In a synthetic environment, synthetic psychological environment (SPE) (or rules of behavior) refers to the representation (i.e. modeling) of influences to individuals and groups as a result of culture (e.g. demography, law, religion)).
Synonyms SPE is known by many names including:
Cultural factorsTrollope-Kumar, Karen, Last, John M., "Encyclopedia of Public Health: Cultural Factors", 2002 Cultural modelingYoung, Michael J., "Human Performance Modeling Presentation/Brief", Air Force Research Laboratory, November 2005 Human terrain Non-kinetic effects Political, military, economic, social, information, and infrastructure (PMESII)McLarney, Ed, Everson, Paul, Snyder, Dan, Wilson, Matt, "Modeling Political, Military, Economic, Social, Information, and Infrastructure (PMESII) Factors to Support Strategic Education", 11 June 2008
Models A few models that represent aspects of SPE are:
Joint non-kinetic effects model (JNEM)"JNEM, Joint Non-kinetics Effects Model", OneSAF Users Conference, April 2008 Simulation of cultural identities for prediction of reactions (SCIPR)Grier, Rebecca A., Skarin, Bruce, Lubyansky, Alexander, Wolpert, Lawrence, "SCIPR: A Computational Model to Simulate Cultural Identities for Predicting Reactions to Events", 3 Jul 2008 Minerva model (i.e. from Minerva Project)Weinberger, Sharon, "Pentagon’s Project Minerva Sparks New Anthro Concerns", 1 May 2008 Integrated gaming system (IGS) Synthetic environment for analysis and simulations (SEAS)
See also
Glossary of military modeling and simulation Human Terrain Team Modeling and simulation
References