is a cross-genre video game developed by Red Entertainment and Overworks and published by Sega for the Dreamcast. The fourth main installment in the Sakura Wars series and the last for Sega home consoles, it was released in March 2002. Defined by its publisher as a "dramatic adventure" game, Sakura Wars 4 combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

Set six months after the events of Sakura Wars 3: Is Paris Burning? and Sakura Wars: The Movie, main protagonist Ichiro Ogami returns to Tokyo and reunites with the Imperial Combat Revue and its "Flower Division", a troupe of magically-imbued women who also works as a theater company. While Ogami produces the group's adaptation of Les Misérables, the Imperial Combat Revue must join forces with the Paris Division to stop the hostile ghost of the main antagonist, Ōkubo Nagayasu, from terrorizing Tokyo.

Sakura Wars 4 was intended to take place in New York, continuing Ogami's overseas adventures. When the Dreamcast was discontinued by Sega, the development team instead decided to create a celebratory game to conclude Ogami's narrative. The game took just ten months to make, resulting in less gameplay content than previous Sakura Wars games. While reusing gameplay assets from Is Paris Burning?, the graphics were improved using new software tools. The game was produced by Yuji Horikawa and directed by Katsuhiko Goto, with Noriyoshi Ohba serving as executive producer; it was the last game in the series to involve Ohba. The game has been praised by critics, and is one of Japan's best-selling Dreamcast titles. The game's initial concepts would be used in the next entry, Sakura Wars: So Long, My Love.

Gameplay

Sakura Wars 4: Fall in Love, Maidens is a cross-genre video game in which the player controls the role of Ichiro Ogami and two all-female combat groups; the "Flower Division" of the Imperial Combat Revue and the "Paris Division" of the France-based Paris Combat Revue. Their goal is to stop Ōkubo Nagayasu from terrorizing Tokyo. Dubbed a "dramatic adventure" game and taking place across three "acts", the gameplay segments incorporate tactical role-playing, dating sim and visual novel elements. Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, and combat sequences governed by a turn-based battle system across a three-dimensional (3D) area allowing full range of movement.

During the adventure sections, when talking with both the main heroines and supporting characters from the Imperial Combat Revue, conversations rely on the series' "Live & Interactive Picture System" (LIPS); when faced with critical choices in the course of a conversation, dialogue options are displayed with a time limit for the player to select a response. Depending on the type of response, the character may respond positively or negatively, impacting their relationship and future interactions with Ogami. The game also incorporates "Double LIPS", where interactions cross between multiple characters; and "Analog LIPS", where a single response's intensity is judged by the player. If save data from the Dreamcast versions of the last three Sakura Wars titles is imported, Ogami's romance choices from those games are incorporated into the narrative.

During combat segments, the Flower Division fight monsters in the streets of Tokyo using machines called Koubu. As with Is Paris Burning?, the game uses the "Active & Realtime Machine System" (ARMS), where each unit has a full range of movement, with their distance limited by an Action Point meter. Each unit can perform two actions during their turn, which cover a variety of actions including attacking, healing, boosting a unit's statistics, and defending. Actions taken during LIPS sequences with members of the Flower Division directly impact battles; skillful performances during LIPS segments raise a character's Trust, granting status increases and improving combat ability. LIPS interactions can also unlock Combination and Coalesce attacks, where two characters perform a joint attack to deal high damage to a single enemy. If certain conditions are not met or if Ogami's unit is destroyed, the game ends.

Synopsis In 1927 Tokyo, four months after his return from Paris, Imperial Japanese Navy Lieutenant Ichiro Ogami has reunited with the Flower Division of the Imperial Combat Revue. All is quiet until a powerful spirit breaks free of its imprisonment in Ginza and begins terrorizing the city using a powerful golden Koubu. Immobilized by a golden mist produced by the Koubu, the Flower Division are easily beaten back and their base at the Grand Imperial Theater damaged. The ghost belongs to Ōkubo Nagayasu, a corrupt samurai daimyo enraged at his vilification by the people following his death. When Nagayasu is about to kill the Flower Division in another attack, the Paris Combat Revue arrives and rescues them, answering the Imperial Combat Revue's call for aid. When Nagayasu steals the Mikasa, the two groups weaken Nagayasu and Ogami and his chosen companion use a powerful Koubu, the Soubu, to exorcise the ghost, restoring peace to Tokyo.

In their role as a theatre troupe, the Flower Division are preparing a stage adaptation of Les Misérables, which Ogami is tasked with directing. The need to properly portray the marriage scene leads to widespread misunderstandings as both Ogami and Flower Division members think each is proposing to the other. This is further complicated if Ogami had previously romanced any member of both the Flower and Paris Divisions. When the Paris Combat Revue arrives, if Ogami romanced any of them during the events of Is Paris Burning?, a love triangle situation is created. Ogami must choose which character he wishes to commit to. The production of Les Misérables is a resounding success, and Ogami is left as the sole figure of authority after the Imperial Combat Revue's original manager Ikki Yoneda retires, satisfied that Ogami can succeed him. The final scenes vary depending on whether Ogami romanced any member of the Flower or Paris Divisions, and which character Ogami chooses to commit to.

