Kingdoms of Amalur: Reckoning is a 2012 action role-playing game developed by Big Huge Games and published by 38 Studios and Electronic Arts for Windows, PlayStation 3 and Xbox 360. Reckoning follows the story of the Fateless One, a resurrected person freed from the destiny which binds all of Amalur's people to destruction. Gameplay consists of players exploring the Faelands of Amalur, completing quests and fighting a variety of enemies both in field and dungeon environments. The playstyle is customized through a combination of weapons types, skill trees, and passive enhancements earned through quests and the Destiny character class system.

Production of Reckoning began in 2009 based on the Amalur setting created by 38 Studios founder Curt Schilling and writer R. A. Salvatore for their in-development MMORPG Project Copernicus. Using a reworked game prototype created prior to 38 Studios acquiring Big Huge Games, Reckoning was intended to introduce the Amalur universe prior to Project Copernicus, but was otherwise developed as a standalone project. Several notable figures contributed to the game's design including artist Todd McFarlane, designer Ken Rolston, and composer Grant Kirkhope.

Reckoning was praised by critics for its combat design and graphics, but the story and lack of gameplay depth or original features saw criticism. While selling above expectations for a new intellectual property and contributing to Electronic Arts' fiscal profits, it commercially underperformed for 38 Studios and Big Huge Games. Two downloadable content (DLC) expansions were released, but a planned sequel was canceled with the closure of 38 Studios.

A remastered version subtitled Re-Reckoning was released in 2020 for Windows, PlayStation 4 and Xbox One. A Nintendo Switch port and a third expansion Fatesworn were released in 2021. The remaster and expansion were developed by Kaiko and published by THQ Nordic, which had acquired the Amalur intellectual property. Re-Reckoning featured adjustments to the gameplay balance and incorporated all previous DLC features. The release saw mixed reviews due to technical issues which were addressed in patches, and the ageing of mechanics considered innovative at release.

Gameplay

Kingdoms of Amalur: Reckoning is an action role-playing game in which players, taking on the role of the Fateless One, explore the fantasy realm of the Faelands. The Fateless One's gender, appearance, and race (the human Almain and Varani groups, and the Alfar Ljosalfar and Dokkalfar tribes) are customised at the start. Each race has unique boosts to different attributes, with further passive enhancements through choosing a patron deity. Navigation is limited to the player walking or running through open areas and dungeon environments, with specific platforms for contextual jumps to lower areas, and the ability to swim through deep water. Players complete a variety of quests related to the main scenario, self-contained quest lines for groups dubbed Factions, non-repeatable side quests, and repeatable Tasks all available from non-playable characters (NPCs) found through the world's five regions. Completing quests, discovering regions of the world and completing some in-game activities reward experience points which raises the character's level and statistics.

The real-time combat focuses on the player using their two equipped weapons, and active skills unlocked through skill trees and activated through the players magic point (MP) meter. Available weapons include two sword types, two types of daggers, bows, hammers, and chakrams. The player can also block with a shield accessory with an enemy being stunned with correct timing, or dodge to avoid attacks. Some movement options are tied to specific character Abilities. Combat is based around button timing, with different combinations triggering alternate attacks and more attack options unlocking as the player's level increases. Enemies are locked to a specific level range when entering an area of the world. During combat, an energy called Fate is rewarded if the player uses a varied range of attacks. With a full Fate meter, the player can trigger "Reckoning" mode, which slows down time for everyone except the player for as long as the meter has Fate energy. An enemy down to low health can be killed through a cinematic attack, with the player able to press a button to gain an experience boost, killing all low-health enemies in the process. Enemies drop in-game currency and randomised loot including weapons, crafting materials and items such as potions. If the player runs out of health, the Fateless One dies and the player must restart from a previous save.

Character customization focuses on skills and enhancements unlocked through three Ability trees (melee-focused Might, stealth-based Finesse, magic-focused Sorcery), equipment and weapons, and tarot cards called Destinies. Destinies function as a character class system, with different ones unlocked as points are placed in different Ability trees and granting passive enhancements to character statistics or combat abilities. Completing Faction questlines and story sections unlock Twists of Fate, permanent Destinies granting additional passive enhancements. The character's Skill and Ability points can be reset at any point using characters in the world dubbed Fateweavers, who will undo the current character build for a fee.

Outside combat, the player has nine different passive Skills which can be increased using points gained from leveling up, tying into abilities such as crafting or talking to NPCs. These are Lockpicking, which allows the player to unlock chests and doors around the world; Blacksmithing, easing the forging and salvaging of weapons and armor; Dispelling, which eases the player's ability to remove magical wards from some chests; Detect Hidden which uncovers hidden item caches and reveals more landmarks on the local map; Persuasion, which can unlock additional dialogue options for some NPC conversations; Sagecraft, used to create gems to enhance weapons and armour; Alchemy, which increases the success and complexity of potion making; Mercantile, which influences selling and buying prices with in-game merchants; and Stealth which eases the player's ability to sneak around enemies and detect traps. Alongside this the player can acquire houses with access to storage for excess items.

