The Japanese manga series Magi: The Labyrinth of Magic features an extensive cast of characters created by Shinobu Ohtaka. The story borrows elements and character names from the One Thousand and One Nights.

The series focuses on a Magi (a rare class of magicians) named Aladdin and his King Vessel (a Magi's chosen one), Alibaba Saluja. They both travel through a world full of magic, which contain mysterious dungeons full of Djinn, treasures, metal vessels, vast countries, various mysteries, and pasts to be unfolded.

The prequel series, Magi: Adventure of Sinbad (illustrated by Yoshifumi Ohtera), focuses on Sinbad and his early life where he captures his seven dungeons, the start of his trading company, the creation of Sindria, and recruiting his Eight Generals.

Main characters

Aladdin is a young Magi, a rare wizard of creation who carries the Djinn Ugo within his flute. As one of only three Magi who typically exist at any time, he later proves to be both a fourth Magi and the son of King Solomon. He journeys to find other Djinn vessels while unknowingly working to prevent the world's destruction. Unlike ordinary magicians, he draws unlimited Magoi from the Rukh, though this ability leaves him with an insatiable appetite. His turban unfolds into a magic carpet, and his flute allows him to manifest Ugo's physical form. After befriending Alibaba Saluja, Aladdin aids him in conquering the dungeon Amon. When Ugo is destroyed, Aladdin inherits the , gaining the ability to commune with the dead. He later battles the dark Magi Judar and infiltrates Magnostadt Academy to investigate its ties to Al-Thamen. During the Reim Empire's invasion, he intervenes to minimize casualties. At a global summit, Aladdin reveals the fate of the lost world Alma Torran. Following Hakuryuu Ren's killing of Alibaba, Aladdin resolves to revive him. In the final battle, he allies with former enemies to stop Sinbad and David, succeeding only after Sinbad's sacrifice.

Alibaba Saluja rises from poverty to become Balbadd's third prince through determined training. After his childhood friend Cassim's palace fire kills his father, he departs Balbadd and later allies with Aladdin to conquer the Amon dungeon. Using its treasures, he overthrows Qishan's ruler and frees slaves including Morgiana. Returning to Balbadd, he peacefully transitions the kingdom into a republic through the Fog Troupe, though it falls under Kou Empire control. He hones his combat skills under Sharrkan and in Reim's colosseum, mastering Djinn Equip by combining his magoi with Cassim's remnants. Hakuryuu Ren kills Alibaba during Magnostadt's conflict, but he revives three years later with greater power. He subsequently collaborates with Kougyoku Ren to stabilize Kou's economy while countering Sinbad's schemes. In the final battle, he reunites with Aladdin to defeat both Sinbad and David, ultimately marrying Morgiana.

Morgiana, a red-haired Fanalis descendant, possesses the superhuman strength, speed and senses characteristic of her warrior tribe. Initially withdrawn due to traumatic enslavement, she develops deep loyalty to liberators Aladdin and Alibaba. She trains rigorously under fellow Fanalis warrior Masrur, mastering combat techniques that utilize her natural abilities. Her signature weapon, the Amol Selseira, transforms her former slave shackles into enchanted chain weapons empowered by the Djinn Amon. After journeying to the Dark Continent to reconnect with her heritage while maintaining human form through Aladdin's magic, she ultimately marries Alibaba and resists Sinbad's mass manipulation of humanity.

Alliance of Seven Seas Several small nations united by a couple of multilateral treaties including a mutual protection agreement. After the battle of Magnostadt, the Alliance joins forces with the Reim Empire, and helps Hakuryuu's faction win against Kouen's during the Kou Empire Civil War, earning their support as well, effectively establishing ties of trust with all the world's major powers, leading to the foundation of the "International Alliance", which spans almost every nation in the world, and abolishes slavery, conscription, as well as adopting a single currency and allowing its citizens to travel freely inside its territory.

Sindria Kingdom , or rather the Second Kingdom of Sindria, is an island country located in the southern seas. Its realms lie in extreme south of the region that northern mapmakers had labeled 'uncivilized'. These islands were isolated until King Sinbad developed them. The 'City of Dreams' has become known around the world as home of the 'Legendary Dungeon Capturer' attracts many visitors. The islands teem with people, animals and plants not seen in the northern continents due to their unusual topography and climates. As a result, the country has become prosperous through trade and tourism. It was established after the original Kingdom of Sindria established by Sinbad and his companions was invaded and destroyed by Parthevia.

Sinbad is the King of Sindria and the leader of the Alliance of the Seven Seas. Born in Parthevia, he first conquered a dungeon (Baal) at the age of 14, and eventually captured six more, becoming the "Master of Seven Djinn". His achievements led the Djinn to prohibit him from further dungeon conquests. One such dungeon was created by Judar without authorization, which Sinbad conquered to impede Al-Thamen's plans. Following the meeting with Aladdin's group during the trade negotiations in Balbadd, he escorts them to Sindria for the purposes of protection and training. Sinbad, a master of Magoi manipulation trained by Yambala Gladiators, resisted corruption after absorbing massive amounts of Black Rukh from fallen Parthevians. His enigmatic nature and undisclosed ambitions have led allies like Yunan to exercise caution regarding his true intentions. He is in command of the Eight Generals of Sindria, a select group of highly trained warriors who were recruited during his travels. It is later revealed that Sinbad hosts the Rukh of David—founder of Alma Torran's Orthodox Magicians and grandfather to Aladdin. He serves as protagonist in the prequel spin-off series Adventure of Sinbad.

