This is a list of characters in the Artemis Fowl novel series by Eoin Colfer.

Overview A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced. A Main indicates a character had a starring role in the property. A Recurring indicates the character appeared in two or more times within the property. A Guest indicates the character appeared once in the property. Character Artemis Fowl book series Trilogy Short stories Main characters Artemis Fowl II colspan="9" Domovoi Butler colspan="9" Holly Short colspan="12" Foaly colspan="12" Mulch Diggums colspan="9" Julius Root colspan="4" N°1 colspan="3" Minerva Paradizo Orion Fowl Myles Fowl colspan="3" Beckett Fowl colspan="3" Antagonists Briar Cudgeon colspan="2" Opal Koboi Jon Spiro Ark Sool Leon Abbot Dr. Damon Kronski Turnball Root Oro of the Danu Queen Bellico

A

Leon Abbot

Leon Abbot emerges as the primary antagonist in Artemis Fowl: The Lost Colony. Described as a demon opposing the time-spell during the battle of Taillte, he disrupts a circle of warlocks engaged in a spellcasting ritual. Abbot adopts the demon name N'zall, translating to "little horn" in ancient demon language, which reflects his resentment toward older demons. However, he prefers the moniker "Leon Abbot," derived from a character in the book Lady Heatherington Smythe's Hedgerow, whom he admires.

While Holly speculates that Abbot has acquired situational narcissism, author Eoin Colfer portrays him as "psychopathic" in "The Time Paradox." To prevent him from causing harm, Abbot's consciousness is transferred to a guinea pig in Artemis Fowl: The Lost Colony.

Amorphobots

In "Artemis Fowl: The Atlantis Complex," the Amorphobots are introduced as gelatinous robots crafted by Foaly for a Mars probe mission. However, Turnball Root seizes control of these robots, repurposing them to reroute the probe back to Earth. His aim is to orchestrate a prison escape, leveraging the Amorphobots' capabilities for his rescue mission.

Jerbal Argon

Jerbal Argon is a recurring character in the Artemis Fowl series, first introduced in the inaugural book. Initially depicted as an observer, he later emerges as the proprietor of a health clinic. In "Artemis Fowl: The Opal Deception," Argon tends to Opal Koboi, a prominent patient in a self-induced coma, whose presence ensures financial support for the clinic. Despite Koboi's manipulative influence, Argon demonstrates reluctance to release her due to the financial benefits.

In subsequent installments, such as "Artemis Fowl: The Atlantis Complex" and "Artemis Fowl: The Last Guardian," Argon continues to play a significant role, overseeing the treatment of key characters. His interactions with the Brill brothers, his pixie custodians, reveal a disdain for the nickname "Jerry," underscoring his desire for greater respect from clinic employees, albeit unvoiced due to the rarity of competent staff.

B

Arno Blunt

Arno Blunt serves as a secondary antagonist in Artemis Fowl: The Eternity Code. Employed as a bodyguard by Jon Spiro, an American businessman, Blunt's appearance is characterized by bleached-blond hair, tattoos, and distinctive attire, including pirate earrings and a cut-off T-shirt. Notably, he harbors a strong aversion to being disregarded or overlooked.

Throughout the narrative, Blunt undergoes significant dental modifications, with all his teeth being replaced by multiple sets of customized dentures, each serving distinct purposes. His reckless and aggressive demeanor is exemplified by his attempt to assassinate Artemis Fowl II, which results in the severe injury of Domovoi Butler, Artemis's bodyguard.

In a climactic confrontation, Blunt's plans to ambush Artemis are thwarted by Butler, who assumes a deceptive guise, prompting Blunt to confess his actions. Contrasted with Butler's composed and discreet nature, Blunt epitomizes a brash and conspicuous counterpart, despite sharing the same professional role and physical stature.

Mervall and Descant Brill

Mervall and Descant Brill, commonly known as "the Brill brothers," are twin pixies featured in Artemis Fowl: The Opal Deception. While Mervall, the elder twin, is regarded as the more intelligent of the two, they share a close bond, often completing each other's sentences. Their rare status as fairy twins contributes to their celebrity-like recognition in the Lower Elements, especially given the even rarer occurrence of pixie twins.

Aligned with Opal Koboi, the Brill brothers serve as her loyal agents, showcasing competence and unwavering dedication. Initially tasked with janitorial duties at the J. Argon clinic, they execute a power disruption to facilitate Koboi's escape, replacing her with a clone. Throughout the narrative, they fulfill various roles for Koboi, including piloting her shuttle, providing security, and culinary responsibilities.

However, Koboi's demeanor shifts drastically following her rescue, exhibiting paranoia and a dictatorial attitude towards the brothers. Imposing stringent rules upon them, she demands obedience, prohibits certain behaviors, and claims psychic abilities, fostering resentment among the Brill brothers. Despite their disillusionment, fear and promises of freedom deter them from disloyalty.

Ultimately, Koboi's betrayal culminates in ejecting the brothers from her shuttle, leaving them stranded. Though presumed dead, they survive and provide critical information to Foaly about Koboi's schemes after being rescued.

In "Artemis Fowl: The Time Paradox," the brothers reappear in a younger form, aiding a past version of Opal Koboi in enhancing her magical powers. However, their involvement leads to a confrontation with Koboi, resulting in a narrow escape from her wrath, underscoring the precariousness of their allegiance to her.

