The Thing is a 2002 squad-based third-person shooter survival horror video game developed by Computer Artworks and co-published by Vivendi Universal Games (under the Black Label Games label) and Konami for Microsoft Windows, PlayStation 2, and Xbox. Versions for the Game Boy Color and Game Boy Advance were also planned, but were both cancelled early in development.

Set as a sequel to John Carpenter's 1982 film of the same name, the story focuses on Captain Blake, a member of a United States Army Special Forces team sent to the Antarctic outpost featured in the film to determine what has happened to the research team, only to find himself caught in an invisible fight for survival against the titular shape-shifting alien, who seemingly has regained life despite being destroyed at the end of the film. Other survivors encountered and ordered by Blake assist the battle against the creature's different forms, all while being fully aware that they can trust nobody. The game was endorsed by Carpenter, who has a cameo appearance in the game.

The Thing was a commercial success, selling over one million units worldwide across all platforms, and receiving generally positive reviews. A sequel was in the early stages of development, but was canceled when Computer Artworks went into receivership in 2003. A remastered version of the game was released on December 5, 2024.

Gameplay The basic gameplay in The Thing is that of a traditional third-person shooter; the player character, Blake, can run and shoot, strafe, crouch, interact with the environment, interact with NPCs and use items, such as flashlights, fire extinguishers or flares. The player also has the option to enter first-person mode for more accurate targeting during combat. When in first-person mode, however, the character cannot move, except to side-step a little to the left and right. Weaponry includes pistols, grenades, sniper rifles, flamethrowers, shotguns, submachine guns, assault rifles, grenade launchers and fixed heavy machine guns. Other items featured in the game are health packs, explosives, ammunition, portable blood test-kits and adrenaline injections.

Enemies come in three main varieties. "Scuttlers" are small Things formed from the limbs and appendages of infected personnel. They are fast, but weak, and can be killed simply by shooting. "Walkers" are larger than scuttlers, and much stronger. To kill them, the player must weaken them using gunfire before then using the flamethrower, as only fire can completely kill them. Bosses are larger and much more powerful than Walkers, and although each one requires a specific strategy to defeat, the principle is the same; weaken it with gunfire before burning it.

One of the main features of The Things gameplay is the inclusion of multiple NPCs who join Blake at various points throughout the game. At any one time, the player can control up to four characters; Blake and three NPCs. There are three types of NPC in the game; engineers, soldiers and medics. Engineers can repair fuse boxes, which control locked doors, computers and save points. Soldiers have more health, and are better shots than engineers or medics. They are thus more suited to combat. Medics are capable of healing both Blake and any other injured NPCs, and carry unlimited health packs. The player can issue basic commands to each NPC, such as ordering them to follow Blake, ordering them to remain where they are, ordering them to give Blake their weapon, and, in the case of engineers, ordering them to fix a fuse box.

NPC AI is determined primarily by the "Fear/trust system". The trust system determines whether the NPCs will follow Blake's orders and join him in combat. To do so, the player must ensure the NPC trusts Blake, and does not suspect him of being a Thing. NPCs have four levels of trust; red, amber, green and 100%. Red means they are convinced Blake is a Thing and will attack him. Amber means they are not sure if he is a Thing, and although they won't attack him, they won't follow his orders. Green means they trust him and will follow his orders. 100% means they have complete faith in him, will follow his orders, and even if he attacks another NPC, they will support him. To gain the trust of NPCs, Blake can give them weapons and ammo, heal them, put himself at risk to protect them, or use a blood test kit on himself to prove he is not a Thing. Actions which deplete trust include accidentally shooting teammates, taking away teammate's weapons or ammo, or pointing a weapon at them for a sustained period of time to force them to do something.

The fear system dictates how scared a given NPC is. There are three levels of fear; normal, scared and "Crack-up". When an NPC enters "Crack-up" mode, Blake has only a limited amount of time to reduce their fear level, or the NPC will kill themselves, attack Blake and other NPCs, attack the environment, or die of a heart attack. Each NPC responds differently to different surroundings; for example, medics tend to scare easier than soldiers. Generally, however, fear increases when entering rooms covered in blood, entering dark locations, finding particularly disfigured corpses, being attacked by multiple enemies, and hearing enemies but not being able to see them. When an NPC is scared, it affects their performance; soldiers become less accurate, engineers take longer to repair fuse boxes and medics don't heal characters as quickly. Blake can reduce fear by giving NPCs adrenaline, topping up their ammo, moving away from particular locations, or successfully defeating enemies.

