Conquest of Insula II is a closed-ended, computer-moderated, play-by-mail (PBM) fantasy wargame.
History and development Conquest of Insula II was a computer-moderated play-by-mail game published by Clemens & Associates Inc.Calloway 1984. p. 6. It was medium complexity.McLain 1983. p. 43. It shared similarities with the PBM game Terra II, including turn reports and the combat system.Calloway 1984. pp. 6–7.
Gameplay The setting for this wargame was medieval times. In each game, ten players on an island led villages with the title of Baron. Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan."Editors 1984. pp. 38–39. Players could conduct four actions per turn: "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing." Combat involved sending armies from villages, laying siege to another village, or battling another army. Various tactics were available. Movement occurred on a hex map of ten miles per hex.
Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end. Games lasted 25 weeks. Winners began the next game as a Count (and played it for free). A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks, as a player conquered a third city.Editors 1985. p. 30.
Reception Bob McLain, editor of Gaming Universal, stated that the game was "tailor-made for battle lovers and armchair generals".
See also List of play-by-mail games
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