Resident Evil 5 is a 2009 third-person shooter game developed and published by Capcom. It was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Windows in September 2009. It was rereleased for PlayStation 4 and Xbox One in June 2016.

The plot involves an investigation of a terrorist threat by Chris Redfield and Sheva Alomar in Kijuju, a fictional region of West Africa. Chris learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine.

The gameplay is similar to Resident Evil 4 (2005), though it is the first in the series designed for two-player cooperative gameplay. It was considered the first main Resident Evil game to depart from the survival horror genre, with critics saying it bore more resemblance to an action game. Motion capture was used for the cutscenes. Several staff members from the original Resident Evil worked on Resident Evil 5. The Windows version was developed by Mercenary Technology.

Resident Evil 5 received positive reviews, despite some criticism for its control scheme. It received divided opinions on whether aspects of it were racist; an investigation by the British Board of Film Classification found the complaints were unsubstantiated. Resident Evil 5 was the best-selling Capcom game until 2018, when it was outsold by Monster Hunter: World, and the best-selling Resident Evil game until the Resident Evil 2 remake (2019).

Gameplay

Resident Evil 5 is a third-person shooter with an over-the-shoulder perspective. Players can use several weapons including handguns, shotguns, automatic rifles, sniper rifles, and grenade launchers, as well as melee attacks. Players can make quick 180-degree turns to evade enemies. Many boss battles contain quick time events.

As with Resident Evil 4, players can upgrade weapons with money and treasure collected in-game and heal themselves with herbs, but cannot run and shoot at the same time. New features include infected enemies with guns and grenades, the ability to upgrade weapons at any time from the inventory screen without having to find a merchant, and the equipping of weapons and items in real-time during gameplay. Each player can store nine items. Unlike the previous games, the item size is irrelevant; a herb or a grenade launcher each occupy one space, and four items may be assigned to the D-pad. The game features puzzles, though fewer than previous games.

Resident Evil 5 is the first Resident Evil game designed for two-player cooperative gameplay. The player controls Chris, a former member of the fictional Special Tactics and Rescue Service (STARS) and member of the BSAA, and a second player can control Sheva, who is introduced in this game. If a person plays alone, Sheva is controlled by the artificial intelligence (AI). When the game has been completed once, there is an option to make Sheva the primary character. Two-player mode is available online or split screen with a second player using the same console. A second player joining a split screen game in progress will reload the last checkpoint; the second player joining an online game will have to wait until the first player reaches the next checkpoint, or restarts the previous one, to play. In split-screen mode, one player's viewpoint is presented in the top half of the screen, and the other in the bottom half, but each viewpoint is presented in widescreen format, rather than using the full width of the screen, resulting in unused space to the left and right of the two windows. If one player has critical health, only their partner can resuscitate them, and they will die if their partner cannot reach them. At certain points, players are deliberately separated. Players can trade items during gameplay, although weapons cannot be traded with online players. The storyline is linear, and interaction with other characters is mostly limited to cutscenes.

A version of the Mercenaries minigame, which debuted in Resident Evil 3: Nemesis, is included in Resident Evil 5. This minigame places the player in an enclosed environment with a time limit. Customized weapons cannot be used and players must search for weapons, ammunition, and time bonuses while fighting a barrage of enemies, to score as many points as possible within the time limit. The minigame multiplayer mode was initially offline only; a release-day patch needed to be downloaded to access the online multiplayer modes. Mercenaries is unlocked when the story mode is completed.

Plot In 2009, five years after the events of Resident Evil 4, Chris Redfield, now an agent of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju in West Africa. He and his new partner Sheva Alomar are tasked with apprehending Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. When they arrive, they discover that the locals have been infected by the Las Plagas parasite (those infected are called "Majini") and the BSAA Alpha Team have been killed. Chris and Sheva are rescued by BSAA's Delta Team, which includes Sheva's mentor Captain Josh Stone. In Stone's data Chris sees a photograph of Jill Valentine, his old partner, who has been presumed dead after a confrontation with Albert Wesker. Chris, Sheva and Delta Team close in on Irving, but he escapes with the aid of a hooded and masked figure. Irving leaves behind documents that lead Chris and Sheva to marshy oilfields, where Irving's deal is to occur, but they discover that the documents are a diversion. When Chris and Sheva try to regroup with Delta Team, they find the team slaughtered by a BOW: a mutating troll-like giant. Sheva cannot find Stone among the dead. Determined to learn if Jill is still alive, Chris does not report to headquarters and proceeds on their quest.

