Skies of Arcadia is a 2000 role-playing video game developed by Overworks and published by Sega for the Dreamcast. Players control Vyse, a young air pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
Skies of Arcadia uses traditional Japanese role-playing game systems such as turn-based battles and experience points, but puts greater focus on exploration, with the player flying an airship in 3D space. The development team included staff who had contributed to the Panzer Dragoon, Phantasy Star, Sonic the Hedgehog and Sakura Wars series.
Skies of Arcadia received acclaim and is frequently regarded as one of the best Dreamcast games, although it underperformed commercially. A port for the GameCube, Skies of Arcadia Legends, was released in 2002. Skies of Arcadia has been named one of the greatest games by multiple publications. It was included in the 2010 book 1001 Video Games You Must Play Before You Die.
Gameplay Skies of Arcadia is a role-playing video game (RPG) with an emphasis on world exploration. Gameplay is similar to early 3D Final Fantasy and Dragon Quest games; the player engages enemies in turn-based battles to earn experience points, making their characters stronger. The overworld is divided into six regions, traversed by flying airships in 3D space; "Discoveries," hidden locations, reward the player with extra benefits. The world map starts out blank, and it is up to the player to chart the map through exploration. The player may also recruit characters they encounter in exploration, allowing them to be placed on the ship or base's staff, adding extra benefits to exploration or battle.
When docked on landmasses or warships, exploration occurs on foot. There, gameplay alternates between exploring cities and progressing through the dungeons. Cities are visited to buy equipment to make characters stronger, and interact with non-playable characters to progress the story. The dungeons exist in the format of a maze, with the player navigating the characters through it to obtain beneficial items in treasure chests while taking on enemies in random battles. Getting through the end of the maze generally culminates in a last boss battle to be won prior to exiting. The battle system involves managing "Spirit Points," "Magic Points," and a multi-colored "Moon Stone" system.
Plot
Setting The game takes place in the fictional world referred to as Arcadia, where six civilizations coexist on floating continents orbited by six moons of different colors. Thousands of years prior, the civilizations, one of which existed for each moon, developed technologically to the point where each created a Gigas, a colossal living weapon of mass destruction, controlled by a Moon Crystal. Using the Gigas, the civilizations warred with one another, threatening the extinction of humanity. The most advanced, the Silver Civilization, used their Gigas to summon the Rains of Destruction, which pulled meteors from the orbiting moons and crashed them down onto the planet's surface. The catastrophic destruction stopped the rampage of the Gigas, as well as nearly destroying the other five civilizations, thus ending the war. A seal was placed on the Silver Gigas to prevent it from being used again, and the Moon Crystals were hidden away, while each civilization worked on rebuilding itself.
Characters The player primarily controls Vyse, as part of a party of up to four characters. The other two main characters, Aika and Fina, are mandatory party members for most of the game. The final spot in the group is filled by one of three other playable characters—Drachma, Gilder and Enrique—dictated either by story events, or the player's choice. An additional twenty-two minor characters are recruitable to fill various roles on Vyse's airship, though they remain there, and do not follow Vyse's party.
Story Vyse and Aika are members of the Blue Rogues, a faction of Robin Hood-minded air pirates gathered together to resist the militant and tyrannical Valuan Empire. Led by Empress Teodora, the empire seeks the Moon Crystals to reawaken the Gigas and take over the world. Teodora directs the Valuan Armada, a fleet of warships led by admirals Galcian and Ramirez, to find them. Upon the Silver Civilization learning of this plan, they send Fina to find the Moon Crystals first. She is captured by the Armada, but saved by Vyse and Aika, who, with mutual enemies, agree to help her mission.
Hitching a ride with an old fisherman, Drachma, and his ship (the Little Jack, named for his son), the trio recover the Red Moon Crystal from a temple in the desert nation of Nasr and the Green Moon Crystal high above Ixa'taka, a continent of lush forests, while foiling Valuan operations. When Drachma's ship is damaged in a Valuan attack, Vyse is stranded on the small Crescent Island, where he uncovers letters and a map left behind by another pirate seeking treasure. Vyse is found by a fellow Blue Rogue, Gilder, who takes him aboard to search for his friends. Aika and Fina end up in the care of another Blue Rogue, Clara, who takes them to Nasr to help search for Vyse. Aika and Fina find out about the same treasure Vyse learned of, and the three reunite, but are captured by Ramirez and brought to the Valuans' prison fortress. By enlisting the Valuan prince Enrique, who has lost patience with his government's tyranny, and stealing a powerful Valuan warship, the Delphinus, the Blue Rogues escape. Vyse brings everyone back to Crescent Island, where he establishes a base of operations for his crew.
The party recovers the Blue Moon Crystal from the eastern Oriental land of Yafutoma and the Purple Moon Crystal from the southern glacial content of Glacia. After obtaining the Yellow Moon Crystal from the Valuan continent, they retrieve Fina's captured ship, which she needs to bring the Moon Crystals to the Silver Civilization in an immense shrine that orbits Arcadia. Ramirez's fleet assaults the Blue Rogues and he steals their Moon Crystals. Vyse, Aika, Fina and Gilder travel to the Great Silver Shrine in orbit to confer with the elders; they are followed by Galcian and Ramirez, who assassinate the leader of the Silvite elders and extract the final Moon Crystal from his body.
