This is a list of the publications released for the roleplaying game Deadlands: The Weird West, published by Pinnacle Entertainment Group. The game was originally released using its own custom rules, and has since been published using the d20 system, GURPS and Savage Worlds rules.
The Deadlands world was expanded with a post-apocalyptic setting entitled Deadlands: Hell on Earth; a list of the publications for this setting can be found here.
Deadlands: The Weird West The original Deadlands system used a custom set of rules and was published by Pinnacle Entertainment Group.
Core Rulebooks Title Description Publication yearDeadlands: The Weird West Roleplaying Game Core rulebook 1996The Quick & The Dead Expanded general rules 1997Tales o' Terror: 1877 Expanded setting detail, advances in-game chronology one year 1998Weird West Player's Guide Core rulebook 1999Marshal's Handbook Core rulebook 1999Deadlands Classic: 20th Anniversary Edition Core Rulebook Core rulebook 2017
Character Classes Title Description Publication yearBook o' the Dead New rules for playing undead characters 1997Ghost Dancers Expanded rules for playing shaman characters 1998Hucksters & Hexes Expanded rules for playing magical characters 1998Fire & Brimstone Expanded rules for played blessed and holy characters 1998Law Dogs Expanded rules for playing law enforcement characters 1998Lone Stars: the Texas Rangers New rules for playing Texas Ranger characters 2001The Agency: Men in Black Dusters New rules for playing Agency characters. It's also a tie-in with the Deadlands: Doomtown card game. 2003
Locations Title Description YearThe Great Maze Boxed set including maps and a rulebook detailing the labyrinth of chasms that was once California, an adventure, and rules for martial arts characters 1997City o' Gloom Boxed set of maps and information for setting adventures in Salt Lake City, as well as advanced rules for mechanical augmentations and a game called skullchucker 1997Lost Angels Maps and information for setting adventures in Los Angeles 1998River o' Blood Boxed set including maps and rulebooks for setting adventures in New Orleans or on a Mississippi riverboat, as well as an adventure and rules for voodoo 1998Back East: The North Maps and information for setting adventures in the Northern states of America 1999Back East: The South Maps and information for setting adventures in the Southern states of America 1999Doomtown or Bust! Maps and information for setting adventures in the town of Gomorrah, California, a tie-in with the Deadlands: Doomtown collectible card game 1999South o' the Border Maps and information for setting adventures in Mexico 1999Boomtowns Boxed set including descriptions of several towns, an adventure, and tiles for designing new towns for use in Deadlands or Great Rail Wars. 2000The Collegium Information for setting adventures in the Distinguished Collegium of Interspatial Physics, as well as new inventions and expanded rules for Mad Scientist characters. It's also a tie-in with the Deadlands: Doomtown card game. 2000The Great Weird North Maps and information for setting adventures in Canada 2002
Adventures Title Description Publication yearDevils Tower 1: The Road to Hell The first part of a high-level adventure set in Salt Lake City.1998Devils Tower 2: Heart o' DarknessThe second part of the Devil's Tower adventure1998Devils Tower 3: Fortress o' FearThe epic Devil's Tower adventure comes to its conclusion1998Canyon o' DoomAn adventure which sends the players in search of the City of Ghouls in the depths of the Grand Canyon.1999Bloody Ol' MuddyAn ancient evil awakes beneath the waters of the Mississippi1999Ghost Busters A top Agency operative, known only as the Ghost, is kidnapped from Gomorrah, and the posse track him down. 2000Rain o' TerrorA Mad Scientist's airship is stolen, along with a weapon of terrible power, and the posse must race against time to get it back.2000Dead PresidentsThe posse start by looking into suspicious activity in Gomorra and end up being involved in an enormous, nationwide conspiracy. 2000
Dime Novels Deadlands Dime Novels were works of short fiction, primarily starring undead gunslinger Ronan Lynch, which also included maps and statistics which gamemasters could use to incorporate elements from the story into their game. Title Product Number Description YearPerdition's DaughterPEG9000 (DN#1) Details Ronan's background and his battle against an evil cult. 1996Independence DayPEG9001 (DN#2)Ronan is hired by Wyatt Earp and Batt Masterton to keep the peace in Dodge City on the Fourth of July. 1996Night TrainPEG9002 (DN#3)Ronan finds himself aboard the legendarily haunted Night Train. Includes a scenario for Deadlands: The Great Rail Wars. 1997Under a Harrowed Moon pt. 1: Strange Bedfellows PEG9003 (DN#4)Ronan must ally with a pack of werewolves against a common foe in an official crossover with White Wolf's Werewolf: The Wild West setting1997Under a Harrowed Moon pt. 2: Savage Passage PEG9004 (DN#5) Ronan and his companions cross worlds from the Weird West to the Savage West along with their werewolf companions1998Under a Harrowed Moon pt. 3: Ground Zero PEG9005 (DN#6)The conclusion to the trilogy; both worlds hang in the balance as the heroes battle the evil Dr. Hellstromme. Includes a tie-in scenario for Deadlands: The Great Rail Wars.1998The Forbidden GodPEG9006 (DN#7) Ronan Lynch is crossing the Great Salt Flats of Utah when he stumbles across an ancient Spanish galleon miles from any ocean. 