control of a party led by main protagonist Johnny Garland as they progress through the game; progress is split between a linear story-driven first half and a second half which allows greater exploration and access to optional areas. During gameplay, the party explores a number of town and country areas across the Americas from a fixed-camera third-person perspective, collecting and buying items and equipment, talking to non-playable characters who act as quest givers and merchants, solving environmental puzzles, and completing both story-centered quests and side quests.

The turn-based battles are triggered through both random and scripted encounters. Each player character has hit points (health), skill points (magic), and sanity points (SP). SP ordinarily decrease once per turn, and when a character runs out of SP they go berserk and cannot be controlled by the player. Each character has two basic attack types; single attacks which range from normal attacks to powerful "Hard Hit", and double attacks which allow one character to take two actions in a single turn.

Characters, including enemy groups, can use combos with two or more characters. Characters link up to perform a succession of compatible attacks. There are two combo types; standard combos and double combos, which are mechanically similar to double attacks. Double attacks and all combos draw from a "Stock" gauge which is filled by attacking or being attacked. After each battle, the party gains experience points which raise their level, permanently raising health, magic and SP. Greater experience and more valuable items are awarded for good battle performance. New skills are attained by each character through story-driven side quests.

Central to combat is the Judgement Ring. Represented as a disc with colored areas on its surface, the player's aim is to hit those areas as a pointer passes over them. If the player fails to hit an area, the attack can either be shortened or cancelled altogether. Small red-colored "Strike" areas boost the power of an action, while magic attacks have increasingly dark hues near the end of a hit area, with hits in those areas making the spell more powerful. The Judgement Ring is used for every battle action, from standard attacks and special abilities to using items. Players can choose to automate the Judgement Ring, but this removes the Strike option and decreases action power. During combos, missing a hit area on the Judgement Ring breaks the rest of the combo and removes any subsequent character's turns. After a certain point in the game, the Judgement Ring can be customised for each character, potentially easing the difficulty. The Judgement Ring is also used in other gameplay areas, such as gaining discounts from shops and in some mini-games.

A power unique to main heroine Shania is Fusion; during the course of the story, Shania unlocks the ability to transform into different monstrous forms, altering her stats and giving her unique abilities. Each Fusion costs SP, and while in a Fusion form SP decreases with each turn. Fusions are increased in strength using Spirit energy collected after each battle, which is fed into collectable totems associated with each form. For characters other than Shania, magic is unlocked using Stellar Charts. Each character equips compatible Stellar items in slots, which give a character access to different spells. The Stellar Charts can be upgraded and expanded, allowing for new and more powerful abilities to be incorporated.

Synopsis Setting and characters From the New World is set in an alternate reality, taking place in 1929 during the Prohibition era and mingling historical events and people with supernatural elements including divine beings and cosmic horror. The story is set exclusively in the Americas, with locations ranging from North American areas including New York City and Las Vegas, and South American regions such as the Guianas and ruins of the Maya civilization. While taking place in the same reality as and featuring cameos from Shadow Hearts and Shadow Hearts: Covenant, the story is separate from the rest of the canon.

The main protagonist is Johnny Garland, a teenage private detective who is searching for his forgotten past following a car accident that killed the rest of his family. He is saved from death by Shania, a Native American priestess capable of transforming into monstrous forms in battle after forming pacts with powerful spirits. The pair are joined by Natan, Shania's bounty hunter bodyguard; Frank Goldfinger, a self-proclaimed master ninja; Master Mao, an anthropomorphic cat; Ricardo Gomez, a mariachi-playing gunman; and Hildergard "Hilda" Valentine, a member of the recurring Valentine vampire clan.

The main antagonists are Lady, a mute woman who can infect others with Malice; Killer, a serial killer who becomes her companion; and Professor Gilbert, an immoral researcher obsessed with Malice. A key supporting character is Roger Bacon, a 12th century philosopher who achieved imperfect immortality and a recurring character in the Shadow Hearts series.

Plot Johnny is hired by Gilbert to track down Marlow Brown. Upon finding him in an abandoned opera house, Brown is terrified of Johnny, and is shortly killed by a monster that appears from a portal. Johnny is saved by Shania, who was hunting the monster. Since the release of the dark energy Malice into the world during the events of Covenant, Shania and her companion Natan help keep monsters spawned from Malice in check, along with hunting for those who destroyed Shania's tribe. Johnny and Shania team up and locate Gilbert at Arkham University, who reveals his true intentions to unleash Malice upon the world before escaping. Meanwhile, in Brooklyn, a wanted criminal codenamed "Killer" escapes police pursuit and is fatally injured. He encounters a mysterious mute woman who kills his pursuers and gives him a "Kiss of Malice", healing his wounds. Grateful, he dubs the woman as "Lady" and stays with her.

As Johnny and Shania investigate—picking up Frank and Mao along the way—Lady makes her way across North America, seeking out concentrations of Malice. Shania identifies Lady as the being responsible for the attack on her tribe. At one point, Lady gives her Kiss of Malice to Gomez's girlfriend Edna, who is corrupted and turned into a monster Gomez is forced to kill; this leads him to join Johnny's party. They also rescue the vampire Hilda and Roger Bacon from Area 51. At the same time, Gilbert teams up with Lady and a reluctant Killer as Lady is drawn to several South American ruins, unlocking the seals on concentrated pockets of Malice. This summons a massive structure known as the Gate, from which Malice and monsters would pour into the world if opened. The group fail to stop them, and during one encounter Lady kisses Shania, infecting her with Malice.

To stop the Gate from opening, Johnny's group travels to Salar de Uyuni to locate an artifact imbued with the power of "Will", a blue light that counterbalances Malice. Killer arrives and attacks them, fatally wounding Johnny. Johnny transforms into a being similar to Lady and attacks the group, forcing Shania to release the Will and return Johnny to normal. This stalls the Gate's opening, but does not stop it due to Lady's presence there. Suspicious of his past, Johnny returns to his family home and discovers that he and his sister Grace died in a car crash. His father teamed up with Brown to steal the mystical Émigré Manuscript from Bacon and perform a resurrection ritual on Johnny and Grace using the combined energies of Malice and Will. The ritual went wrong, and Grace sacrificed her Will to preserve Johnny, turning her into Lady.

Johnny accepts the need for Lady's death and travels to the Gate with his companions. Before the final battle, Shania reveals that she may become a monster due to the Malice inside her. The group storm the Gate, fighting first Killer—whose death causes Lady to show emotion for the first time—then a Malice-mutated Gilbert. The party kill Lady, escaping before the Gate vanishes, and go their separate ways. After this point, two endings are unlocked. In the "Bad" ending, Shania is consumed by the Malice. In the "Good" ending, unlocked by obtaining an optional Fusion and maxing out Shania's powers, Shania is cleansed of Malice and works with Johnny at his agency.

Development From the New World was developed by Nautilus (formerly known as Sacnoth), featuring the same production team that created Shadow Hearts and its sequel. The game was produced and directed by Takamusa Ohsawa, who previously served as art director for Covenant. The characters were designed by series artist Miyako Kato. The lead game designer was Takehiro Ishida, and the scenario was written by Toshiyuki Suzuki, with the story concept being provided by former director and scenario writer Matsuzo Machida. The game's production was completed on "an extremely tight schedule", presenting challenges to different team members caused by this. It was also stated that the production had a "more controlled system" compared to the previous two titles, leading to a tonal shift from the series earlier darker tone. The director was also replaced midway through production. By March 2005, the game was 60% complete.