Galcian and Ramirez use the Moon Crystals to raise the lost Silver continent of Soltis and break the seal on the Silver Gigas. They use the Rains of Destruction to annihilate the Valuan capital, killing Empress Teodora and seizing control of the Valuan Armada in a bid to dominate the world. Vyse rallies a fleet of Blue Rogues, Yafutoman warships, and ships from other regions of the world to battle the Valuan Armada. The Delphinus crew disables the Hydra, Galcian's capital ship, and boards the ship and defeat Galcian, with assistance from Galcian's subordinate Belleza, who turns on him and kills them both.
Ramirez, who has retreated into Soltis, is enraged at Galcian's death, and prepares to use the Rains of Destruction to wipe out the Blue Rogues. He is stopped by the Silvites, who sacrifice their lives to take down the protective shield around Soltis. The party enters Soltis and battle Ramirez, who merges with the Silver Gigas, Zelos, allowing it to awaken. Returning to the Delphinus, Vyse and his crew do battle with Zelos and manage to defeat it. The party rushes to the outer deck, where a chunk of Zelos, merged with Ramirez and controlling him, slams onto the Delphinus deck. They battle, resulting in Ramirez's death and the defeat of the Valuan Armada. Prince Enrique marries Princess Moegi of Yafutoma and becomes emperor of Valua. With a promise of benevolent rule, he and his wife oversee the reconstruction of the Valuan capital. Vyse and Aika inaugurate Fina as a Blue Rogue, and the three sail into the sunset.
Development
Development began in 1999 under the code name Project Ares. The title was changed to Eternal Arcadia in 2000, retained for the Japanese release. The internal Sega development team, Overworks, consisted of development staff from Team Andromeda and the Phantasy Star teams. Producer Rieko Kodama had worked on Phantasy Star 1, 2 and 4, and the first two Sonic the Hedgehog games for the Sega Genesis, while scenario writer Shuntaro Tanaka had written the stories for the first two Sakura Wars RPGs. The soundtrack was composed by Tatsuyuki Maeda, who composed for Sonic 3 & Knuckles, and Yutaka Minobe. Expectations were high, as Team Andromeda's prior game, Panzer Dragoon Saga (1998), had received acclaim and the Dreamcast had few well-reviewed Japanese RPGs.
Development went smoothly, attributed to the increased power and easier architecture of the Dreamcast in comparison to the Sega Saturn. The team comprised around 20 people. They decided to make entering buildings in towns seamless, without loading, and to use an expressive anime art style to more clearly show facial expressions and emotions of characters, both of which they felt had been lacking from recent popular RPGs such as Final Fantasy VII and Final Fantasy VIII. Similarly, while the aforementioned games were focused on dark themes and complicated gameplay systems, Overworks strove to keep the game bright and cheerful, with simple gameplay mechanics that focused on exploring a large game world. The game was released across two of Sega's proprietary GD-ROM discs, to accommodate its size.
Development began for the Sega Saturn, with battles on land and the tops of trains. After production moved to the Dreamcast, the motif of traveling the skies was set, inspired by the Age of Discovery. At the time, Japanese role-playing video games portrayed mostly darker worlds, but Overworks was more interested in creating an optimistic protagonist who explored the world. They took care to portray Aika and Fina, Vyse's female friends, on equal footing with him, rather than being saved by him. The historical architecture and ancient civilizations are attributed to team member Shuntaro Tanaka, who majored in history at university and conceptualized the world and scenario, inspiring the "discovery" aspect.
The Japanese Dreamcast release date was set for September 14, 2000, but delayed to October 5, 2000, so the team could create a paid "trial version" for concurrent release. The release was promoted in Japan with posters and television commercials. During launch month, and spanning eight months total, Skies of Arcadia was adapted as an official manga in every issue of Magazine Z, supervised by the development team. A soundtrack was released on CD on the day of the game's release.
Localization Eternal Arcadia was renamed Skies of Arcadia for its Western releases, which Sega felt better expressed the premise and story to Western audiences. It was localized by Chris Lucich and Klayton Vorlick. The two were given the freedom to change the content, though Sega of Japan held the right to veto their changes. While it follows the general plotline, much of the dialogue was entirely rewritten. The two did a rough translation of the entire game from Japanese to English, and then deleted the Japanese from their records, choosing to write the subsequent and final drafts without referencing the original text. Vorlick completely rewrote the dialogue for Enrique, Vigoro and Fina, while Lucich rewrote Gilder and Aika, and the two co-wrote for Vyse. Speech patterns expected to be annoying to Western audiences, such as the repetitive nature of Fina saying , were removed, while more interesting speech patterns, quirks and jokes were given to other characters. The two were influenced by the work of Joss Whedon, adding dry, sarcastic responses that had been more straightforward in the original. Many side characters and weapons were renamed after members of the localization and quality assurance team.