Domovoi Butler

Domovoi Butler serves as Artemis Fowl II's dedicated bodyguard, continuing a long-standing tradition within the Butler family lineage dating back to the Norman conquest. With a formidable physique standing nearly seven feet tall and weighing 200 kilograms, he possesses deep blue eyes characteristic of his lineage.

Trained extensively at Madame Ko's Bodyguard Academy, Butler is proficient in various disciplines, including Cordon Bleu cooking, marksmanship, martial arts, emergency medicine, and information technology. He is renowned as the third deadliest individual globally.

In Artemis Fowl, Butler achieves a historic feat by disarming an elite squadron of the LEPretrieval fairy police force and defeating a troll using antique armor, alongside his sister Juliet. This incident, broadcast on fairy television, contributes to the LEP's combat curriculum. Throughout the series, Butler's expertise and experience make him a trusted advisor to Artemis, particularly in matters involving the fairy world.

Following an encounter in "Artemis Fowl: The Arctic Incident," Butler utilizes special goggles enabling him to perceive fairies even when they are concealed. In "Artemis Fowl: The Eternity Code," he sustains severe injuries but is preserved by cryogenic means, later revived by Captain Holly Short. Despite his miraculous recovery, Butler's aging process accelerates, leading to physical challenges. In "Artemis Fowl: The Last Guardian," he survives an attack by Opal Koboi's beserkers but sustains permanent heart damage, ending his fieldwork career.

Outside his protective duties, Butler finds solace in reading fiction, introduced to him by Minerva Paradizo. His literary interests encompass classics such as "Moby Dick," "Gormenghast," "The Art of War," and "Gone with the Wind." on the book shelf of Butler's residence in the fictional village of Duncade, Ireland, where he was awaiting Artemis's return.

Juliet Butler

Juliet Butler, the younger sister of Domovoi Butler, is introduced in Artemis Fowl, as a charming but initially clueless character. While she doesn't play a significant role in the kidnapping of Holly Short, she occasionally oversees the imprisoned fairy.

In "Artemis Fowl: The Eternity Code," Juliet undergoes training at Madame Ko's academy, aiming to acquire the skills mastered by her brother. Despite her initially flighty demeanor, Juliet demonstrates exceptional marksmanship, capable of hitting any moving target with precision. However, she fails to attain the coveted blue diamond tattoo awarded to Madame Ko's bodyguards due to a lack of discipline.

Returning to her brother's side after he is shot, Juliet aids Artemis in thwarting an assassination attempt by an American hitman and participates in the heist of the Spiro Needle to retrieve the C Cube. Realizing her true calling, Juliet decides to pursue a career as a professional wrestler under the alias "Jade Princess," departing for America.

In The Last Guardian, Juliet falls under the control of berserkers, posing a threat to her loved ones. She is manipulated into attacking Domovoi Butler while caring for Myles and Beckett Fowl, highlighting the dangers of her altered state.

C

Caballine

Caballine, also known as Caballine Wanderford Paddox Foaly, is introduced as Foaly's love interest in Artemis Fowl: The Lost Colony. A researcher for PPTV and a sculptor, she forms a connection with Foaly through discussions about his mood blanket. They establish a routine of jogging together each morning, except during emergencies.

Their relationship deepens in Artemis Fowl: The Time Paradox, where Foaly and Caballine marry during Artemis' and Holly's three-year absence while time traveling. Foaly recalls their initial encounter when Caballine was mistakenly identified as a goblin bank robber by his security systems, a humorous anecdote they share.

In "Artemis Fowl: The Last Guardian," Caballine becomes a target of Opal Koboi's assassination attempt, orchestrated by sending escaped goblin criminals after her. Utilizing her knowledge of the "ancient centaurian martial art of Nine Sticks," Caballine manages to delay the attackers, allowing Foaly to intervene and rescue her by initiating a time stop.

Briar Cudgeon

Briar Cudgeon first appears in Artemis Fowl as a power-hungry officer within the LEP (Lower Elements Police). During a mission at Fowl Manor, he plots to betray Commander Julius Root in a bid to seize control. His scheme involves unleashing a troll to eliminate all occupants of the manor, allowing him to purportedly rescue Holly Short. However, his plan goes awry when the troll is defeated by Domovoi Butler, and Cudgeon is inadvertently incapacitated by Root using a tranquilizer finger dart devised by Foaly. The sedative interacts with illegal brain-enhancing substances he had been experimenting with, resulting in disfigurement and demotion to lieutenant.

In "Artemis Fowl: The Arctic Incident," Cudgeon aligns with Opal Koboi to orchestrate a rebellion against the LEP and Root. Utilizing a goblin gang named the B'wa Kell, they launch an assault, which is thwarted by Artemis Fowl II, Butler, Holly Short, Root, and Foaly. Exposed by Foaly's revelation of his treachery, Cudgeon meets his demise when Koboi launches her Hoverboy at him in a fit of anger, causing him to fall into a plasma servicing hatch where he is fatally electrocuted. Throughout the events, he wields a customized Softnose Redboy blaster in an unsuccessful attempt to assassinate Koboi.

D

Doodah Day

Doodah Day is introduced in Artemis Fowl: The Lost Colony as a renowned pixie criminal specializing in fish smuggling. During an encounter with PI Holly Short, he nearly injures her with a multimixer, claiming later that his intention was merely to frighten her.

Known for his purported ability to drive any vehicle, Day possesses a device called the Mongocharger, which enhances a vehicle's power using a nuclear battery. Recognizing his valuable skills, the LEP offers him amnesty in exchange for his assistance. Day aids Artemis Fowl and Holly Short in rescuing No. 1 from Minerva.