The Inheritance Trilogy is a fantasy trilogy written by American author N. K. Jemisin and published by Orbit Books. The trilogy consists of The Hundred Thousand Kingdoms that won the Locus Award for Best First Novel and was nominated for the World Fantasy Award; followed by The Broken Kingdoms and The Kingdom of Gods.

Characters

Yeine Yeine is half-Arameri and half-Darr. She is small with curly hair, and can sometimes be taken for a boy. She's the chieftain, or ennu, of the Darre, which is a matriarchal society of warriors (reminiscent of the Amazons), until she is made a potential heir to the Arameri throne and put in charge of three other countries, all of which are bigger than Darre. Because of her bluntness and Darre manners, she is called a barbarian by the Arameri.

Yeine is a resilient, independent woman. She's learned to mask her emotions from the Darre people, but cannot fake friendliness and affection for those she does not like. She loathes the Arameri family, but will use Arameri tactics to protect those she loves. She treats the Enefadeh with respect unlike most of her kinsmen.

Because Enefa's soul is within her body, she can hear the goddess' voice and see visions. Even though everyone, including Nahadoth, expects Enefa's soul to overtake her own, her soul defeats Enefa's and she replaces the goddess with Enefa's blessing.

N.K. Jemisin's character study names her as impulsive and irrational (she obsesses over her mother's murder even when she has other things to worry about), and not above hurting herself to get what she needs.

Nahadoth Nahadoth is the Nightlord, otherwise known as the god of night, chaos, and change. He was the first of the gods to exist. When Itempas murdered Enefa, he led his children in revolt against him, and was forced into a mortal body as a punishment. By day, he is "Naha," a tortured human. By night, however, he is free to become something close to what he once was. Nahadoth is shaped by the thoughts and expectations of those around him.

He is the father of Sieh, and loves Enefa, Itempas and later Yeine.

Bright Itempas The god of law, order, light, and rules, Bright Itempas came after Nahadoth and though at first they fought, they later became lovers. He kills Enefa and imprisons Nahadoth and his children, but offers the Nightlord a chance to be free and serve him every time a new Arameri ruler is chosen.

He is worshipped as the Skyfather by the Arameri people, who imposed him on all the peoples they conquered and declared all who remembered Nahadoth and the others as heretics.

Enefa The goddess of twilight, dawn, balance, life, and death, she came third of the Three. She was the one who created life. Sieh was her firstborn. From the beginning, Nahadoth delighted in her creations, but Itempas didn't because he disliked change. She loves both Nahadoth and Bright Itempas, and Sieh obviously longs for her to love him like a mother. She seemingly has no choice but to love her children, but is also feared by them. When she is murdered, Itempas keeps a part of her soul, trapped in the Stone, and the rest is gathered and placed into Yeine by the Enefadeh.

Sieh

The Trickster god, he is the firstborn of Nahadoth and Enefa. A perpetual child, with a child's cleverness and a child's cruelty, he has bright green eyes and a falsely innocent demeanor. Sieh has chosen the path of a child, and therefore despite his age he can't stop loving and longing for a mother. Yeine notices at one point that when he is intent on something, he doesn't blink. In Sky, the Arameri palace, he possesses a room full of multi-colored orbs that are actually a sun and planets stolen from various other solar systems.

Kurue

The goddess of wisdom, she betrays the Enefadeh's plan to Itempas. She is described as very beautiful, with gold and silver wings, though she takes the form of a plump, old librarian when she first appears to Yeine. Yeine kills her after she replaces Enefa.

Zhakkarn

The goddess of war and battle, she is huge, and described as taller kneeling than Sieh standing. Like Kurue and Sieh, she is another of Nahadoth's children, and the one to mark Yeine so that she'll be free from Arameri control. Yeine earns her respect after she kills Kurue.

Dekarta

The ruler of the Arameri and Yeine's grandfather, he offered his wife to transfer the Stone to him, which killed her and alienated his daughter, Kinneth. Despite this he continues to love his daughter, and always hoped for her return. In N.K. Jemisin's character study, she reveals that Dekarta blames Yeine for taking Kinneth from him.

Scimina

One of the potential heirs and a cousin once-removed from Yeine, Scimina is a cruel, half-mad woman with no conscience whatsoever. She sets Nahadoth on Yeine the first time she meets her and threatens to destroy Darre if she isn't named as heir. She sits at Dekarta's right hand at the Council, and is described as “a reedy Amn beauty of sable hair, patrician features, and regal grace.”

Relad

Scimina's younger twin brother and the other potential heir, Relad surrounds himself with his vices. He knows if he aligns with Yeine his sister will kill him.

T'vril

A half-blood like Yeine, he is the palace steward and a good man who takes care of the servants and cares for Yeine. He was part Amn and part Ken, and gets his red-colored hair from his Ken side. His Amn father was also Relad and Scimina's older brother. T'vril is said to be just as smart as Scimina or Relad. Yeine orders Dekarta to name him heir after she takes Enefa's place.

Viraine

The palace Scrivener—or scholar of the gods—he claims to have been Kinneth's friend and offers to befriend Yeine. Yeine doesn't trust him, and later figures out that he was her mother's lover and that she used him to learn the truth about her mother's death.