The game also features an infection system, which determines whether or not an NPC is infected by the Thing. Although most NPCs are scripted to transform into a Thing at specific points in the game, they can also be infected at any time prior to this. When the team comes under attack by enemies, the possibility of infection is based upon a probability system whereby any teammate who comes into direct contact with an enemy can be infected. Although infection does not alter their immediate behavior, it will result in them turning into a walker-Thing after a set period of time, at which point they will attack the team.

The Windows PC port features patches that fix issues present on the consoles. Furthermore, "Patch 1.2 adds a very handy mouse-look mode, which makes the game play more like a modern PC game."

Plot

The game begins at U.S. Outpost 31 in Antarctica, three months after the events of the film. Two teams of U.S. Special Forces have arrived to investigate the U.S. camp and the nearby Norwegian camp. Captain J.F. Blake (voiced by Per Solli) is the leader of Bravo Team, who are investigating the U.S. camp, whilst Alpha Team, under the command of Captain Pierce, investigate the Norwegian camp. Both teams are under the overall command of Colonel Whitley (William B. Davis), who is in constant communication via radio. Whilst investigating Outpost 31, Bravo Team soon discover the small spacecraft made by the Blair-Thing and a tape recorder with a message from R.J. MacReady, resigned to their fate. They then find information detailing how the base has been infiltrated by an extraterrestrial lifeform that is capable of imitating the physical appearance and characteristics of any other living organism it assimilates. They also find the body of Childs, one of the two survivors at the end of the film, who has died from hypothermia. The film's other survivor, MacReady, is nowhere to be found. Under orders from Whitley, Bravo Team set up C-4 explosives throughout the facility, which are detonated remotely, destroying the outpost.

Whilst the rest of Bravo Team are airlifted to safety, Blake heads to the Norwegian camp to locate and reinforce Alpha Team, with whom contact has been lost. He soon learns they have been attacked and scattered by a horde of "scuttlers"; small limbs and appendages of much larger Things. Eventually Blake finds Pierce. However, he has become paranoid, believing everyone to be infected and demanding Blake agrees to a blood test to prove he is still human. Blake does so, and he and Pierce set out to find a way to reestablish communication with Whitley. However, they are soon separated, and with no other choice, Blake continues on, finding the radio room, but discovering someone has stolen the radio and fled into a nearby warehouse.

En route to the warehouse, Blake encounters Pierce in an observatory. However, he is infected, and rather than allow himself to turn into a Thing, Pierce shoots himself in the head. Blake continues to pursue the man with the radio, eventually discovering that he is a Thing. Blake kills him, and takes the radio. Moving on, he enters the "Pyron" sub-facility beneath the Norwegian base, learning of a company called Gen-Inc., who have installed a research team under the command of Dr. Sean Faraday (John Carpenter). Gen-Inc. had been conducting biological experiments on the Things when their team was infected, and now only a few survivors remain within the facility. Blake rescues Faraday and attempts to leave. However, he is prevented from doing so by Whitley, who shoots him with a tranquillizer gun, and reveals to Faraday that he has infected himself with the Thing gene, claiming it to be controllable, something of which he is living proof, and therefore demonstrating its capability as a weapon. When Faraday attempts to eradicate the Thing virus, Whitley kills him.

Blake awakens in the now abandoned "Strata" research facility, and learns that his cells have a unique resistance to infection by the Thing virus. After escaping his confinement, he unearths a government conspiracy whereby Gen-Inc. isolated a microbiological form of the Thing called the "Cloud virus", which was intended for use in biological warfare. However, the Thing infected everyone at the facility. Blake learns that Whitley was in charge of the entire operation, and has injected himself with a strain of the virus known as "Cloud Virus B4" in an attempt to cure his terminal cancer.

Blake fights his way through the facility, battling numerous black ops under Whitley's command, as well as many Things. Learning that Whitley plans to distribute the Thing virus around the world using a fleet of airplanes, he is able to destroy them before they take off. Eventually, Blake confronts Whitley himself. He sets him on fire, but Whitley is unhurt. He explains that an airlift team is on its way and when it arrives, he will begin global infection. Whitley flees further into the base, pursued by Blake. At the partly excavated site of the original Thing's spaceship, Whitley transforms into a massive Thing creature. Blake encounters a helicopter pilot, who helps him defeat the Whitley-Thing with a mounted M60 machine gun. As the helicopter flies away from the base, the pilot reveals himself to be R.J. MacReady.

Development