openPipeline is an open-source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.
Development Created in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.
Contributors Rob O'Neill (Creator) Paris Mavroidis Meng-Han Ho
References Computer Graphics World (2009) "Building the Perfect Production Pipeline" ACM Siggraph Educator's Program (2007) "openPipeline: teaching and implementing animation production pipelines in an academic setting"
External links openPipeline page at CreativeCrash.com openPipeline project page on SourceForge.Net openPipeline at KickstandLabs.com