Real Racing 3 was a 2013 racing game developed by Firemonkeys Studios and Slingshot Studios and published by Electronic Arts for iOS, Android (including Microsoft Surface Duo), Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases.
The game is the sequel to 2009's Real Racing and 2010's Real Racing 2. Primarily due to the freemium nature of the game, it received less favorable reviews than its predecessors, although the gameplay remained generally lauded. The game features over 59 circuits at 28 real-world locations, a 22-car grid, and over 500 licensed cars from 52 manufacturers such as Mercedes-Benz, Audi, Porsche, Lamborghini, Bugatti, Ford, Bentley, McLaren, Chevrolet, and Koenigsegg. Unlike in the previous Real Racing games, players are required to maintain and service their vehicles, requiring in-game cash and real-world time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of changing time zones in order for the players to watch unlimited ads to get free gold.
After twelve years of providing services, Electronic Arts decided to discontinue support for the game. The game was taken off iOS and Android app stores on December 18, 2025 and servers shut down on March 20, 2026.
Gameplay
At the start of the game, the player starts with a Porsche 911 GT3 (2021) as their starting car. The player begins the game at driver level 0 and increases levels by earning "fame points" (similar to experience) based on performance. Gold Coins, the premium in-game currency, are rewarded at each level up. Depending on the number of fame points required to reach the new level, the game rewards from 5 to 100 gold coins. The game as a whole is divided into multiple series, each series is further subdivided into several tiers, and each tier into one to three individual races.
Series: There are over 550 series in the game, and only certain cars can be used in any given series. Most series allow the use of 3-5 cars, although some only allow one car (for example, AWD Attack has the Hyundai i20 WRC as the only car), or up to 13. When the game was first released, a series became available for play immediately when the player purchased one of the cars usable in that series. As of update 1.2 (July 2013), a series must be unlocked by winning a certain number of trophies in a previous series. Any car that is allowed in a given series can be used in any race within that series, with exception of "showcase" races, where only one specific car may be used. This means most series cannot be completed to 100% unless the player has purchased all usable cars for that series, although the vast majority of cars can be used in more than one series. Upon finishing 25%, 50%, 75% and 100% of a series, R$ or M$ and Gold Coins are awarded to the player. To achieve 100% completion of a series, the player must earn a gold trophy in every event of the series (by finishing first in every event) and complete every Time Trial event without going off-track or colliding into any barriers. Tiers: Every series is divided into about 5 to 22 tiers, all of which contain one to three races. Upon entering a particular series, only one tier is available, although once a tier is unlocked all races within that tier are available for play. More tiers are unlocked as the player earns bronze, silver and gold trophies in the races of a previous tier, or can be unlocked by use of in-game currency or gold coins. In the first tier of every series, the cars in the series are loaned for free (this only applies to the main series, NOT the bonus series). Unlike in the previous Real Racing games, players are required to maintain and service their vehicles; if the player does not perform such maintenance, the car's performance will suffer some at first, then drastically. Performing maintenance and upgrades requires in-game cash and also takes up real-world time, often up to several hours, depending on the car being serviced.
There are three types of currency in the game: "Race Dollars" (referred to as "R$"), Gold Coins, and "Motorsports Dollars" (referred to as M$). R$ is earned mainly by completing races in the Road Collection Series by completing events, races, and so on. Gold coins are earned only by finishing each quarter of a series, advancing to a higher driver level, completing Game Center/Google Play Games achievements (as of update 2.1), by watching five seconds to one minute advertisements available in-game, collecting daily bonuses every day, completing partner offers, or competing in weekly time trials and multiplayer events. R$ can be used to purchase new cars, buy upgrades, and pay for maintenance. Gold Coins as well as 29,500M$ can be used by the player to instantly finish maintenance, deliver newly purchased cars without waiting, unlock new tiers, instantly unlock cars, buy upgrades, customize cars, and purchase cars that are not available through R$. The player can purchase R$, gold coins, and M$ with real-world money in the game if they wish.