Eight Generals of Sindria

Formerly the leader of a clan of assassins hired to kill Sinbad, his loyalty towards him is so high that he will approach with a murderous intent anyone who insults him, although he is usually worried by Sinbad's antics. He usually only wears official clothing as he only has one set of normal clothing he received from Sinbad when he was 14, which he has since outgrown. He uses the weapon household's vessel 'Valalark Sei' created from one of his killing tools from his former trade, making of him the first Household Member of Sinbad's court. Unlike the other generals who return to their home countries after the establishment of the International Alliance, Ja'far stays by Sinbad's side as his personal assistant.

One of the Imuchak Warriors of the Extreme North's Unexplored Region. When he first meets Sinbad, he still had not a name as he was struggling to complete his ceremony of age. Sinbad helps him to complete the ceremony, but ashamed for failing to do so by himself, Hinahoho enters the dungeon Valefor to prove his worth and is almost killed when Sinbad steps in to save him. After Sinbad claims Valefor, Hinahoho becomes his comrade, and helps him found his trading company. His lance eventually becomes the household vessel 'Galfor Roromus'. After the establishment of the International Alliance, Hinahoho assumes Rametoto's place as the king of Imuchak and becomes a grandfather.

A Fanalis like Morgiana who becomes her trainer in hand to hand combat, Sinbad first met him as one of Maader's slaves, helping him to obtain freedom before he joins his side. He does not speak a lot usually and is seen as emotionless and unfriendly, but his behavior sometimes shows the opposite. Although he is given a private room, he is often seen outside. He uses the weapon household's vessel 'Balalark Kauza'. After the establishment of the International Alliance, Masrur leaves Sindria and settles in Reim.

A sorceress from Magnostadt specialized in water magic. She takes Aladdin as her apprentice by Sinbad's request. Because of her fondness and pride for magic, she often gets into fights with Sharrkan, who takes more pride on his swordsmanship. Because she will become so nervous that she will only talk about topics regarding magic with the person she is interested in, Pisti suggested her to 'just date a guy who can use magic'. Yamraiha is the adopted daughter of Matal Mogamett, and leaves his side upon disagreeing with his methods, eventually meeting Sinbad and helping him to control the excess of Magoi in his body. She eventually reconciles with her foster father just before he dies thanks to Aladdin's help. Unlike the other generals, she does not use a household vessel as its powers usually interfere with her magic. After the establishment of the International Alliance, Yamraiha returns to Magnostadt and assumes Mogamett's place as the headmaster.

An exiled prince from Heliohapt's royal family, Sharrkan is the swordsman of the group, becoming Alibaba's teacher upon Sinbad's request. His optimistic personality changes into a violent personality during sword practice. Because of his extreme fondness for fencing, he often gets into fights with Yamuraiha who claims that magic is far more useful. After the establishment of the International Alliance, Sharrkan assumes his brother's place as the king of Heliohapt.

Originally known as , he was nicknamed Drakon by Sinbad. He is a former general and noble of the Parthevia Empire and was the first of the generals who met him, as he was drafting him to join his expedition to conquer Baal. Owner of the household vessel 'Balalark Barasheekh', he turns into a dragon-like creature after being mortally wounded by his brother, suffering a process called "Assimilation", that allows a Household Member to bring out the full power of his vessel, but losing his human form in the process. After the establishment of the International Alliance, Drakon assumes Sinbad's place as the king of Sindria.

The youngest daughter of the queen of Artemyra. Despite being 18 years old, she looks much younger, and has a complex about her child-like body. Her only female friend is Yamraiha. Although she is good at pretending to cry, she says it no longer works on Ja'far. Her special skills include communicating with and charming animals using her music. After the establishment of the International Alliance, Pisti assumes her mother's place as the queen of Artemyra.

Originally a prince from Sasan, he fights using a lance. He is the younger brother of Mystras, another member of Sinbad's household who was killed in the war against Parthevia, and joined the generals after his death. After the establishment of the International Alliance, Spartos assumes his father's place as the king of Sasan.

Prince of Sasan and Spartos' older brother. Inspired by Sinbad's stories and eager to see the outside world, he refused to follow his father's footsteps and was sentenced to fight the country's knights one on one to earn his freedom, but after defeating all his comrades, he is forced to fight his own father in a bout to the death. After Sinbad saves him and defeats his father, he starts traveling the world with Sinbad and company. His lance eventually becomes the household vessel 'Bararaq Harba'. He is killed when Parthevia invades and destroys the original Kingdom of Sindria, and Spartos assumes his place as Sinbad's comrade in his honor.

Imuchak

The Imuchak Warriors' Clan Chief and Hinahoho's father-in-law, he owns the Djinn Forneus. He becomes Sinbad's first business partner and ally in the creation of his company. He later relinquishes his title to Hinahoho and joins the board of directors of the International Alliance