Dynasty Warriors: Godseekers is a tactical role-playing game developed by Omega Force and published by Koei Tecmo. The game is a spinoff to the Dynasty Warriors series of video games that focuses less on action, and more strategy, similar to prior spinoff Dynasty Tactics. The game was released on the PlayStation Vita and PlayStation 4 video game consoles in the West, with a PlayStation 3 port existing only in Japan.

Gameplay Dynasty Warriors: Godseekers, unlike the mainline Dynasty Warriors games, is a turn-based strategy game with no hack and slash combat. (Compare to the standalone Empires games, which are turn-based strategy games that use the traditional hack and slash combat to resolve conflict.) Players control a team of up to five characters as they move across a grid, and attack enemy units in order to achieve some form of objective. Most maps are based on maps found in Dynasty Warriors 8: Empires, with alterations to limit the size of the level and better fit the grid pattern.

Each character has six separate stats that determine their abilities in combat: attack, defense, dexterity (higher dexterity increase the odds of hitting enemies in attacks), agility (higher agility increase the odds of evading enemy attacks), spirit (attack power gains a bonus when fighting low-morale enemies), and mobility (governs number of spaces that a character may move per turn). All characters are divided into one of five types, which largely determine their dominant stat and special ability: Attack type characters have the highest stat in attack, which may grow further the more damage they take. Defense type characters have the highest stat in defense, and they take reduced damage if they are attacked from the front or sides. They do not, however, take reduced damage from ranged attacks. Technique type characters are dominant in dexterity, and their attacks have a greater chance of inflicting critical hits, which increase their damage output. Speed type characters are dominant in agility, and they may ignore enemy zones of control – normally, each character projects a zone of control in the four spaces around them, restricting enemy movement. Spirit type characters are dominant in spirit, and they regenerate health at the start of each turn.

Each character may make use of attacks to eliminate enemies from the map: each character may have up to four regular attacks (charge attacks from the main series games) among them being two EX attacks (selected charge attacks from the main series games which have an additional follow-up attack there), as well as three musou attacks. All attacks cost a specified amount of energy to use: each character begins the game with eight energy points, and may expend anywhere between one and five energy points to use an attack. All characters will regain three energy points at the start of each turn. A character may make as many attacks as their energy points allow, and may attack in multiple different directions in the same turn. All attacks gradually charge a player's Musou gauge, and a stock of Musou gauge is required in order to perform a Musou attack in addition to any energy costs. Attacks also gradually fill up a Synchro Gauge, and, if characters are positioned in a prescribed fashion while the Synchro Gauge is full, they may perform a Synchro Attack, expending the Synchro Gauge and allowing all participants to move and attack again that turn, as well as replenish their energy points and deal devastating damage to distant opponents. It is possible to have Synchro Attacks themselves refill the Synchro Gauge, and have multiple Synchro Attacks occur in a single turn.

Characters gain experience and skill points after defeating enemies. Skill points may be invested in various skills according to the character's skill board, while experience is used to level up characters and unlock new attacks for characters to use. Characters gain more experience by defeating higher-levelled enemies, and the amount of experience gained is relative to the character's current level as well as the level defeated by enemies. Synchro Attacks will award experience and skill points to all characters involved, not just the character initiating the Synchro Attack. Defeated enemies will sometimes earn the player gold, which allows players to buy better weapons or equipment for their characters, treasure chests, which contain one weapon suitable for one character the player has unlocked, or items which may be consumed in battle.

The selection of characters in a given level may be influenced by the current storyline situation: for example, a selection of Cao Cao's forces may be used in battles immediately prior to the level depicting the Battle of Xiapi, but once that battle has concluded, they will no longer be available for use. Some levels may also require the use of certain characters – most notably, series protagonist Zhao Yun must be used in almost all storyline levels. Characters may be unlocked on a more permanent basis generally by completing objectives in their Path of Destiny, which is a series of four (six for Zhao Yun and Lei Bin) support conversations for each character which are unlocked by gradually completing requirements over the course of the game. The Path of Destiny for a particular character is first revealed when they encounter the character for the first time as either ally or enemy, and the unlocking of characters may lie anywhere on their Path of Destiny. (As a general rule, the earliest point in which a character may be unlocked permanently is the point in which they cease to be relevant to the main story.)

