Ideaworks Game Studio (IGS) was a British video game developer based in London. Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the smartphone markets. The studio has created award-winning games, including original and franchise-based games for publishers.

Studio history

Founded in 1998, Ideaworks3D was established to develop high-end, native, cross platform technology and games software. The studio innovated graphics on low-power devices, with projects that included porting a PS1 version of Tomb Raider to the Compaq iPAQ. Ideaworks3D's launched Nokia's N-Gage in 2004, for which the company developed 4 launch titles that used multi-player and network features.

In 2005 a game studio was established with a team of employees from PC and console backgrounds to develop AAA native C++ based mobile games. The company has subsequently brought both original and franchise-based games for publishers to market, receiving awards, List of Awards for Studio 2003 to Present for their content.

In mid-2009, Ideaworks3D was restructured into two distinct operations, PocketGamer Business News 5 October 2009 with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continued to focus on cross platform technology development, with its Airplay SDK, which became available commercially. In June 2011 Airplay SDK was re-branded Marmalade.

Studio services

Cross platform development Ideaworks Game Studio history includes extensive experience porting games from multiple sources to its propriety Airplay SDK, enabling deployment to multiple handheld and mobile platforms. The studio's development pipeline and engine extends their core Airplay technology, to a wider range of gaming formats including Nintendo DS/DSi and Sony PSP Go alongside development support for console based digital download formats such as Xbox Live Arcade, PlayStation Network and WiiWare.

Studio project development Ideaworks Game Studio provides full cycle development for original IP projects, alongside its capability to work with the premier games industry IPs.

Games Release dateTitle(s)Platform(s)Publisher(s)2011Call of Duty: Black Ops – ZombiesiPhoneActivision/ Treyarch2011Fable III Coin GolfWindows Phone 7Lionhead Studios2010Need for Speed: ShiftAndroid (Porting)EA2010Call of Duty: World at War: Zombies IIiPhoneActivision/ Treyarch2009Call of Duty: World at War – ZombiesiPhoneActivision/ Treyarch2009BackBreaker Football: Tackle AlleyiPhoneNaturalMotion2009The Game of LifeiPhoneEA2008Resident Evil: DegenerationiPhone, Mobile/ NGageCapcom2008Metal Gear Solid MobileMobile/ NGageKonami2007Project Gotham Racing MobileSymbian, Windows Mobile, Mobile, Android(Lost Version)Glu, Arm Holdings2007Mile High PinballN-GageNokia2007System Rush: EvolutionN-GageNokia2006Need for Speed: Most WantedMobileEA2006 Final Fantasy VII: Dirge of Cerberus – Lost EpisodeMobileSquare Enix2005 Need for Speed: Underground 2MobileEA2005 The Sims 2 MobileMobileEA, Maxis2005System RushN-GageNokia2005 Colin McRae RallyN-GageCodemasters2004 The Sims Bustin' OutN-GageEA2003Pandemonium!N-GageEidos Interactive2003 Tony Hawk's Pro SkaterN-GageActivision2003Tomb RaiderN-Gage, Windows MobileEidos Interactive

References

External links Ideaworks Game Studio