Colleen Macklin is an American game designer, an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.PETLab's website. URL accessed on 1 February 2014.- Parsons The New School for Design's website. URL accessed on 1 February 2014.

Education She has a BFA in Media Arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.NCAA 2012 Conference website . URL accessed on 1 February 2014.

Career On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.André Czauderna, "From Serious Games to Games for Impact", G4CE magazine Macklin was one of 16 academics invited to join the invitation-only group.White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.

PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."Colleen Macklin: PETLab, Prototyping Play Spotlight on Digital Media and Learning. URL accessed on 1 February 2014. The project also aims to get games to teach the player by allowing them to reflect on not only what the game is about but also how it's structured.

She was part of game design group Local No. 12 who made games like Dear Reader, an online word puzzle game, and The Metagame, a board/card game .

In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.

Macklin also speaks about "what it means to be a woman in games" as well as speaking on the topic of gay gamers.GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014. In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.

Books

Iterate: Ten Lessons in Design and Failure (2019) Games, Design and Play: A Detailed Approach to Iterative Game Design (2016) Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012)

Movies

Gaming in Color (May 19, 2015) Gameloading: Rise of the Indies (April 21, 2015)

Selected talks and exhibitions

"#1ReasonToBe panel" (March 2014), Game Developers Conference, San Francisco, California, United StatesGame Developers Conference's website. URL accessed on 1 February 2014. "Media Lab Conversations Series: Colleen Macklin" (January 30, 2014), MIT Media Lab, Cambridge, Massachusetts, United StatesMedia Lab's website. URL accessed on 1 February 2014. "We're Here..." (October 26, 2013), QGCon: The Queerness and Games Conference, Berkeley Center for New Media, Berkeley, CaliforniaQGCon's website. URL accessed on 1 February 2014. "Keynote Speaker" (November 2012), 2012 National Council of Arts Administrators Conference, Columbus, Ohio, United StatesKeynote Speakers - Short Biographies . URL accessed on 1 February 2014. "Blur 02: Power at Play in Digital Art and Culture" (2002), New York City, New York, United StatesAnne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268- Creative Time's website. URL accessed on 1 February 2014.

References

External links