Fear & Hunger is a 2018 survival horror role-playing video game developed by Miro Haverinen and published by Happy Paintings. It was released on 11 December 2018 for Windows, macOS, and Linux. The game is set in an alternate history medieval dark fantasy setting and follows four characters, one of whom the player chooses as a playable protagonist. Their goal is to find a man named Le'garde inside the labyrinthine, deadly Dungeons of Fear and Hunger, where monsters and gods dwell.

Fear & Hunger features unforgiving turn-based combat during which party members can permanently die or lose limbs, with each enemy type having unique moves and weaknesses. Players must manage the physical health, mental health, and hunger of the characters in their party and find their way throughout the Dungeons with little guidance. There are no experience points, and saving comes with risks, encouraging the player to avoid certain encounters and go without saving for lengthier periods.

The game received generally positive reviews, with critics praising its atmosphere, gameplay, storytelling and difficulty while criticizing the presence of semi-frequent typos, frequent bugs, and the game's handling of some of its more mature themes, particularly that of sexual violence, drugs, and violence towards children. A sequel, Fear & Hunger 2: Termina, was released in 2022.

Gameplay

At the start of the game the player chooses one of four characters, each with their own character class: Cahara the Mercenary, D'arce the Knight, Enki the Dark Priest, or Ragnvaldr the Outlander. The player then selects their backstory, the answers of which grant special items or abilities. The player will be prompted to choose one of four difficulty options, the last of which must be unlocked to use. The player must then traverse the dungeons of Fear & Hunger, avoiding or fighting the many monsters and traps that occupy the dungeon. Throughout the game, the player can meet numerous NPCs, some of which can be recruited to the player's party. Some of these NPCs are hostile at first, but can be brought to the players side through different actions, item interactions, and dialogues. Regardless of which character you choose, you will be able to find the other three character options within the dungeon, and all can be recruited if the player performs correct actions, unless you are playing on hard mode.

The game features a "turn-based strategic dismember combat system" where characters can target specific body parts of their enemies. Player attacks are often single-turn options, while enemy characters are given different attacks on different limbs. Likewise, enemy attacks can cause the playable characters to permanently lose limbs, affecting their speed and ability to use weapons. The player must also maintain their hunger and sanity which both worsen over time. Many actions throughout the game, including saving and avoiding instant death, are determined through a coin toss mechanic, with the player having to correctly predict an outcome of 'heads' or 'tails'. The game also features multiple endings based on choices made by the player and the selected difficulty.

The game also features a hidden difficulty mode called "Dungeon Nights," an adventure/dating sim with both elements from the base game, as well as elements parodying dating games. The goal of this mode is to secure one of the many NPCs as a date for the Prom. These NPCs include characters one could recruit, as well as gods and major enemies. It is unlocked by naming your character Schoolboy, schoolgirl, or schoolkid.

Synopsis Fear & Hunger employs minimalist storytelling to convey its plot and lore. Historical events in the world and their significance are mostly told through optional dialogue, readable "book" items and world design; what happens over the course of the game, and in what order, varies heavily based on the player's actions.

Plot The game is set in the year 1590 of a medieval fantasy world divided into countries and revolving heavily around the worship of several Gods. The four playable characters each have their own backstory, although all are in the search of Le'garde, the leader of the Knights of the Midnight Sun, a group of mercenaries on the rise who seek to unite the world in peace and unity; growing scared of his influence, the Kingdom of Rondon turns on Le'garde and captured him, sending him to the Dungeons of Fear & Hunger, an infamous prison in Rondon believed to host a dark power that kills or twists everything within its depths.

The playable characters are Cahara, a mercenary desperate for wealth who takes on the risky job of rescuing Le'garde; D'arce, one of Le'garde's closest followers on a desperate one-woman quest to save him; Enki, a scholar who grew disillusioned with the world until a vision hinted that Le'garde might be the key to changing it, leading him to seek the Dungeons; and Ragnvaldr, a hunter whose village and family were slaughtered by the Knights of the Midnight Sun, and seeks to ensure Le'garde's demise. Whichever characters are not selected by the player will still be featured in the game with the same backstory, and can possibly be recruited in the party.

Exploring the Dungeons reveals that the Humans within have been slaughtered by monsters from its depths, or otherwise twisted into monsters themselves. Among the few sane Humans within are potential party members such as an unnamed little Girl found in a cage and Le'garde, if he is found within the Dungeons fast enough. Key background elements to the story are the Gods: the first generation, the Old Gods; the "Ascended" God Alll-mer, a Human who somehow reached Godhood on a level rivaling that of the Old Gods; and the New Gods, other Humans who became Gods, yet whose powers could never reach the heights of the Old Gods' and Alll-Mer's.

