In compiler theory, a reaching definition is a definition of a variable that may reach a particular point in a program without another definition of the same variable occurring along the intervening control-flow path. For example, in the following code:

d1 : y := 3 d2 : x := y

d1 is a reaching definition for d2. In the following, example, however:

d1 : y := 3 d2 : y := 4 d3 : x := y

d1 is no longer a reaching definition for d3, because d2 kills its reach: the value defined in d1 is no longer available and cannot reach d3.

As analysis

The similarly named reaching definitions analysis is a data-flow analysis that statically determines which definitions may reach a given point in the code. Because of its simplicity, it is often used as a canonical example of data-flow analysis in compiler textbooks. The data-flow confluence operator used is set union, and the analysis is a forward data-flow analysis. Reaching definitions can be used to compute use-def chains.

The data-flow equations used for a given basic block in reaching definitions are:

In other words, the set of reaching definitions going into consists of all reaching definitions coming from 's predecessors, . consists of the basic blocks with control flow edges leading into . The reaching definitions coming out of are the reaching definitions entering , minus those whose variables are redefined in , together with any new definitions generated within .

For a generic instruction, we define the and sets as follows:

, a set containing the definition generated by the instruction , the set of other definitions of killed by the instruction

where is the set of all definitions that assign to the variable . Here is a unique label attached to the assigning instruction; thus, the domain of values in reaching definitions consists of these instruction labels.

Worklist algorithm Reaching definitions are usually calculated using an iterative worklist algorithm.

Input: control-flow graph CFG = (Nodes, Edges, Entry, Exit) // Initialize for all CFG nodes n in N, OUT[n] = emptyset; // can optimize by OUT[n] = GEN[n];

// put all nodes into the changed set // N is all nodes in graph, Changed = N;

// Iterate while (Changed != emptyset) { choose a node n in Changed; // remove it from the changed set Changed = Changed -{ n };

// init IN[n] to be empty IN[n] = emptyset;

// calculate IN[n] from predecessors' OUT[p] for all nodes p in predecessors(n) IN[n] = IN[n] Union OUT[p];

oldout = OUT[n]; // save old OUT[n]

// update OUT[n] using transfer function f_n () OUT[n] = GEN[n] Union (IN[n] -KILL[n]);

// any change to OUT[n] compared to previous value? if (OUT[n] changed) // compare oldout vs. OUT[n]

// if yes, put all successors of n into the changed set for all nodes s in successors(n) Changed = Changed U { s };

See also

Dead-code elimination Loop-invariant code motion Reachable uses Static single assignment form

References

Further reading