Art of Fighting, known in Japan as is a 1992 fighting game developed and published by SNK for the Neo Geo arcade and home platforms. It is the first game in the Art of Fighting series. It was eventually ported to the Neo Geo AES, Neo Geo CD, PC Engine CD-ROM², Sega Genesis, and Super Nintendo Entertainment System. The game follows Kyokugenryu Karate users Ryo Sakazaki and Robert Garcia as they travel to fight criminals from South Town in order to find Ryo's missing sister Yuri. The game employs special moves and stronger Desperation Moves that can be performed strategically by filling the player's energy bar and removing enemies by taunting them.

The game originated from Hiroshi Matsumoto’s desire to create a fighting game with a strong emphasis on storytelling. During development, SNK’s team found the gameplay particularly challenging, as the game introduced new mechanics such as the Desperation Move and placed notable emphasis on visible graphical damage.

It went on to become one of SNK’s major successes of the early 1990s, praised for its innovative fighting engine and narrative focus. Art of Fighting introduced several features that later became staples of the genre, including the super gauge, super moves, taunts, dashes, and dynamic screen scaling. This eventually led to connect it to other SNK franchises to in the form of crossovers with the Fatal Fury series among others which would form as the basis of The King of Fighters series from SNK. Despite its commercial success, critical response to the gameplay was negative, as many considered the game inferior to previously released games like Street Fighter II, also resulting in criticism from their similarities; nevertheless, the visuals were praised.

Plot In 1978, the martial artist "Invincible Dragon" Ryo Sakazaki and his best friend Robert Garcia set out in search of Ryo's sister Yuri, who is being held hostage by the mob boss Mr. Big in South Town. After fighting several enemies with their Kyokugen Karate ("Extreme-style Karate") martial arts, Ryo and Robert defeat Mr. Big, who leads them to Yuri, who, in turn, is being held in captivity by an unknown assassin in a tengu mask. The assassin is defeated, but Yuri interrupts Ryo before he can finish him off; the story ends in a cliffhanger with Yuri about to reveal the masked man's identity.

Characters In Art of Fighting, only Ryo and Robert are playable in the single-player mode; all others can only be used in the game's Vs. mode. is a skilled martial artist and one of the top disciples of his family's fighting style, Kyokugenryu Karate, alongside his sister Yuri and Robert Garcia. Ryo sets out to rescue his sister Yuri after she is abducted by Mr. Big. is Ryo's best friend and fellow Kyokugenryu student. He is the son of a billionaire family from Italy, sent to train in Ryo's dojo as a favor to Robert's father; he eventually helps Ryo rescue Yuri from Mr. Big's captivity. is the first opponent in the arcade mode of Art of Fighting. He is the creator and main teacher of the Todoh fighting style, which derives from Jujutsu, Kendo and Kobujutsu. Todoh has a long-standing rivalry with disciples of the Kyokugenryu school of karate and considers them a threat to his dojo in terms of profits; and also there is a long-standing personal animosity dating back to a rivalry with the Kyokugenryu karate master Takuma Sakazaki which began when both men were very young. Todoh is the only character from Art of Fighting to not return in Art of Fighting 2. is a member of Mr. Big's syndicate, and a developer of his own fighting style. One of Mr. Big's highest-ranking subordinates, he devastates anyone who crosses his path. Jack is also the leader of the South Town gang known as the Neo Black Cats. Lee Pai Long (Chinese: 李白龍) is a master of Chinese martial arts from Taiwan and an expert of his country's medicine. His adoptive father and mentor, Lee Gakusuo, passed on his pharmaceutic knowledge and martial arts to him before instructing Lee to finish his studies in South Town. Once he arrived there, Lee became fascinated with the local style of Kenpo and neglected his roots to be a street fighter. He works as the director of the South Town prison, but also has a small herbal shop which he runs part-time. A former adversary and long-time friend of Ryo Sakazaki's father Takuma, he enters the tournament to test Ryo's skills. And like his friend, he dons a mask; in this case, a Monkey Mask. is a female Muay Thai fighter from France who dresses as a man in order to present herself as a reliable fighter, hide her true identity, and for various other reasons such as the fact that she has been at war with her own sex for years. Originally, her true gender was meant to be a surprise for the player, revealed only if she was defeated with a special move; as time went by, however, her design became more feminine, albeit without straying too far from the original concept. In the first Art of Fighting, King is hired by the criminal Mr. Big to work as a bouncer in his tournament. After King is defeated by Ryo Sakazaki and Robert Garcia who were searching for Ryo's kidnapped sister, Yuri, King agrees to help them to find Mr. Big. In Art of Fighting 2, King enters into the first of the King of Fighters tournament in order to win the prize money to pay for an operation for her younger brother, Jan, to regain the use of his legs. As such, Ryo and Robert decide to use the prize money to pay for the operation in gratitude for helping them to find Yuri.