Eventually, the player can reach in the deepest parts of the Dungeons, the body of an Ancient God, the God of the Depths, which they can enter to reach his heart, the Heart of Darkness; they can also find a way to Ma'habre, the ancient city of the Gods the entrance of which is hidden within the Dungeons, where they can meet the most powerful of the New Gods to acquire their souls, typically by defeating them. Using these souls, the player can access the Throne of Ascension, allowing those who sit upon it to become Gods.

Endings The game has ten endings: six regular Endings, named from Ending A to Ending E (with two different C Endings) and which can be reached with any character at any difficulty, and four S Endings, only available in hard mode (the highest difficulty) and each exclusive to one of the four playable characters.

Ending A takes place if the player reaches the Heart of Darkness with the Girl in their party. Then, the Girl transforms into a new God, the God of Fear and Hunger, while the main character dies battling her; although the protagonist is forgotten by history, the coming of this new God brings about the Cruel Age, a grueling period bringing about never-seen before industrial and technological growth. Ending B takes place if the player reaches the Heart of Darkness without the Girl. Then, they are attacked by the "Traces" of the Old God Gro-goroth; if they survive long enough, the remnants of the God kill the main character by sharing information incomprehensible to a mortal mind. Ending C takes place if the player reaches the Throne of Ascension with Le'garde in their party. Then, Le'garde will use the Throne to ascend to Godhood as "The Yellow King". If the main character follows, they reach an otherwordly realm where they find Le'garde, for whom roughly a century has passed. They can: Refuse to acknowledge The Yellow King as their god, resulting in the regular C ending. In this ending, they kill him and escape the Dungeons. Bow to The Yellow King and accept him as their god, resulting in Ending C-II. In this ending, the protagonist escapes the Dungeons to live an unremarkable life, catching a glimpse in their elderly years of Le'garde, having grown powerful and still looking youthful, but his skin now an otherwordly yellow. Ending D takes place if the player reaches the Throne of Ascension without Le'garde. In this case, they will encounter in the otherwordly realm a god version of themselves, starting a discussion that decides what the main character's rule as a god will be. This leads to Ending D, with the specifics of the character's fate as a New God explained via text and dependent on previous dialogue. Ending E takes place if the player finds Le'garde already dead, having taken too long to reach him, and leaves the Dungeons the same way they came. As a result, they return to the normal world, although their mental state has deteriorated so much that they become unsure they ever truly left. Cahara's S Ending sees him returning from the Dungeons with great treasure, which he sells to become one of the most affluent individuals in Rondon. However, the trauma leaves him forever convinced that some creature in a dark corner is waiting for a chance to kill him. D'arce's S Ending requires her to find Le'Garde already dead, and use a specific magic spell to bring him back to life. The resurrected Le'garde is changed in both body and mind, a fleshy monster who believes himself a god, ready to unleash upon the world the same suffering he has known in the Dungeons. Enki's S Ending sees him become "enlightned", gifted with knowledge beyond that of mortals, refusing godhood and taking residence in the Great Library of Ma'habre, where he finds a way to extend his life beyond mortal means and dedicates his life to an eternal research for more knowledge. Ragnvaldr's S Ending requires him to defeat almost every boss enemy in the game, and for Le'garde to be dead; after this, having reached his original goal and removed all traces of darkness in the Dungeons, Ragnvaldr dedicates the rest of his life to eradicating evil wherever he finds it.

Development and release Fear & Hunger was built on the RPG Maker MV engine and was developed and designed almost solely by its Finnish developer Miro Haverinen over the course of two years. In an interview, he stated that the idea for the game was born from his school days when he would propose morally awkward hypotheticals to his classmates that would all take place in a morbid dungeon. The first demo of Fear & Hunger served as the practical portion of Haverinen's academic thesis. Haverinen has stated that the inspiration for the game came from a desire to create a sensation of relentless darkness and experiment in different ways to evoke hopelessness and horror. Silent Hill, Hellraiser, Amnesia: The Dark Descent, Nethack, Berserk, the Souls games and Mortal Kombat were all named as inspirations by Haverinen. Some aspects of the game, including a swimming section, were cut during development.

Fear & Hunger was released on Steam and itch.io on 11 December 2018.

Reception Fear & Hunger received generally positive reviews. Critics praised the game's atmosphere, gameplay, storytelling and unforgiving difficulty. Writing for DualShockers, Marcus Jones wrote that, "Fear and Hunger is the absolute essence of grueling, with death being a natural part of the game. Yet those who persevere and apply their knowledge of past playthroughs to the current one are granted a one-of-a-kind dungeon crawler that will literally have you crawling back for more."

Dominic Tarason, writing for Rock Paper Shotgun, praised the game's gameplay and atmosphere but criticized the semi-frequent typos, varying quality of the artwork and some of the more sexual aspects of the horror.

Lorenzo Sabatino of The Games Machine generally praised the game but criticized the chance-based elements of the game's difficulty as being unfair and frustrating.