A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite.
These games evolved throughout subsequent decades, culminating in Sega's Periscope, released in 1966 as the company's first successful game, which requires the player to target cardboard ships.Ashcraft, Brian, (2008) Arcade Mania! The Turbo Charged World of Japan's Game Centers, p. 133, Kodansha International Periscope is an early electro-mechanical game, and the first arcade game to cost one quarter per play.Steven L. Kent (2000), The First Quarter: A 25-Year History of Video Games, p. 83, BWD Press, Sega's 1969 game Missile features electronic sound and a moving film strip to represent the targets on a projection screen, and its 1972 game Killer Shark features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen. Nintendo released the Beam Gun in 1970 and the Laser Clay Shooting System in 1973,History of Nintendo – Toys & Arcades (1969–1982) (archived), Nintendo Land followed in 1974 by the arcade game Wild Gunman, which uses film projection to display the target on the screen. In 1975, Sega released the early co-operative light gun shooters Balloon Gun and Bullet Mark.
Sequential targets The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed. Essentially, the diode tells the computer whether or not the player hit something, and for n objects, the sequence of the drawing of the targets tell the computer which target the player hit after 1 + ceil(log2(n)) refreshes (one refresh to determine if any target at all was hit and ceil(log2(n)) to do a binary search for the object that was hit).
A side effect of this is that in some games, a player can point the gun at a light bulb or other bright light source, pull the trigger, and cause the system to falsely detect a hit on the first target every time. Some games account for this either by detecting if all targets appear to match or by displaying a black screen and verifying that no targets match.
Infrared emitters The Wii Remote uses an infrared video camera in the handheld controller, rather than a simple sensor. Wesley Yin-Poole stated that the Wii Remote was not as accurate as a traditional light gun.
GunCon 3 is an infrared light gun used for the PlayStation 3 port of Time Crisis 4.
Rectangular positioning Rectangular positioning is similar to image capture, except it disregards any on-screen details and only determines the rectangular outline of the game screen. By determining the size and distortion of the rectangle outline of the screen, it is possible to calculate where exactly the light gun is pointing. This method was introduced by the Sinden Lightgun.
Positional gun
The positional gun is common in video arcades, as a non-optical alternative to a light gun. The positional gun is permanently mounted on a swivel on the cabinet, as an analog joystick for aiming crosshairs onscreen. This is typically more expensive initially but easier to maintain and repair. Positional gun games include Silent Scope, the arcade version of Resident Evil Survivor 2, Space Gun, Revolution X, and Terminator 2: Judgment Day. Console conversions may use light guns.
A positional gun is essentially an analog joystick that records the position of the gun to determine the player's aim on the screen. The gun must be calibrated, which usually happens after powering up. Early examples of a positional gun include Sega's Sea Devil in 1972, Taito's Attack in 1976, and Cross Fire in 1977, and Nintendo's Battle Shark in 1978.
Models
Beam Gun – Nintendo – 1970 Shooting Gallery – Magnavox Odyssey – 1972 Laser Clay Shooting System – Nintendo – 1973 Qwak! – Atari – 1974 Wonder Wizard – General Home Products – 1976 ColorSport VIII – Granada – 1976 GD-1380 – Heathkit – 1976 TV-Sports 801 – Lloyds – 1976 Sportsman, Tournament 150, 200, 2000, 2501 – Unisonic – 1976/1976/1977/1977 Telstar Ranger, Telstar Arcade, Telstar Marksman – Coleco – 1977/1977/1978 TV Fun Sportsrama – APF Electronics – 1977 TV Master 6 – Binatone – 1977? Visio Matic 101 – CIT Alcatel – 1977 Model 1199 – Interstate – 1977 Markint 6 – Markint – 1977 N20 – Philips – 1977 Visiomat 11 – Pizon-Bross – 1977 TV Scoreboard – RadioShack – 1977 Home T.V. Game – Santron – 1977 TV game – Sennheiser – 1977 105 – Sportron – 1977 501 – Starex – 1977 Mark V-C – Unimex – 1977 XK 600B – Ingersoll – 1978 Jeu TV TVG-6 – Klevox – 1978 OC 5000 Occitane – Société Occitane d'Electronique – 1978 Videosport – Prinztronic – 1978 Color TV game – Sands 1978 Telescore – Groupe SEB – 1978 Sports Centre, Colour TV game 3600 MK III – Granada plc – 1979 Color Multi-Spiel – Universum – 1979 NES Zapper – Nintendo – 1984 Light Phaser – Sega – 1986 Magnum Light Phaser - ZX Spectrum - 1987 XG-1 – Atari (XEGS) – 1987 Action Max – Worlds of Wonder – 1987 "Plus-X" Terminator Laser - ASCII - 1989 LaserScope – Konami – 1990 Super Scope – Nintendo – 1992 Menacer – Sega – 1994 Gamegun - 3DO Interactive Multiplayer Peacekeeper Revolver – Philips CD-i – 1994 GunCon (for the PlayStation) – Namco – 1997 Stunner - Sega Saturn − 1995 Dreamcast Light Guns – Sega – 2000–2003 GunCon 2 (for the PlayStation 2) – Namco – 2001 Pulse Cannon – Pelican – 2001 Topgun – EMS – 2005 Topgun II – EMS – 2007 GunCon 3 (for the PlayStation 3) – Namco – 2008 Integrated Pistol – MoProUsa – 2008 PSVR AIM Controller – Sony Computer Entertainment - 2017 GUN4IR Lightguns – 2019 MARS LightGun - PDP - 2019 Sinden Light Gun – 2020 Retro Shooter Lightguns - 2023
See also Light gun shooter List of light gun games Laser pistol (sport)
References