AMF Xtreme Bowling 3D is a 2004 video game developed by Quicksilver Software with Vir2L Studios and published by Superscape.
Gameplay AMF Xtreme Bowling 3D presents a ten‑pin bowling simulation in which the player lines up and delivers each shot by adjusting a set of on‑screen meters that determine lane position, power, direction, and spin. Once these gauges are set, the bowler releases the ball, which travels down a fully rendered 3D lane toward the pins. Matches can be played either against other players or against the CPU in a tournament mode, and each frame proceeds through the same process of preparing and executing a bowl using the meter‑based controls.
Development In April 2004, Vir2L Studios announced an exclusive worldwide co-publishing deal to create and market a 3D bowling game for mobile phones based on the AMF Bowling brand. In February 2005, AMF Xtreme Bowling 3D was released to Verizon Wireless V Cast customers.
Reception
Wireless Gaming Review called AMF Xtreme Bowling a good choice for VCAST subscribers. Pocket Gamer liked the graphics but disliked the sound.
AMF Xtreme Bowling 3D was a top 5 seller on both Vodafone and Verizon game decks.
References
External links (archived) AMF Xtreme Bowling 3D at Superscape