Development Concept work for Sakura Wars 4 began during the last development stages for Sakura Wars 3: Is Paris Burning?. Sakura Wars 4 was originally going to be set in New York, continuing Ogami's overseas travels to both there and a planned Division in Taiwan. When it was announced that series publisher Sega were ending production on the Dreamcast, Sega asked that Sakura Wars 4 be moved to the PlayStation 2. The team disagreed, with series creator and general producer Oji Hiroi not wanting the series' final Dreamcast entry to be Is Paris Burning?. With this in mind, Red Company and Overworks instead decided to create a celebratory final entry for the Dreamcast. The game was directed by Katsuhito Goto, produced by Yuji Horikawa and executive produced by Noriyoshi Ohba. Ohba previously produced or executive produced the previous Sakura Wars games. Also returning from Is Paris Burning? were regular series character designer Hidenori Matsubara, scenario writers Satoru Akahori and Hiroyuki Kawasaki, and composer Kohei Tanaka. While previous development cycles had lasted two years or more, Sakura Wars 4 was completed in ten months. Sakura Wars 4 was designed as a "gift" from the developers to long-term fans.

The production proved challenging for the team despite the scenario being completed by the time of its announcement. The game system was based on the work done for Is Paris Burning?, with minimal changes made. The Koubu designs were redone slightly, with smoother bodies and new perforated body parts, requiring the integration of both new and updated software tools, which were also applied to complicated environmental effects in cutscenes. The anime sequences were directed by Susumu Kudo and produced by Production I.G, who previously worked on Is Paris Burning?, Sakura Wars 2: Thou Shalt Not Die, and the Sakura Wars film. The opening also played into the theme of celebration, showing the cast in relaxed situations. Rather than increase their quantity over previous titles, the teams chose to focus on quality. The anime sequences combined traditional animation with CGI-based elements to allow for greater fluidity The CGI mecha animations were created using techniques used for the movie. A troublesome part of development integrating new video software, with the aim to create the smoothest possible gameplay experience to date. This was possible due to the long-standing positive working relationship between Overworks and Production I.G.

Due to the development goals and short production period, the story was considerably shorter than earlier Sakura Wars, being formatted as a three act play rather than an anime series. The theatre theme also carried over into the motifs surrounding the main villain. The theme of the story was "eternal love", a culmination of the overall theme of romance used in the Sakura Wars series. While it was a legitimate sequel to the earlier Sakura Wars games, the density of the cast caused staff to compare it to a special program or fan disc. The inclusion of Les Misérables reflected the influences of Paris on Ogami since his return to Tokyo. For reference, the team used Kuroiwa Shūroku's 1919 translation, which was among the earliest Japanese versions of the novel. Cast members took on unconventional roles within the play as it would give them a means of evolving as characters; a cited example was Sakura taking a villainous role. The story ultimately acted as the closure for Ogami's storyline, bringing together the casts of the Sakura Wars series up to that point. The game's subtitle was taken from a poem by Japanese writer Tekkan Yosano, with Hiroi saying players would understand the quote's reference better after reading the whole poem.

Audio Before beginning development on Sakura Wars 4, the team contacted the main cast from the past games (Chisa Yokoyama, Michie Tomizawa, Urara Takano, Kumiko Nishihara, Yuriko Fuchizaki, Mayumi Tanaka, Maya Okamoto, Kazue Ikura, Noriko Hidaka, Saeko Shimazu, Etsuko Kozakura, Kikuko Inoue and Yoshino Takamori) to ensure they could include all thirteen heroines. Once this was agreed, the team began development. Sakura Wars 4 was at the time the last major performance by Tomizawa as central heroine Sumire Kanzaki, as Tomizawa retired from the role in 2002.

The opening song, a remix of the series theme titled and the ending song, were performed by the main cast. "Geki! Tei - Finale" was Ogami actor Akio Suyama's first time singing a theme for the series, performing it with backing from the female cast. Hiroi was the first to suggest Suyama perform the songs. The ending theme was designed as a touching farewell ballad, with Takana's favourite part being the unison of all the singers during the theme's later half. Reusing a discarded plan for the theme of Is Paris Burning?, Tanaka wrote the song in the same key as "Geki! Teikoku Kagekidan". Hiroi originally wanted Suyama to sing the whole song, but Tanaka talked him out of it and relied on the actor's speaking talents to narrate his lyrics.

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