1998Adios, A-Mi-Go!PEG9007 (DN#8)Ronan finds himself face to face with the terrors of the Cthulhu mythos in an official crossover with Chaosium's Call of Cthulhu 1998SkinnersPEG9008 (DN#9) Ronan must battle a horror that wants to skin him alive on a haunted Mississippi riverboat. 1999Worms!PEG9009 (DN#10) Ronan finds himself in the town of Hilton Springs, Nevada, which is on brink of destruction by Mojave Rattlers, enormous underground sand worms.1999
Miscellaneous Title Product Number Description YearMarshal Law PEG1009 Package containing a GM screen, revised character sheets and two new adventures 1996Smith & Robards catalog [c.1877] PEG1004 Additional equipment and inventions 1997Rascals, Varmints & Critters PEG1006 Catalogue of monsters and antagonists 1998Twisted Tales PEG1007 Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets1998Hexarcana PEG1032 Additional rules for huckster characters as well as new spells 1999Marshal's Log PEG1022 Notebook for Marshal (GM) to keep adventure notes and NPC details 1999Rascals, Varmints & Critters II: The Book of Curses PEG1029 Catalogue of monsters and antagonists 2000The Black Circle: Unholy Alliance PEG1036 Information on a conspiracy amongst a number of Deadlands villains, including Black River, the Bayou Vermillion, and the Whateley family. It's also a tie-in with The Great Rail Wars miniatures rules and the Deadlands: Doomtown card game.2000
Accessories Title Product Number Description YearPoker Decks PEG2007 Package containing 2 54-card poker decks. The artwork uses Deadlands personalities for the Face Cards 1997Ghost Rock Dice PEG2016 Package containing a set of 6 black polyhedral dice with white numbering (d4, d6, d8, d10, d12, and d20) ?Poker Chips PEG2017 Package containing 70 plastic mini poker chips (40 white, 20 red and 10 blue) ?
Cardstock Cowboys Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs. Title Product Number Description Publication yearStarter PackPEG2701A basic set of standups matching the starting archetypes and common enemies of the main game 2000Horrors of the Weird WestPEG2702Standups of all monsters from both volumes of Rascals, Varmints & Critters 2000Infernal DevicesPEG2703Standups for a wide variety of mechanical constructions 2000
Fiction Title Description Publication yearA Fistful O' Dead GuysA collection of short stories set in the Deadlands setting1999For A Few Dead Guys MoreA second collection of short stories set in the Deadlands setting1999The Good, The Bad, and The DeadThe final collection of short stories set in the Deadlands setting1999
Deadlands: The Weird West d20
In 2001, Wizards of the Coast, produced a set of Deadlands rulebooks using their d20 system.
Title Description YearDeadlands: d20Core rulebook2001Horrors o' the Weird WestCatalogue of monsters and antagonists2001The Way of the BraveExpanded rules for playing Native American characters2001The Way of the DeadExpanded rules for playing undead characters2001The Way of the GunExpanded rules for playing gunslinger characters2001The Way of the HucksterExpanded rules for playing magical characters2001The Way of the New ScienceExpanded rules for playing Mad Scientist2001The Way of the RighteousExpanded rules for played blessed and holy characters2001
Deadlands Reloaded In 2006, Pinnacle Entertainment Group again began publishing Deadlands using their Savage Worlds rules, under the name Deadlands: Reloaded. It requires the original Savage Worlds rulebook to use. In 2012 they began publishing Savage Worlds rulebooks for the Hell on Earth setting as well.
Core Rulebooks Title Description Publication yearPlayer's GuideCore rulebook for players. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition"2006Marshal's HandbookCore rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition"2006Deadlands: The Weird WestSavage Worlds Adventure Edition Core rulebook revised for compatibility with SWADE. The timeline updates the in-game year to 1884 and the metaplot has been retconned to remove the Confederacy as a faction. 2021
Adventures Savage Worlds adventures come in two formats - Savage Tales, which are designed as standalone adventures, and Plot Point campaigns, which are looser in design and made up of a series of self-contained adventures which link together and build to a climax over time, with the intention that smaller events be woven throughout at the GM's discretion.