Continuing through the marsh, they reunite with Stone and track down Irving's boat with his help. Irving injects himself with a variant of the Las Plagas parasite and mutates into a huge octopus-like beast. Chris and Sheva defeat him, and his dying words lead them to a nearby cave. The cave is the source of a flower used to create viruses previously used by the Umbrella Corporation, as well as a new strain named Uroboros. Chris and Sheva find evidence that Tricell, the company funding the BSAA, took over a former Umbrella underground laboratory and continued Umbrella's research. In the facility, they discover thousands of capsules holding human test subjects. Chris finds Jill's capsule, but it is empty. When they leave, they discover that Tricell CEO Excella Gionne has been plotting with Wesker to launch missiles with the Uroboros virus across the globe; it is eventually revealed that Wesker hopes to take a chosen few from the chaos of infection and rule them, creating a new breed of humanity. Chris and Sheva pursue Gionne but are stopped by Wesker and the hooded figure, who is revealed to be a brainwashed Jill. Gionne and Wesker escape to a Tricell oil tanker; Chris and Sheva fight Jill, subduing her and removing the mind-control device before she urges Chris to follow Wesker.

Chris and Sheva board the tanker and encounter Gionne, who escapes after dropping a case of syringes; Sheva keeps several. When Chris and Sheva reach the main deck, Wesker announces over the ship's intercom that he has betrayed Gionne and infected her with Uroboros. She mutates into a giant monster, which Chris and Sheva defeat. Jill radios in, telling Chris and Sheva that Wesker must take precise, regular doses of a serum to maintain his strength and speed; a larger or smaller dose would poison him. Sheva realizes that Gionne's syringes are doses of the drug. Chris and Sheva follow Wesker to a bomber loaded with missiles containing the Uroboros virus, injecting him with the syringes Gionne dropped. Wesker tries to escape on the bomber; Chris and Sheva disable it, making him crash-land in a volcano. Furious‚ Wesker exposes himself to Uroboros and chases Chris and Sheva through the volcano. They fight him, and the weakened Wesker falls into the lava before Chris and Sheva are rescued by a helicopter, which is piloted by Jill and Stone. As a dying Wesker attempts to drag the helicopter into the volcano, Chris and Sheva fire rocket-propelled grenades at Wesker, killing him and the Uroboros. Chris wonders if the world is worth fighting for. Looking at Sheva and Jill, he decides to live in a world without fear.

Development

Resident Evil 5 was developed by Capcom and produced by Jun Takeuchi, who directed Onimusha: Warlords and produced Lost Planet: Extreme Condition. Keiji Inafune, promotional producer for Resident Evil 2 and executive producer of the PlayStation 2 version of Resident Evil 4, supervised the project. Production began in 2005 and at its peak, over 100 people were working on the project. In February 2007, some members of Capcom's Clover Studio began working on Resident Evil 5 while others were working on Resident Evil: The Umbrella Chronicles, which debuted for the Wii. Yasuhiro Anpo, who worked as a programmer on the original Resident Evil, directed Resident Evil 5. He was one of several staff members who worked on the original game to be involved in development. The script was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by the concept director Kenichi Ueda. Takeuchi announced that Resident Evil 5 would retain the gameplay model introduced in Resident Evil 4, with "thematic tastes" from both Resident Evil 4 and the original Resident Evil.

While previous Resident Evil games are mainly set at night, the events of Resident Evil 5 occur almost entirely during the day. The decision for this was a combination of the African setting and advances in hardware improvements which allowed increasingly detailed graphics. On the subject of changes to Jill and Chris's appearance, production director Yasuhiro Anpo explained that designers tried "to preserve their image and imagined how they would have changed over the passage of time". Their new designs retained the character's signature colors; green for Chris and blue for Jill. Sheva was redesigned several times during production, though all versions tried to emphasize a combination of "feminine attraction and the strength of a fighting woman". The Majini were designed to be more violent than the "Ganado" enemies in Resident Evil 4.

The decision for cooperative gameplay was made part-way through development, for a new experience in a Resident Evil game. Despite initial concern that a second player would dampen the tension and horror, it was later realized that this could actually increase such factors where one player had to be rescued. The decision to retain wide-screen proportions in two-player mode was made to avoid having the first player's screen directly on top of the second, which might be distracting, and the restriction on simultaneously moving and shooting was retained to increase player tension by not allowing them to maneuver freely. Takeuchi cited the film Black Hawk Down as an influence on the setting of Resident Evil 5 and his experience working on Lost Planet: Extreme Condition as an influence on its development. Asked why it was not being released on the Wii, the most popular gaming console at that time, Takeuchi responded that although that may have been a good decision "from a business perspective", the Wii was not the best choice in terms of power and visual quality.