The following outline is provided as an overview of and topical guide to Narnia:

Narniafantasy world created by C. S. Lewis as the primary location for his series of seven fantasy novels for children, The Chronicles of Narnia. The series tracks the story of Narnia when humans, usually children, enter the Narnian world from 'our world', or Earth, and meet Aslan, the creator of the world, in the book. The world is named after the country of Narnia, in which much of the action of the Chronicles takes place. In Narnia, some animals can talk, mythical beasts abound, and magic is common.

What type of thing is Narnia? Narnia can be described as all of the following: Fiction – form of narrative which deals, in part or in whole, with events that are not factual, but rather, imaginary and invented by its author(s). Although fiction often describes a major branch of literary work, it is also applied to theatrical, cinematic, and musical work. Fantasy fiction – form of narrative from the genre of fiction that commonly uses magic and other supernatural phenomena as a primary plot element, theme, or setting. Many works within the genre take place in imaginary worlds where magic and magical creatures are common. High fantasy fiction – a type of fantasy fiction defined either by its setting in an imaginary world or by the epic stature of its characters, themes and plot.Brian Stableford, The A to Z of Fantasy Literature, (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance". a fantasy world – fictional setting comprising an entire planet, used in fantasy fiction, for example in novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme. Some worlds may be a parallel world tenuously connected to Earth via magical portals or items; a fictional Earth set in the remote past or future; or an entirely independent world set in another universe. a fictional setting – a fictional universe – a universe that is made up. The Chronicles of Narnia describe a fictional universe with many worlds and dimensions, including Earth, Narnia, and others. a constructed world – a fantasy world – fictional setting comprising an entire planet, used in fantasy fiction, for example in novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme. Some worlds may be a parallel world tenuously connected to Earth via magical portals or items; a fictional Earth set in the remote past or future; or an entirely independent world set in another universe. a paracosm – a fictional parallel universe – Intellectual property – creations of the mind. Intangible assets, such as musical, literary, and artistic works. a media franchise – collection of media whereby intellectual property (IP) is licensed from an original work of media (usually a work of fiction), such as a film, a work of literature, a television program or a video game, to other parties or partners for commercial exploitation. A property can be exploited across a range of mediums and by a variety of industries for merchandising purposes. Narnia has been marketed in the form of books and movies, soundtracks (music) of the movies are available, and Narnian characters have been portrayed on T-shirts, have been sold as toys, etc.

The Chronicles of Narnia media franchise Published works Author: C.S. Lewis The Chronicles of Narniaseries of seven high fantasy novels by C. S. Lewis, about the adventures of children who play central roles in the unfolding history of the fictional realm of Narnia, a place where animals talk, magic is common, and good battles evil. It is considered a classic of children's literature and is the author's best-known work, having sold over 100 million copies in 47 languages."CS Lewis, Chronicles of Narnia author, honoured in Poets' corner". The Telegraph. Retrieved 24 February 2013 The Lion, the Witch and the WardrobePeter, Susan, Edmund, and Lucy Pevensie are transported to the mystical land of Narnia through a magical wardrobe. It is the first book in the series, but the second story chronologically (the first being The Magician's Nephew). It is the best known story of the series, and the most widely held in libraries."Lewis, C. S. (Clive Staples)1898–1963". WorldCat. Retrieved 2012-12-09 Prince Caspianthe four Pevensie children return to Narnia about one year later in England but 1300 years later in Narnia. During their absence, they have become legendary Kings and Queens of Narnia. Prince Caspian, a refugee from his own land, magically recalls them for assistance and they arrive as children once again. The Voyage of the Dawn Treaderfeatures a second return to the Narnia world, about three years later in Narnia and one year later in England, by Edmund and Lucy Pevensie. Prince Caspian is now King Caspian X. He leads a sea voyage to the eastern end of the world, which the English siblings and their cousin Eustace Scrubb magically join soon after his ship Dawn Treader sets sail. The Silver Chairset primarily in the world of Narnia, decades after The Voyage of the Dawn Treader there but less than a year later in England. King Caspian X is now an old man but his son and only heir Prince Rilian is missing. Aslan the lion sends two children from England to Narnia on a mission to resolve the mystery: Eustace Scrubb, and Jill Pole. The Horse and His Boythe only Narnia chronicle that features native rather than English children as the main characters and the only one set entirely in the Narnia world. It is set during the last chapter of the inaugural The Lion, the Witch, and the Wardrobe; that is, during the reign of the four Pevensie children as Kings and Queens of Narnia. The story features two children and two talking horses fleeing north through Calormen to Narnia; while in Calormen's capital city, they discover a raid being planned on Narnia's southern neighbor Archenland. The Magician's Nephewprequel which features the creation of the Narnia world by Aslan the lion, centered at a lamp-post brought by accidental observers Digory Kirke and Polly Plummer, from London during year 1900. The story also presents the origin story of Jadis (The White Witch). The Last Battleset almost entirely in the Narnia world and the English children who participate arrive only in the middle of the narrative. The novel is set some 200 Narnian years after The Silver Chair and about 2500 years since the creation of the world narrated in The Magician's Nephew. A false Aslan is set up in the north-western borderlands and conflict between true and false Narnians merges with that between Narnia and Calormen, whose people worship Tash. It concludes with termination of the world by Aslan, after the "last battle". Adaptations of The Chronicles of Narnia (films, etc.) The Lion, the Witch and the Wardrobe (ITV TV serial) (1967 TV serial) The Lion, the Witch and the Wardrobe (Animated TV film) (1979 film) The Chronicles of Narnia (BBC TV serial) Season 1 (1988): The Lion, the Witch and the Wardrobe Season 2 (1989): Prince Caspian/The Voyage of the Dawn Treader Season 3 (1990): The Silver Chair BBC Radio 4 serial (audio cassettes, CDs, and digital downloads/Audible) Focus on the Family Radio Theatre series (cassette tapes, CDs, and digital downloads) The Chronicles of Narnia (film series, and related products) The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005) The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (soundtrack) The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) The Chronicles of Narnia: Prince Caspian (2008) The Chronicles of Narnia: Prince Caspian (soundtrack) The Chronicles of Narnia: Prince Caspian (video game) The Chronicles of Narnia: The Voyage of the Dawn Treader (2010) The Chronicles of Narnia: The Voyage of the Dawn Treader (soundtrack) The Chronicles of Narnia: The Voyage of the Dawn Treader (video game) About the series List of cast members of The Chronicles of Narnia film series Music of The Chronicles of Narnia film series List of accolades received by The Chronicles of Narnia film series