Synopsis Setting and characters Reckoning is set within the world of Amalur, with the game's events taking place across the Faelands, a land separated into two distinct territories by a great river. All things in the Faelands follow a destined path dictated by the Fate Weave, which can be read and reported by gifted individuals dubbed Fateweavers. The current age is referred to as the "Age of Arcana", a time when unknown magic is beginning to manifest.

Native to the Faelands are the immortal Fae of the Summer and Winter Courts, respectively representing new life and decay. Recent arrivals are the mortal races including two tribes of humans, the Ljosalfar and Dokkalfar tribes of the Alfar, and gnomes. By the game's opening, the mortal races and Summer Fae are threatened by the Tuatha Deohn, a hostile faction of the Winter Fae worshipping the god Tirnoch who are destined to wipe out all life in the Faelands and spread through Amalur.

The main protagonist is the Fateless One, a dead person brought back by the Well of Souls−a gnome-made device intended to revive the dead−and consequently severed from the Fate Weave and suffering from amnesia. They are revived and aided by the gnome Fomorous Hughes, creator of the Well of Souls. They later ally with Agarth, a warrior-turned-Fateweaver who uses drink to cope with knowledge of his death; Alyn Shir, a Dokkalfar assassin and diplomat who knew the Fateless One; and Tilera ap Gwydion, a disillusioned Ljosalfar general leading the mortal resistance against the Tuatha Deohn and their leader Gadflow.

Plot The Fateless One is revived by the Well of Souls, which is then attacked by the Tuatha Deohn. Hughes distracts the attackers to allow the Fateless One to escape, directing them to find Agarth. Disbelieving the Fateless One's lack of destiny, Agarth eventually brings them to a Fateweaver temple to find a Fae codex recording all of Amalur's history. Once there, the Fateless One prevents Agarth's fated death, and meets with Alyn Shir. The codex, decoded by the Summer Fae's king, reveals the Fateless One's role in changing Amalur's destined destruction. The Fateless One then helps Agarth root out Tuatha Deohn agents working against them while reuniting with Hughes, and at Alyn's suggestion helps Tilera retrieve an ancestral weapon and prepare to launch an attack on a besieged city in the Winter Fae's lands. The Fateless One, Agarth, Hughes and Alyn accompany Tilera on a successful assault to break the siege, though Tilera dies in the process.

Allying with surviving friendly Winter Fae, the Fateless One tracks down a former ally, the gnome researcher Ventrinio, who helps the group secure a route into the Winter Fae stronghold Alabastra. The Fateless One's allies launch an assault on Alabastra, though Alyn kills Ventrinio as he grows obsessed with the source of Gadflow's power. Alyn reveals the Fateless One and she were part of a secret order guarding the prison of Tirnoch, a rogue Fae turned into a dragon who now seeks to escape her prison and destroy Amalur. As they near her prison, Tirnoch reveals she revived the Fateless One to free her. The Fateless One confronts Tirnoch, who kills Gadflow as he has fulfilled his purpose. The Fateless One defeats Tirnoch, allowing Alyn to rescue them and re-seal the prison, leaving a letter warning to keep Tirnoch a secret from Amalur. Agarth also reveals he can no longer see people's futures, hinting that Amalur's future is no longer predetermined.

The story is added to through downloadable content (DLC). In Legend of Dead Kel, the Fateless One is trapped on the island of Gallows End, controlled by the pirate Dead Kel. Dead Kel was saved from death by the island's god-like sentient tree Akara, who now wants the Fateless One to undo its mistake. The Fateless One defeats Dead Kel, inheriting Akara's power and taking control of Gallows End. In Teeth of Naros, the Fateless One goes to the titular land of the Kollossae, a stone-like people left demoralised after a tragic misuse of the Hyperian, a magic-amplifying artefact. Their current leader Anokatos seeks to atone by destroying the city. Allying with guard captain Secandra, the Fateless One defeats Anokatos and his followers, returning the Hyperian to the Kollossae. In Fatesworn, the Order of Fateweavers reveals that the Fateless One's actions have damaged the Fate Weave, allowing the chaos god Telogrus to begin attacking the Faelands. Travelling to the land of Mithros, the Fateless One and Agarth partner with local forces against Telogrus and his cult. To allow the Fate Weave's recovery, the Fateless One is ordered to leave the Faelands forever, seen off by Hughes, Agarth and Alyn.

Development