Titanfall 2 is a 2016 first-person shooter game developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation, Windows, and Xbox One. In Titanfall 2, the player controls a titan, mecha-style autonomous machines and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor, Tai Lastimosa, is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from using a superweapon to destroy the planet Harmony, where the militia's base is located.

The game's two-year development cycle began in mid-2014. The decision to add a single-player campaign to the game came about because the team wanted to expand the game's player base. They came up with different ideas and prototypes and integrated them to form a single coherent campaign. Gargantia on the Verdurous Planet and buddy cop films, as well as the video game Half-Life inspired the game's campaign and narrative. The team also overhauled the progression system and made subtle changes to the multiplayer to make the gameplay fairer. A heavily modified version of Valve's Source engine powers the game. Stephen Barton, who composed Titanfall's soundtrack, returned to compose music for its successor.

Upon release, the game received critical acclaim. The single-player campaign was praised for its design and execution, and the multiplayer modes for building on the foundation of the original game. Despite the positive reception, Titanfall 2 underperformed commercially, with most attributing its underwhelming performance to going on sale in a crowded release window, placed between the release of Battlefield 1 and Call of Duty: Infinite Warfare. It was nominated for multiple year-end accolades, including Game of the Year and Best Shooter awards, by several gaming publications. Respawn continued to support the game after its release, providing several updates and downloadable content. The game was followed by Apex Legends, a spin-off of the franchise and a free-to-play battle royale game, in 2019.

Gameplay

Similar to its predecessor, Titanfall 2 is a first-person shooter where players can control both a pilot and their Titans—mecha-style robots that stand roughly five to eight meters tall. The pilot has a large variety of equipment that enhance their abilities during combat. All pilots have a jump kit which assists with parkour, double-jumping, and wall-running. Pilots have more specific abilities unique to each 'class' which augments their offensive and defensive ability, such as a grappling hook for enhanced mobility, or a holographic visual cloaking device. Pilots use their jump kits to run on walls, movements which can be chained together to travel between locations quickly. The game introduces several new gameplay mechanics. These include: a movement system that allows players to slide on the ground, the pulse blade (which is a throwing knife that reveals the location of any nearby enemy), the holo-pilot, (a holographic pilot that mimics players' actions and appearance to confuse enemies), and a grappling hook, which can be used to slingshot players to a building/titan or reel other enemies it attaches to towards the user. The Pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols, rifles, light machine guns, and grenades to fight their enemies. At close range, players can execute their opponents from behind in a short animation with a melee attack. Melee attacks are always instantly fatal should they connect.

Titans are significantly less mobile than the pilots, but they have stronger firearms and superior protection. Replacing the three classes featured in the first Titanfall, six Titans were introduced at launch—Ion, Scorch, Northstar, Ronin, Tone, and Legion, with Monarch being introduced in the May 2017 Monarch's Reign free DLC. Ion uses a directed-energy arsenal and makes use of a shield that can catch and redirect enemy projectile attacks. Scorch engages in combat using area-denial incendiary weaponry and thermite cannon. Northstar excels in long-range precision attacks with a charged railgun, and sets movement-restricting traps, and is the only Titan with the ability to leave the ground and hover. Ronin specializes in hit-and-run combat, using a shotgun and a sword. Tone focuses on mid-range combat with its target locking missiles. Legion uses a rotary cannon designed for sustained fire at both long and short range. Finally, Monarch—added post-release via downloadable content (DLC)—is a Vanguard-derived chassis that can steal power from other Titans to power up its own defensive shield and upgrade itself mid-fight. The Titans have their own move sets which are different from those of the pilots—for instance, they can dodge quickly to evade attacks.

Single player Unlike its predecessor, Titanfall 2 has a single-player story campaign with gameplay split between commanding the Titan (BT-7274, voiced by Glenn Steinbaum) and controlling the Pilot (Rifleman Third Class Jack Cooper, voiced by Matthew Mercer). It features a linear story. For most parts of the game the Titan BT-7274 accompanies players, alongside allied NPCs from the universe's Frontier Militia faction (of which BT-7274 and Jack Cooper are a part of). BT-7274 can change his weapon loadouts under players' command to maximize his efficiency when combating local wildlife, IMC infantry and other Titans. These loadouts are unlocked by scavenging equipment in each level that appears as the loadout's weapon. These are typically found before a sequence which will benefit from the player switching to that loadout. Players are able to use multiple ways to complete objectives and attack enemies, such as utilizing Cooper's Pilot stealth ability, jump-kit assisted traversal of the level and using firearms provided in the game.

