In object-oriented programming, an indexer allows instances of a particular class or struct to be indexed just like arrays. It is a form of operator overloading.
Implementations C++ In C++ one can implement indexing by overloading the operator. The expression translates to a call to the user-defined function as . import std;
class Vec { private: size_t size; double data[]; public: explicit Vec(size_t n): size{n}, data{new double[n]} {}
~Vec() { delete[] data;
double& operator[](size_t i) noexcept { return data[i];
int main() { Vec v(3); for (size_t i = 0; i < v.size; i++) { v[i] = i + 1;
for (size_t i = 0; i < v.size; i++) { std::println("{}", v[i]);
C# Indexers are implemented through the get and set accessors for the . They are similar to properties, but differ by not being static, and the fact that indexers' accessors take parameters. The get and set accessors are called as methods using the parameter list of the indexer declaration, but the set accessor still has the implicit parameter.
Example 1 namespace Wikipedia.Examples;
using System;
public class Vec { private double[] _data;
public Vec(int n)
_data = new double[n];
public int Size => _data.Length;
public double this[int i]
get => _data[i]; set => _data[i] = value;
static void Main()
Vec v = new(3); for (int i = 0; i < v.Size; i++)
v[i] = i + 1;
for (int i = 0; i < v.Size; i++)
Console.WriteLine(v[i]);
Example 2 Here is a C# example of the usage of an indexer in a class:
namespace Wikipedia.Examples;
using System; using System.Collections.Generic;
public class Family { private List<string> _familyMembers = new();
public Family(params string[] members) { _familyMembers.AddRange(members);
public string this[int index] { // The get accessor get => _familyMembers[index];
// The set accessor with set => _familyMembers[index] = value;
public int this[string val] { // Getting index by value (first element found) get => _familyMembers.FindIndex(m => m == val);
public int Length => _familyMembers.Count; }
Usage example:
using System;
void Main() { Family doeFamily = new("John", "Jane"); for (int i = 0; i < doeFamily.Length; i++)
string member = doeFamily[i]; int index = doeFamily[member]; // same as i in this case, but it demonstrates indexer overloading allowing to search doeFamily by value. Console.WriteLine($"{member} is the member number {index} of the {nameof(doeFamily)}");
In this example, the indexer is used to get the value at the nth position, and then to get the position in the list referenced by its value. The output of the code is: John is the member number 0 of the doeFamily Jane is the member number 1 of the doeFamily
PHP In PHP indexing can be implemented via the predefined interface, class Vec implements ArrayAccess { function __construct(int $n) { $this->size = $n; $this->data = array_fill(0, $n, 0);
public function offsetGet($offset): mixed { return $this->data[$offset];
public function offsetSet($offset, $value): void { $this->data[$offset] = $value;
public function offsetExists($offset): bool {}
public function offsetUnset($offset): void {} }
$v = new Vec(3);
for ($i = 0; $i < $v->size; $i++) { $v[$i] = $i + 1; } for ($i = 0; $i < $v->size; $i++) { print "{$v[$i]}\n"; }
Python In Python one implements indexing by overloading the and methods, import array
class Vec(object): def __init__(self, n: int) -> None: self.size = n self.data = array.array("d", [0.0] * n)
def __getitem__(self, i: int) -> int: return self.data[i]
def __setitem__(self, i: int, value: int) -> None: self.data[i] = value
v: Vec = Vec(3) for i in range(v.size): v[i] = i + 1 for i in range(v.size): print(v[i])
Rust Rust provides the trait. use std::ops::Index;
enum Nucleotide { A, C, G, T, }
struct NucleotideCount { a: u32, c: u32, g: u32, t: u32, }
impl Index<Nucleotide> for NucleotideCount { type Output = usize;
fn index(&self, nucleotide: Nucleotide) -> &Self::Output { match nucleotide { Nucleotide::A => &self.a, Nucleotide::C => &self.c, Nucleotide::G => &self.g, Nucleotide::T => &self.t,
fn main() { let nucleotide_count = NucleotideCount {a: 14, c: 9, g: 10, t: 12}; assert_eq!(nucleotide_count[Nucleotide::A], 14); assert_eq!(nucleotide_count[Nucleotide::C], 9); assert_eq!(nucleotide_count[Nucleotide::G], 10); assert_eq!(nucleotide_count[Nucleotide::T], 12); }
Smalltalk In Smalltalk one can emulate indexing by (e.g.) defining the and instance methods. For example, in GNU Smalltalk, Object subclass: vector [ |data| ] vector class extend [ new: n [ |v| v:=super new. v init: n. ^v] ] vector extend [ init: n [ data:= Array new: n ] ] vector extend [ size [ ^(data size) ] ] vector extend [ get: i [ ^(data at: i) ] ] vector extend [ set: i value: x [ data at: i put: x ] ] v:=vector new: 3 1 to: (v size) do: [:i| v set: i value: (i+1) ] 1 to: (v size) do: [:i| (v get: i) printNl ]
See also
Mutator method
References