God of War: Ascension is a 2013 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3. Released in March 2013, it is the seventh installment in the God of War series and the second chronologically. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his own wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the game's World Weapons mechanic. It continues the use of quick time events from previous entries but also utilizes a promptless free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. The game also features a redesigned combat system, gameplay mechanics not available in previous installments, and downloadable content. Notably, Ascension was the first installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes. Ascension was the last game in the series to be based on Greek mythology until the 2026 title, Sons of Sparta; the franchise shifted to Norse mythology with 2018's God of War and its 2022 sequel Ragnarök, with Christopher Judge replacing Terrence C. Carson as the voice of Kratos.

God of War: Ascension received generally positive reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less than its predecessor, with over 3 million units shipped and received no awards, but it did, however, receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design".

Gameplay

In both of God of War: Ascensions single-player and multiplayer elements, it is primarily a third-person video game viewed from a fixed camera perspective. Some scenes in the single-player campaign feature a first-person camera view. In single-player mode, the player controls the character Kratos in combo-based combat, platforming, and puzzle games. The enemies are an assortment of creatures, most of whom are drawn from Greek mythology, including cyclopes, cerberuses, empusas, Sirens, Gorgons, satyrs, harpies, and centaurs. Other monsters were created specifically for the game, such as the juggernauts, wraiths, and manticores. Many of the monsters also appear in the multiplayer mode. Platforming elements require the player to climb walls and ladders, jump across chasms, and slide down walls to proceed through sections of the game. The game features a variety of puzzles, ranging from simple to complex.

Combat Kratos' main weapons are the Blades of Chaos, a pair of short swords attached to chains that are wrapped around his wrists and forearms. In gameplay, the blades can be swung offensively in various maneuvers. Introduced in Ascension is a weapons mechanic called the World Weapon system and it allows Kratos to pick up weapons scattered throughout game locations or to take them from defeated foes, and to use these for a limited time. There are five World Weapons (sword, club, javelin, sling, shield) that can be collected randomly, although Kratos may possess only one at any time. When a World Weapon is not equipped, Kratos may punch or kick foes as part of the reworked combat system. Another mechanic introduced is that Kratos can tether enemies, referred to as grappling; he can hold an enemy in place with one blade while he attacks other enemies with the other blade, and he can throw the tethered enemy.

Four magical disciplines are acquired, including the Fire of Ares, the Ice of Poseidon, the Lightning of Zeus, and the Soul of Hades, which, depending on the magic equipped, imbues the Blades of Chaos with that elemental property. For example, the Soul of Hades imbues the Blades with purple flames and can unleash souls of the Underworld to briefly attack enemies. The Ice of Poseidon also enables Kratos to breathe underwater, a necessary ability as substantial time is spent there. The Rage ability called Rage of the Gods that was featured in previous games is included, but in this game, its meter is filled by landing attacks on enemies and the ability is automatically activated once the meter has reached maximum capacity. It remains activated until Kratos is attacked or stops attacking for an extended period of time, after which, the meter must be refilled. The Rage ability is also affected by the magic equipped, allowing Kratos to use different Rage attacks, such as the lightning-based Rage of Zeus.

Three relics, the Amulet of Uroborus (Life Cycle mechanic), the Oath Stone of Orkos, and the Eyes of Truth, are acquired and needed for game progression. The Amulet of Uroborus allows Kratos to manipulate time by decaying or healing an object; examples include reconstructing broken pathways and using it during puzzle-solving. Construction can be paused or reversed if needed. The amulet can also be used against enemies to briefly slow their movements. The Oath Stone of Orkos gives Kratos the ability to create a "shadow" duplicate of himself that can depress plates, hold levers, or attack enemies. The Eyes of Truth remove illusions created by the Furies and cast a blinding light on enemies. As well as the quick time event (QTE) mechanic featured in the previous games, Ascension added a promptless free-form system that allows players to choose when to attack or dodge based on the enemy's actions. When certain foes, such as a cyclops or a juggernaut, have been sufficiently weakened, the player may jump on their back and briefly force them to attack other foes.