Geography

Darre

A matriarchal society, Darre is made of tribes and ruled by the ennu, which happens to be Yeine. Darre publicly rescinded their faith in Nahadoth and the Enefadeh when they were conquered by the Arameri, but still worship them in secret. The men in Darre are trophies, and used basically to sire children, though many couples, such as Kinneth and Yeine's father, are deeply in love.

The Darre have a brutal coming-of-age ceremony, in which the young woman has to survive in the forest for a month, and then return home to fight publicly with a man her sponsor has chosen. She will either win and control the sex that follows, or be brutally raped.

Usually, the sponsor chooses a weak man, but because the Darre people don't trust Yeine's Amn blood, her grandmother chooses the strongest warrior. Yeine fights as best she can, fulfills the ceremony, and then kills her rapist with a rock afterwards, effectively claiming her right to rule.

The Darre people are said to have dark skin, straight hair, and lush curves. In the words of the author, "the closest racial analogue for the Darre, if they were in our world, would be South American Indian, specifically Inka."

Sky

The city of Sky is sprawled over a small mountain and completely white. The Palace, which is also called Sky and where the majority of the story takes place, was built by the gods and sits above the earth, floating in the sky. In Sky (the city), there is the Salon, a white-walled building where the Consortium (world council) meets to pretend that they aren't all just obeying the Arameri.

Gateway Park

A park built around Sky and the World Tree's base.

Sky in Shadow

Official name for the palace of the Arameri and the city beneath it.

The Gray

The "Middle City" of sky in shadow, situated atop the World Trees roots. Includes, servants, suppliers, and crafters, and the mansions they serve (which encircle the Tree's trunk) by means of a network of steam-driven escalators.

Antema

Capital of the largest province of the Teman Protectorate.

Amn

The most populous and powerful race, ruled by the Arameri, who indirectly rule the Senmite races by "advising" the Nobles Consortium, (world council), and the Order of Itempas (Itempas priests). Though they possess many armies and are a powerful nation in their own right, the reason the Amn people rose to power was largely due to the priestess, Shahar Arameri, who helped Itempas kill Enefa and whose offspring were therefore granted the Enefadeh as weapons.

The Amn people are said to be tall with sable hair.

The Islands

To the east of Senm, a volcanic archipelago. Easternmost portions of the archipelago were close to the Maroland, and the people of those islands have a markedly different culture, darker skin, and curlier hair than those of the western islands. Ken: Largest of the islands, at the western end of the chain. Irt: Nation occupying half of a largish island. Uthr: Nation occupying the other half of the Irtin island.

The Maroland

Lost continent, once to the southeast of High North. Smallest continent. Climate was subtropical-to-temperate. A place of great beauty and biodiversity; the first humans evolved here, then spread westward. The first Arameri home city was here, before the continent was destroyed by Nahadoth. For several centuries afterward the area where the Maroland had been was prone to underwater earthquakes/tsunami that made sea travel treacherous. Colloquially called “Maro”.

Races/Clans Source:nkjemisin.com - The Inheritance Trilogy Non-Wiki: Races

Godly Races

The Maelstrom The origin of all things. The Maelstrom is the force, or entity, that gave birth to the Three. It has never communicated with any of its children, and not even the gods fully understand its nature. Yeine perceives it during her lovemaking with Nahadoth in The Hundred Thousand Kingdoms as “a sound: a titanic, awful roar.” The gods describe it as a churning storm, not just of energy or matter but of concepts as well. Most godlings, demons, or mortals who approach too closely are torn apart by its raging power.

Gods The creator entities of the Inheritance Trilogy. Gods are equally at home as corporeal or incorporeal beings, are able to travel virtually anywhere in creation, and have complete power over all material and metaphysical objects and concepts. Only three gods exist at the beginning of the trilogy: Nahadoth, Itempas, and Enefa. Enefa was murdered by Itempas, and eventually replaced by Yeine. Individually the gods are extremely powerful, but not omnipotent or omniscient. Only the Three acting in concert have absolute power, rivaled only by the Maelstrom.

Godlings Godlings are immortal children of either the Three or other godlings, or some combination thereof. Each has an affinity and antithesis, and all possess the ability to travel anywhere and manipulate matter, including their own bodies. Beyond this, their powers vary widely per individual. Godlings exist in three rankings: niwwah, elontid, and mnasat. In The Kingdom of Gods, Sieh defines the demons as a fourth ranking, but notes that they are all (to his knowledge) dead.

Niwwah: The first ranking of godlings, born of the Three; the Balancers. More stable but sometimes less powerful than the elontid.

Elontid: The second ranking of godling. The Imbalancers, born of the inequality between gods and godlings or the instability of Nahadoth and Itempas.Sometimes as powerful as gods, sometimes weaker than godlings.

Mnasat: The third ranking of godlings; godlings born of godlings. Generally weaker than godlings born of the Three.

List of Godlings Godlings named thus far include: Sieh the Trickster: One of the Enefadeh; god of childhood/mischief/innocence/caprice. A child of Nahadoth and Enefa. Niwwah. Zhakkarn of the Blood: One of the Enefadeh; goddess of battle. A child of Nahadoth and Enefa. Niwwah. Kurue the Wise: One of the Enefadeh; goddess of wisdom. A child of Itempas and Enefa. Niwwah. Madding: A child of Itempas and Enefa; god of obligation, murdered by the New Lights. Niwwah.