Levels are large, and there are multiple paths for players to choose from to reach their destination. The game also features platform elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and travel to previously inaccessible areas. Some weapons are level-specific and can only be used in certain areas. There are also level-specific gameplay mechanics. For instance, in the "Effect and Cause" level, players are required to shift between the present and past with a time travel device. Players can also select dialogue options and have Cooper talk to BT-7274 at certain points in the campaign to develop the characters' personalities and often to comedic effect. The single-player also features a training gauntlet, which acts as a tutorial and competition for players. The faster they complete the gauntlet, the higher their position will be on a leaderboard.

Multiplayer The multiplayer mode sees the return of Titanfall's Titan meter, which fills slowly when the player is playing the game. It fills faster when the player kills an opponent, inflicts damage on enemies, or completes the map's objectives such as capturing points in the Hardpoint game mode. When the meter is completely filled, the player can summon their selected Titan, which descends from the sky in a titular Titanfall deployment. A Titanfall can crush opponents if it lands on one when summoned and will instantly kill any enemy directly impacted. When the Titan meter is filled completely while in a Titan, the Titan can use their 'Core' ability, which often takes the form of a special attack or otherwise augments the Titan's abilities. Examples include the Ion Titan's Laser Core, which makes the Titan emit a bright red laser attack, or the Monarch Titan's Upgrade Core, which upgrades the Titan's abilities, defenses, or primary weapon. Pilots are able to rodeo a Titan similar to the original Titanfall, but rather than attacking a weak point with their weapon Pilots now steal a Titan's battery, causing damage to it and giving the Pilot a Titan battery. The battery can be taken and inserted into a friendly Titan, charging its shield and partially filling both the Titan's Core Meter and the Pilot player's Titan Meter. Players can disembark from their Titan at any time. It will continue attacking nearby opponents under "follow mode", where the Titan follows the pilot as closely as it can. Players can also set it to "guard mode" and it will stay put, attacking any opponent that comes close. Finally, the Pilot can activate the Titan's ejection system, destroying the titan (and creating a large explosion if the 'Nuclear Eject' perk is selected in the Titan's loadout) and launching the Pilot high into the air.

Players earn "merits", also known as experience points, based on their performance in a multiplayer match and whether their team wins or loses. Players need to accumulate merits to level up, which unlocks additional weapons, abilities, customization options, and more. There are also other ways to earn merits, like surviving the evacuation phase when the players' team loses a match. Players can also earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. These can be earned by gaining merits and completing challenges. The game's customization options have expanded significantly compared to Titanfall. Players' outfits and weapons, as well as Titans' appearances and combat efficiency, can be extensively customized. Boosts replace burn cards featured in the earlier game. They are tactical abilities that enhance the players' combat efficiency. Each boost has its own specific access requirement. Ticks, which are explosive mines that track enemies, for example, require 65% of the Titan meter filled. Amped Weapons, where players inflict more damage with their firearms, need 80%. Players must decide which boost they are going to use before a match begins; they cannot swap their boost during the game.

Titanfall 2 features several multiplayer modes. These modes include: Amped Hardpoint: In this mode, teams receive points if they can hold control points for an extended period. The team that accumulates more points wins. Bounty Hunt: Players are rewarded with money if they kill enemies, opponents or AI-controlled grunts. Players need to return to specific points to deposit the money. Players can also steal opponents' money by killing them. The team that has the highest score wins. Pilot vs. Pilot: A standard team deathmatch mode but players cannot summon any Titan. Capture the Flag: Players are tasked to capture the flag of an enemy and bring it to their team's base, while preventing opponents from stealing the player's flag. Sides switch halfway through the match. Attrition: A standard team deathmatch mode in which players can summon Titans. Points are rewarded to a player's team when they kill a human-controlled enemy or an AI-controlled grunt. When a team earns enough points, the game transitions into the following phase: the losing team needs to reach the evacuation zone and escape, while the winning team needs to eliminate all opponents. Skirmish: This mode is like Attrition, but there are no AI-controlled grunts, and the score needed for phase transitioning is lower. Last Titan Standing: A last player standing mode, where the first team to eliminate all opposing titans wins. Players are spawned in their titan and can collect batteries scattered around the map. Free for All: Players are tasked to kill each other in this mode. All other players will be marked as their opponents. This has since been removed from the game.