Other extra features include ten artifacts hidden in the game world that provide more abilities during New Game Plus, such as unlimited magic. This mode also allows players to change Kratos' costume, but trophies are disabled. A feature absent from previous installments but added in Ascension is "Chapter Select", which allows players to select and replay previously completed levels. Unlike previous installments, in which behind-the-scenes videos are unlocked after completing the game, these videos are already available from the main menu.

Multiplayer

God of War: Ascension is the first installment in the series to offer a multiplayer feature, which is online-only, and up to eight players can take part. Before entering multiplayer battles, each player is introduced to a warrior, who, like Kratos, is an oath-breaker and is imprisoned in the Prison of the Damned—the warrior's backstory is explored in Rise of the Warrior. The player takes control of the warrior and aligns with one of the four deities: Ares, Hades, Zeus, or Poseidon. The main objective for players is to take control of a map to earn rewards from the gods. Each god offers a unique combat play-style and in-battle abilities. The attack style of the god with whom the player aligns is critical to their warrior's path. Players who ally with Ares are brute force experts with an up-close focus. Players who ally with Zeus are magical experts with a focus on space control. Players who ally with Poseidon are supports with a focus on team synergy and self-sustenance. Players who ally with Hades are versatile, unlike the other three, featuring other unique mechanics such as lifesteal, stealth, and curses. Players can create a total of four warriors to have a champion representing each god.

Players can unlock special magic abilities, new and upgraded armor, weapons, relics, and other treasures as they earn experience points (XP) to level-up their warrior. Players may also complete "Labors", which are challenges from the gods that rewards armor and weapons. Throughout multiplayer matches, players receive buffs and debuffs, and there is a color-coding system, called flashes, where a player's character will flash a certain color indicating a special property, such as vulnerability or invulnerability. A prestige feature called "Ascension", added in the June 10, 2013 update, allows players to reset their allegiance progression when they reach Level 40, and receive in-game currency for "Godly" armor and weapons—the "most valuable and powerful items in the game". They are classified as a Hero the first time they ascend and then a Demigod the second time and keep that title from then on.

There are five multiplayer modes: Team Favor of the Gods, Match of Champions, Trial of the Gods, Capture the Flag, and Bout of Honor. Team matches randomly assign players to compete on either the Spartan or Trojan team. The "signature" multiplayer mode is Team Favor of the Gods, in which two teams of two-to-four players try to win by accumulating a target quantity of points. Points, known as Favor, are earned by killing and other methods. When players are not on the offensive, they may help their team earn points by capturing altars, collecting red orbs from chests, and setting traps for opposing players. The non-team version, Match of Champions, is a four-to-eight-player deathmatch with a similar goal to Team Favor of the Gods. Trial of the Gods is a two-player, cooperative (co-op), time-trial mode in which the duo faces five waves of mythological monsters concluding with a boss fight. A single-player version is also available. In Capture the Flag, two teams of four players battle to capture the opposing team's flag and return it to their base until a target number of flags have been obtained. In Bout of Honor, added in the July 11, 2013 update, players test their skills in a best-of-seven-rounds one-on-one fight.

All but two of the fifteen multiplayer maps are based on locations explored throughout the God of War series, with eight of those based on locations explored in Ascension; for example, Desert of Lost Souls is from the original God of War, Bog of the Forgotten is from God of War II, and Labyrinth of Daedalus, Forum of Hercules, and Chamber of the Flame are from God of War III. The two original maps are the Coliseum of Persia and the Walls of Troy (which features the Trojan Horse). Every map features special power-ups awarded by the gods for earning points, such as the Boots of Hermes for acceleration and running attacks. Maps also have environmental obstacles or objectives to complete for more points. For example, on the Desert of Lost Souls map, the cyclops Polyphemus may attack nearby players and killing him with the Spear of Olympus will grant bonus points for that team.

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