is a former professional boxer who was expelled from the ranks after he accidentally killed a man in the ring. He currently stalks South Town seeking opponents to vent his anger and frustration on, and enters the tournament for the same reason. Like Crawley, Mickey gets a haircut between his two appearances. In Art of Fighting, Mickey becomes a small-time hood who works for Mr. Big so that he can get money as a street hustler.

is a martial arts instructor, and with his brutal and aggressive fighting style was known to his friends as "The Madman" and "The Killing Machine". He enters the tournament to win the prize money and test his skills. In the first AOF, Crawley has longer hair. By the time AOF2 occurs, his hair is cut shorter. In John's AOF2 ending, the US Military attempts to recruit him to rescue the President's canary, but John refuses.

is the sub-boss. Mr. Big is a former Special Forces military member, and a long-time mob boss who ordered Yuri's kidnapping for reasons unknown. The final boss, named in-game as "?", is Yuri's kidnapper, an assassin in a tengu mask hired by Mr. Big. He has a fighting style similar to Ryo's. In the opening of Art of Fighting 2, he is revealed to be Ryo and Yuri's father (also written as ), who was threatened by Mr. Big into holding Yuri hostage.

Gameplay

The Art of Fighting series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. Ryo Sakazaki and Robert Garcia are the only playable heroes in the single player story mode, although eight of the game's ten fighters are playable by default in the two player versus mode. Mr. Big and Mr. Karate can be played in the Neo Geo MVS (arcade) version by reaching their respective stages in the game then having a second player join in, and in the Neo Geo AES (console) version through the use of cheat codes. Art of Fighting user's manual (Neo Geo AES, US)

The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. Art of Fightings contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them.

The Art of Fighting series was also the first fighting series to allow players to perform a "super attack". In the original Art of Fighting, the player's character can learn a super attack (dubbed the super death blow) by completing one of the game's bonus rounds (this technique is available by default in the 3rd game). All three games also feature "Desperation Attacks" that can only be performed when the player's health is low and the life bar is flashing. The series also introduced graphical scaling into the fighting game genre: as the characters move towards each other, the camera zooms in to maximize the level of detail. Character sprites in Art of Fighting change as the fight progresses to become more bruised and cut as damage is taken.

Development

Shortly after the release of Street Fighter, a headhunter approached director Takashi Nishiyama and convinced him to leave Capcom and join nearby studio SNK. Nishiyama took planner Hiroshi Matsumoto and the majority of his team with him and abandoned the Street Fighter IP. In SNK, Matsumoto directed the fighting game Art of Fighting starring the leads Ryo Sakazaki and Robert Garcia who fight people in the city of South Town to rescue the missing Yuri Sakazaki. The cast were created by Matsumoto as an homage to the Capcom fighting games' characters. Whereas Ryo was modeled after American actor Patrick Swayze, Robert Garcia was based on the actors Steven Seagal and Andy Garcia, until his redesign in The King of Fighters XIV which used the image of Orlando Bloom. Matsumoto has stated that he felt he was appealing to people who did not usually play games by showing the story in the game instead of just media such as magazines and comics.

SNK staffer Youichiro Soeda called Ryo and Robert's debut unique compared to other SNK games, because the story was not centered on a fighting tournament, but on the duo's personal quest to rescue Yuri Sakazaki. The decision to zoom in as the characters got closer to each other was partially a marketing ploy to show off the detailed sprite work. In early development, the zoom-in was so extreme that characters were only visible from the knees up at the closest. Taunts and Desperation Moves were added to make the fighting system more strategic and show body damage to characters on-screen, respectively. Since the game primarily mainly men, the staff had problems deciding on a female fighter. This eventually resulted in the creation of King created to be strong as modeled after was the actress Grace Jones famous for the character May Day in the James Bond film A View to a Kill (1985). However, the final design was more andrdogynous almost llike a man. Meanwhile, the other female character, Yuri, was given a more fragile portrayal despite having the same voice as King. In charge of the art was Shinkiro, who has said he had no problems with designing Ryo because he himself had not been rich. Designing Robert Garcia, who was rich, caused him "trouble". Nobuyuki Kuroki said Art of Fighting was "action game at heart", fitting for a reboot that could emphasize more of its unique aspects, dreaming of creating such installment. He regarded Ryo as his favorite Art of Fighting character as he always used to play as him in the first game as a child. He considered his story unique by that time.

The original trilogy were all released for the Neo Geo MVS arcade system, Neo Geo AES home console, and Neo Geo CD. Art of Fighting was ported to the PC Engine CD, SNES, and Sega Genesis/Mega Drive, while Art of Fighting 2 was also ported to Super Famicom. Many of these ports made minor changes to the gameplay, story, or graphics.

The Neo Geo trilogy was compiled in for the PlayStation 2, while the original game was also included as part of SNK Arcade Classics Vol. 1 and the NEOGEO Station service. The trilogy has also been digitally re-released via the Wii Virtual Console and the ACA Neo Geo series.

Reception