Drifting is a driving technique where the driver purposely oversteers, with loss of traction, while maintaining control and driving the car through the entirety of a corner or a turn. The technique causes the rear slip angle to exceed the front slip angle usually to such an extent that often the front wheels are pointing in the opposite direction to the turn (e.g. car is turning left, wheels are pointed right or vice versa, also known as opposite lock or counter-steering). Drifting is traditionally performed using four methods: clutch kicking (where the clutch is rapidly disengaged and re-engaged with the intention of upsetting the grip of the rear wheels), a power-oversteer (applying excessive throttle to induce oversteer), weight transfer (using techniques such as the Scandinavian flick or lift-off oversteer), and employing a handbrake turn. This sense of drift is not to be confused with the four wheel drift, a classic cornering technique established in Grand Prix and sports car racing.

As a motoring discipline, drifting competitions were first popularized in Japan in the 1970s and further popularized by the 1995 manga series Initial D. Drifting competitions are held worldwide and are judged according to the speed, angle, showmanship, and line taken through a corner or set of corners.

History Origin Famous motorcyclist turned driver Kunimitsu Takahashi was the foremost creator of drifting techniques in the 1970s. This earned him several championships and a legion of fans who enjoyed the spectacle of smoking tires. The bias-ply racing tires of the 1960s–1980s lent themselves to driving styles with a high slip angle. As professional racers in Japan drove this way, so did street racers.

Keiichi Tsuchiya, known as the , became particularly interested in Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan, and quickly gained a reputation amongst the racing crowd. In 1987, several popular car magazines and tuning garages agreed to produce a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he helped to organize one of the first events specifically for drifting called the Ikaten (short for Ikasu Hashiriya Team Tengoku). He has also drifted through every turn in Tsukuba Circuit.

Popularity One of the earliest recorded drift events outside Japan took place in 1996 at Willow Springs Raceway in Willow Springs, California, hosted by the Japanese drifting magazine and organization Option. Daijiro Inada (founder of the Japanese D1 Grand Prix), the NHRA Funny Car drag racer Kenji Okazaki, and Keiichi Tsuchiya gave demonstrations in a Nissan 180SX that the magazine had brought over from Japan. Entrants included Rhys Millen and Bryan Norris.Super Street, Issue 4, December 1996 Drifting has since exploded into a form of motorsport in North America, Australia, Asia and Europe. Grassroots drifting has seen a huge increase in popularity in the 21st century.

In 2002, Grip Video teamed up with Signal Auto and Battle Version to host an official drift competition and demonstration in Hawaii at Hawaii Raceway Park. Japanese D1 Grand Prix driver Fumiaki Komatsu (known as Drifter X) demonstrated D1 level drifting in Signal Auto’s 180SXGrip Video DVD Volume 2

Ken Miyoshi was one of the first to bring drifting to United States with Drift Showoff events in early 2003.

Drifting has evolved into a competitive sport where drivers compete (almost exclusively in rear-wheel-drive cars) to earn points from judges based on various factors. At the top levels of competition, the D1 Grand Prix in Japan pioneered the sport in 2001. Other events such as Drift Games Extreme (formally known as the IDC — Irish Drift Championship) in Ireland, Formula D in the United States, Drift Allstars, King of Europe, Drift Masters and the British Drift Championship in Europe, WDS in China, RDS in Russia, Formula Drift Asia in the Malaysia/Singapore/Thailand/Indonesia/Philippines, NZ Drift Series in New Zealand, the Australian Drifting Grand Prix, Spec - D Drift Series in Western Canada and the Greek Drift Championship (Drift Wars) have come along to further expand it into a legitimate motorsport worldwide. Drivers within these series are able to keep their cars sliding for extended periods of time, often linking several turns.

Drift competition

Drifting as an officially sanctioned motorsport competition was initially popularized with the D1 Grand Prix in Japan, which began in 2001 and helped establish judging standards and competition guidelines. Judging takes place on just a small part of the circuit, a few linking corners that provide good viewing, and opportunities for drifting. The rest of the circuit is irrelevant, but it pertains to controlling the temperature of the tires and setting the car up for the first judged corner. In tandem passes, the lead driver (in the lead car, Senko) often feints their entry to the first corner to upset the chase driver (in the chase car, Atooi); however, in some European series, this practice is frowned upon by judges and considered foul play, resulting in deduction of points.

There are typically two sessions – a qualifying or practice session, and a final session. In qualifying sessions, referred to as , drifters get individual passes in front of judges (who may or may not be the final judges) to try to make the final 16. This is often on the day preceding the final.

The finals are tandem passes called . Drivers are paired off, and each heat comprises two passes, with each driver taking a turn to lead. The best of the eight heats go to the next four, to the next two, to the final. The passes are judged as explained above; however, there are some provisos such as:

Overtaking the lead car under drift conditions is frowned upon even if the chasing car doesn't interrupt the lead car's drift. Overtaking the lead car under grip conditions automatically forfeits a pass. Spinning forfeits a pass, unless the other driver also spins. Increasing the lead under drift conditions helps to win a pass. Maintaining a close gap while chasing under drift conditions helps to win a pass. The level of smoke from the tires is also a factor.