Story

The game takes place in the Three Kingdoms era of China, and features many of the characters from past Dynasty Warriors games, specifically as depicted in Dynasty Warriors 8: Empires. The main story revolves around series protagonist Zhao Yun (Masaya Onosaka) and two original characters:

Lei Bin (雷斌), courtesy name Shibo (師伯) (Makoto Furukawa) is Zhao Yun's childhood friend from Changshan. He is a history buff, and an enthusiast of legends from the time of the Yellow Emperor. His weapon of choice is a bowgun, a reworked version of Lianshi's crossbow from Dynasty Warriors 8 to suit a male character (Lianshi switched to the mandarin duck hooks in Dynasty Warriors 8: Empires.) Lixia (黎霞) (Minami Tsuda) is a mystic who Zhao Yun and Lei Bin unseal while driving away Yellow Turban bandits from a shrine near their home. She can access her powers through the use of five orbs, one each for the five classical elements of Chinese philosophy. She is not a playable character, but her abilities to subtly influence those around her forms the in-game justification of the game mechanics.

As with all Dynasty Warriors games, the game's story is a loose retelling of Romance of the Three Kingdoms, but with a specific focus on the life and times of Zhao Yun in this game, with the story in Dynasty Warriors: Godseekers ending around the time of the formation of the Kingdom of Shu. Characters from Dynasty Warriors 8 that are not involved in this era (such as most of the characters from the Kingdom of Jin) are absent in the game.

Shortly after the Yellow Turban Rebellion, Zhao Yun and Lei Bin discover a mysterious figure encased in ice in a cavernous shrine under attack by Yellow Turban bandits. They unwittingly unseal the figure inside, who reveals herself to be Lixia, an ancient mystic responsible for the defeat of the demon Chiyou during the time of the Yellow Emperor. However, the defeat of the demon had scattered the five orbs holding her power across the land, and the Yellow Emperor had, for reasons unknown, sealed her in ice. Lixia presses the two men to find her five orbs, in order to gain an idea as to how to return Lixia home to the mystic realm.

Lixia has the ability to sense the presence of nearby orbs, but only if other orbs are not nearby. Their first clue lies in Luoyang, where a coalition led by Yuan Shao is leading a charge to unseat the warlord Dong Zhuo from power. After having defeated Dong Zhuo's forces in the Battle of Hulao Gate, Dong Zhuo begins to retreat, relocating its treasures west to Chang'an. However, one of the orbs, the Fire orb, escapes from his grasp, and, in trying to retrieve it, he accidentally activates its power, setting the city in flames. Having recovered the Fire orb, they set out to find the second orb, located within Xu Province. There, Cao Cao's forces had recently engaged in a battle against local governor Tao Qian over the death of Cao Cao's father. Having been enamored with Liu Bei and his sworn brothers, Guan Yu and Zhang Fei, during the battle of Hulao Gate, they assist in Tao Qian's retreat, but not before discovering that Cao Cao has secured the Water orb for himself.

With Cao Cao being in close proximity, Zhao Yun and company head south to Sun Jian's domain, having heard rumours that he had recovered a valuable artifact from Luoyang during its destruction. When asked, Sun Jian says that he had not, in fact recovered one of Lixia's orbs, but instead the Imperial Seal, the symbol of the Emperor of China, and that he is merely biding his opportunity to return the seal to the Emperor when the time is right. In the meantime, he asks for Zhao Yun to help control the impulsiveness of his son, Sun Ce. However, their time with Sun Jian is cut short, as he is killed while trying to take Xiangyang. A despondent Sun Ce orders retreat, and, after needing some time to reflect and mourn over his father's death, dismisses Zhao Yun from his service.

Upon hearing another set of rumours, the group heads for Lü Bu's forces, presently stationed in Dingtao. Lü Bu is willing to give Lixia the Earth orb that he had recovered, but is persuaded otherwise by his advisor, Chen Gong, who has designs on using it in a future battle against Cao Cao's forces. However, the battle goes disastrously for them: when Chen Gong tries to use the orb's powers, it causes an earthquake which causes the orb to slip from Chen Gong's hands and into Cao Cao's. The loss of the orb causes Lü Bu's forces to retreat. With no further leads on orbs due to Cao Cao being nearby, Zhao Yun decides to head back to Xu Province and see how Liu Bei is doing, with Lü Bu's forces deciding to follow them. Liu Bei welcomes Zhao Yun with open arms, but while the two are away from Xu Province, Lü Bu's forces betray Liu Bei, taking control of the province from him. Desperate for assistance, Liu Bei eventually turns to Cao Cao for help.

With Zhao Yun working for Cao Cao, Lixia takes the opportunity to demand the return of the Water and Earth orbs from Cao Cao, only for Cao Cao to refuse. He does agree, however, to return the orbs only after he has completed his ambition of reuniting the land. In order to demonstrate to Lixia that he, unlike Dong Zhuo and Chen Gong before, is worthy of wielding the orbs' power, he proceeds to use the power of the two orbs to flood Lü Bu's base of operations, and in the ensuing Battle of Xiapi, Lü Bu is captured and summarily executed. Cao Cao and Liu Bei part ways then, but Zhao Yun's request to enter Liu Bei's service is turned down, with Liu Bei claiming that Zhao Yun needs to see the world before committing to a master to serve.