Characters of Narnia

Some characters from throughout Narnia:

Human characters Prince Caspian – also known as Caspian X, was crowned King of Narnia with the help of Aslan and the Pevensie children. Afterwards, he voyages to the edge of the world in his ship, the Dawn Treader. Father of Prince Rilian, who was taken from him just after the death of his wife from a serpent attack. His descendants were: Rilian – only son of King Caspian X, who fell under the enchantment of the Green Witch (Lady of the Green Kirtle) for ten years. Erlian – Father of King Tirian and the sixth king of Narnia in the line of Rilian. Tirian – protagonist of The Last Battle, in which he is the last King of Narnia, who has to defend his kingdom against subversion and invasion. He is well respected by the Narnians, and a skilled swordsman. He is descended from Prince Caspian, and is the son of King Erlian. Cor – King of Archenland after Lune. His Calormene foster father called him Shasta. He traveled from Archenland with Aravis, Hwin, and Bree. He married Aravis. Coriakin – wizard encountered in The Voyage of the Dawn Treader. Coriakin was originally a star, who, as reparation for past misdeeds was charged by Aslan to rule the Duffers and guide them to wisdom. The nature of Coriakin's misdeeds is not specified. Lord Drinian – captain of the Dawn Treader, friend of Prince Rilian and his father King Caspian X. Digory Kirke – he's the Magician's Nephew, and was there (with Polly Plummer) when Narnia was created. As a child who reached Narnia from his home in London, he faced Jadis, before she became the White Witch. By 1940, he was the professor with whom the Pevensie children stayed during World War II. He had a wardrobe made from the wood of a tree grown from the seed of a magic apple he acquired during his adventures on the world of Narnia. Frank and Helen – first rulers of Narnia. Prior to this, Frank and Helen were both country folk, who lived in London due to economic necessity, in or about 1900AD. Frank drove a horse-drawn carriage while Helen kept house, before the Magician's Nephew brought Jadis to town. Miraz – usurping king of Narnia, son of Caspian VIII. He killed his brother, Caspian IX, in order to assume the throne just after the birth of his nephew, Prince Caspian. Pevensie children Peter Pevensie – friend of Narnia, High King of Narnia, The Magnificent, Lord of Cair Paravel, Emperor of the Lone Islands. Susan Pevensie – eldest sister and the second eldest Pevensie child. She appears in three of the seven books—as a child in The Lion, the Witch and the Wardrobe and Prince Caspian, and as an adult in The Horse and His Boy. She is also mentioned in The Voyage of the Dawn Treader and The Last Battle. During her reign at the Narnian capital of Cair Paravel, she is known as Queen Susan the Gentle or Queen Susan of the Horn. Edmund Pevensie – friend of Narnia, King of Narnia, The Just. Lucy Pevensie – friend of Narnia, Queen of Narnia, The Valiant. Polly Plummer – friend and neighbor of the Magician's Nephew (Digory Kirke). With him, discovered the Wood between the Worlds, Charn, and the world of Narnia (at the Lantern Waste). Jill Pole – friend of Narnia, adventuress who is first seen and mentioned in The Silver Chair, and is with Eustace on his return to Narnia. Ramandu – star, father-in-law of Caspian X Ramandu's daughter – daughter of Ramandu, she is unnamed in the books. She marries Caspian X, and is killed by a green serpent, later revealed to be the Lady of the Green Kirtle.