Points are awarded for each pass, and usually, one driver prevails. Sometimes, the judges cannot agree, or cannot decide, or a crowd vocally disagrees with the judge's decision. In such cases, more passes may be run until a winner is produced. On occasion, mechanical failure determines the battle's outcome, either during or preceding a heat. If a car cannot enter a tandem battle, the remaining entrant (who automatically advances) will give a solo demonstration pass. In the event of apparently close or tied runs, crowds often demonstrate their desire for another run with chants of 'one more time'.Drift Mania! Inaugural D1 Grand Prix presented by Yokohama August 31, 2003 , Turbo Magazine. Retrieved August 25, 2007.

Commitment is about how much throttle the driver applies, and the confidence and dedication the driver shows when approaching track edges and barriers. The higher the rate-to-angle, the more speed and angle a driver can carry through the course. In addition, the fewer corrections they apply through the course and the closer they drive to the track edges or barriers, the higher their style score.

Outside Japan There is some regional variation. For example, in Australia, the chase car is judged on how accurately it emulates the drift of the lead car, as opposed to being judged on its own merit — this is only taken into consideration by the judges if the lead car is on the appropriate racing line. Other variations of the tansō/tsuisō and the tansō-only method is multi-car group judging, seen in Drift Tengoku videos where the four-car team is judged in groups.

The D1GP drift series has been prototyping and fine-tuning an electronic judging system based on custom sensors that record and transmit car data to a computer that judges the run. This system is also being tested in some European series. It is designed to remove subjectivity and/or predisposition of judges. Usually the track for such a system is broken up into several sections (usually three) and the system automatically generates scores based on speed, angle and fluidity of the driver in each section, combining the scores for the final score. In certain situations judges can change or overrule a score, which happens, though rarely.

Formula Drift is the top United States Drifting series. Its judging style for competition is based on line, angle, and speed. When judging for line the driver is judged based on their ability to stay on the line set in place by the judges. Points are allocated to outside zones and inner clips, and are also allocated to touch and go areas. Angle is the drivers ability to maintain a high level of angle that will be set by the angle judge in the drivers meeting. Style is judged based on three areas of focus; initiation, fluidity, and commitment. Initiation is based on how early and smooth the driver initiates into a drift. Fluidity is how smooth the driver drives from lock to lock, high angles of drift, and just overall smoothness on the track. Commitment is judged on consistent throttle throughout, and how close the driver is willing to get to walls and clipping points. The King of Europe Drift ProSeries has developed its own telemetry system, which uses GPS data to accurately measure speed, angle and line, thus leading to a very objective result for the qualifying sessions.Jefferies, Bill (July 11, 2014). "KING OF EUROPE: BATTLE FOR THE THRONE". Wangan Warriors. Retrieved July 26, 2019.

Drift cars

Drift cars are usually light- to moderate-weight rear-wheel-drive coupes and sedans, offering a large range of power levels. There have also been all-wheel drive cars that have been converted to rear-wheel drive such as the Subaru WRX, Toyota Avensis, BMW M4 Competition, Scion tC, Mitsubishi Lancer Evolution, Dodge Charger, and Nissan GT-R. Early on, AWD cars without conversion were allowed in some drifting competitions, and usually the rules allowed only a certain percentage of power to be sent to the front wheels, but they are banned in most drifting competitions today.

Despite the possibility of obtaining desirable Japanese domestic market vehicles in continents outside Japan,Savage, J. (2010), "Tuner Cars", Edge Books drifters in other countries prefer to use local versions of the same cars (for example, a Nissan 240SX instead of a Nissan Silvia S13, etc.), or even domestic cars. A high volume of Japanese imports were brought to countries such as Australia and New Zealand, however it is not unusual to see Australian/New Zealand domestic vehicles such as the Holden Commodore or Ford Falcon used in drifting competitions.

The American market saw a relatively high volume of JDM cars being imported over the last decade, despite Japanese domestic vehicles being right-hand-drive only.Alvendia, A. (2006), "Drifting Sideways: From Japan To America", Motorbooks Locally-sold imports such as the Lexus SC and Nissan 240SX feature heavily in American drifting, but they are usually modified with JDM engines to mirror their Japanese domestic equivalents (usually with a Toyota JZ-GTE or Nissan CA18DET/SR20DET/RB26DETT respectively).Schuette, S “Drift Cars”, Capstone Press, 2007

In the UK, there are a high level of Japanese imports used within the drifting scene, due in part to the UK sharing a right-hand drive layout with Japan. However, these cars often cost more than UK-market cars, partly due to import costs. There are plenty of UK and European models used as drift cars as well — older BMWs are particularly prominent due to cost and availability, with Volvo 300 series and Ford Sierras also proving popular.