A significant component of the game is that the player must wait for maintenance and the "delivery" of newly purchased cars. From the announcement of this aspect of the game, it was a controversial topic, although it does further reinforce the real component of the game. When a player races, if they race hard, go off track, or hit other cars, their car is damaged, and is in need of maintenance. Eventually, the car will deteriorate to the point that it begins to under-perform. At this stage, the player must get the car serviced, which can take up to several hours in real-time. This time can be reduced by spending gold coins, which are much rarer in the game than R$, unless the player is willing to spend real money on them in the in-app store, or by watching advertisements. This freemium nature sparked backlash from "hardcore" fans. In response to negative fan feedback and bad press, EA and Firemonkeys tweaked the repair times in update 1.1 so that damage was repaired instantly whereas maintenance times became significantly shorter, although could still only be bypassed completely with the use of gold coins. As of update 1.2, repairs were removed from the game altogether, with cars now requiring maintenance only, although maintenance can still only be bypassed by gold. In update 4.0, watching ads to reduce maintenance or reduce upgrade times was introduced.
Introduced in update 1.2 in July 2013, Drive points are required for the player to participate in time trials. Each race costs one Drive point. The player begins with three Drive points, and can only increase their maximum available Drive points to five by using gold coins. When the player runs out of drive points, they can use two gold coins to get a full refill or simply wait until the game automatically replenishes the points (one point is replenished every eighteen minutes).
Introduced in update 1.3.5 in September 2013, VIP service is an option available for every car in the game. Purchasing a VIP service for any car must be done through the in-app store and costs real world money, with each VIP service usable only for the car for which it is purchased. The VIP service removes any waiting times for newly purchased cars or upgrades purchased with R$. Usually, when a player purchases a new car through R$, they must wait several hours for that car to be 'delivered'. However, if they purchase the VIP service for that car, it will be delivered instantly upon purchase. The service works the same for upgrades. Any upgrades purchased with R$ take time to complete, however, if the player has purchased the VIP service, upgrades are performed instantly.
Introduced in update 1.4.0 in October 2013, crew members can be hired prior to each race. The player has the option to hire a Manager to earn double R$ for a first place win, an Agent to earn double fame for a first place win, and/or an Auto Engineer to maintain the condition of the car for a first place win. The player may hire no crew members if they wish, or all three. Each crew member costs one gold coin. From time to time, crew members offer their services for free. Gaining the attention of higher level crew members requires an increasingly higher driver level. Crew members will not bring a reward if first place is not obtained.
Controls Controls in Real Racing 3 are similar to that of its predecessors. The player is given seven different control methods from which to choose: "Tilt A", chosen by default, features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; "Tilt B" features accelerometer steering, manual accelerate and manual brake; "Tilt C" is the same as "Tilt B" but with the virtual gas pedal below virtual brake pedal; "Tilt C (Flipped)" is the same as "Tilt C" but with the virtual gas and brake pedals swapped in positions; "Wheel A" features a virtual on-screen steering wheel to steer, auto accelerate and manual brake; "Wheel A (Flipped)" is the same as "Wheel A" but with the virtual steering wheel on the right of the screen and the brake on the left; "Wheel B" features a virtual steering wheel to steer, manual accelerate and manual brake; "Wheel B (Flipped)"; "Buttons" features touch to steer (where the player touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake. Within each of these options, the player can modify the amount of brake assist and steering assist, as well as selecting to turn on or off "traction control". In Tilt A and Tilt B, the accelerometer sensitivity can also be modified.
Event types
Real Racing 3 features eleven different types of race; "Cup" (a basic race against nine to twenty-one opponents over several laps); "NASCAR" (rolling start race in NASCAR cars with up to 42 opponents, with drafting available); "Formula E" (basic race in Formula E cars with manual controls and brakes, players automatically lose the race if the battery runs out and the car comes to a full stop before crossing the finish line); "Elimination" (race against seven opponents, where the car in last place is eliminated every 20 seconds); "Endurance" (the player begins with sixty seconds on the clock, and must reach a certain distance before the timer runs out. Time is added, up to a maximum 90 seconds, for overtaking other cars and completing laps); "Head-to-Head" (similar to Cup but with just one opponent); "Autocross" (the player must complete a certain portion of a track within a given time); "Speed Record" (the player must reach a certain speed over the course of a single lap); "Speed Snap" (the player must complete a certain portion of a track, and must cross the finishing line at a certain speed); "Drag Race" (a two car drag race, with three opponents taking turns); "Hunter" (the opponent with a Nissan Silvia (S15) is given a head start against the player, and the player must try to reduce the gap and/or overtake the opponent by the largest amount by the end of the lap to win); "Time Trial" (the player must complete a lap as fast as possible without all four tires leaving the track or the car bumping into the walls; Time Trial events require Drive points unless the car is fully upgraded).
Multiplayer