Mage: The Ascension is a tabletop role-playing game in the World of Darkness series, where players take the roles of mages. It was originally released by White Wolf Publishing in 1993, and released in new editions in 1995 (second edition), 2000 (Revised Edition), and 2015 (20th Anniversary Edition), which update the game rules. These have been supported with supplementary game books, expanding the game mechanics and setting.

The books from the game's original run in 1993–2004 were published by White Wolf Publishing, sometimes under their imprint Black Dog Game Factory for books considered more adult. Onyx Path Publishing, a company formed by ex–White Wolf Publishing staff, released five further supplements for the Revised Edition in 2012–2013, and are the publisher of the 20th Anniversary Edition books.

The supplements include the Tradition Book and Technocracy series, both covering groups of mages; guides to the game; and various other books. Adventure modules have been released, but only rarely, as White Wolf Publishing has preferred to let storytellers construct their own adventures, an uncommon choice in tabletop role-playing games that they could afford due to the World of Darkness series' success and longevity. Mage: The Ascension was one of their three highest selling game lines, along with Vampire: The Masquerade and Werewolf: The Apocalypse, and also performed well commercially for Onyx Path Publishing.

Books First edition (1993–1995) + Game books for Mage: The Ascension first edition Title Original release ISBN Publisher Notes Mage: The Ascension White Wolf Publishing Core rulebook for the game's first edition White Wolf Publishing Adventure module featuring a neo-Nazi antagonist. Bundled with storyteller screen. White Wolf Publishing Sourcebook for mages' home bases and headquarters Loom of Fate Adventure module set in San Francisco. Follow-up to story in the first edition's rulebook. Digital Web February–April 1994 White Wolf Publishing Sourcebook for the Web, a digital realm accessed by mages Technocracy: Progenitors White Wolf Publishing Sourcebook for the Technocracy convention the Progenitors White Wolf Publishing Guide to the game for players Tradition Book: Virtual Adepts White Wolf Publishing Sourcebook for the mage tradition the Virtual Adepts Technocracy: Iteration X August–October 1994 White Wolf Publishing Sourcebook for the Technocracy convention Iteration X Tradition Book: Verbena Sourcebook for the mage tradition the Verbena Tradition Book: Sons of Ether October–December 1994 White Wolf Publishing Sourcebook for the mage tradition the Sons of Ether Sourcebook for alien forces including the Nephandi, the Marauders, and the Umbrood Ascension's Right Hand White Wolf Publishing Sourcebook for partnerships between mages and normal humans Technocracy: N.W.O. Sourcebook for the Technocracy convention the New World Order Halls of the Arcanum White Wolf Publishing Sourcebook for the secret society Arcanum Tradition Book: Akashic Brotherhood June–August 1995 White Wolf Publishing Sourcebook for the mage tradition the Akashic Brotherhood

Second edition (1995–1999) + Game books for Mage: The Ascension second edition Title Original release ISBN Publisher Notes Mage: The Ascension White Wolf Publishing Core rulebook for the game's second edition Destiny's Price White Wolf Publishing Sourcebook for outcasts. Published under the Black Dog Game Factory imprint. Technocracy: Void Engineers White Wolf Publishing Sourcebook for the Technocracy convention the Void Engineers Tradition Book: Celestial Chorus White Wolf Publishing Sourcebook for the mage tradition the Celestial Chorus Tradition Book: Cult of Ecstasy White Wolf Publishing Sourcebook for the mage tradition the Cult of Ecstasy Horizon: Stronghold of Hope Mid–July 1996 White Wolf Publishing Sourcebook for Horizon, the tradition mages' capital September–October 1996 White Wolf Publishing Sourcebook for independent groups of mages Beyond the Barriers: The Book of Worlds Q4 1996 White Wolf Publishing Sourcebook for otherworldly realms Hidden Lore White Wolf Publishing Sourcebook for Seattle, covering characters and magic spells. Bundled with storyteller screen. Tradition Book: Dreamspeakers January–February 1997 White Wolf Publishing Sourcebook for the mage tradition the Dreamspeakers May–June 1997 White Wolf Publishing Guide for storytellers Tradition Book: Euthanatos White Wolf Publishing Sourcebook for the mage tradition the Euthanatos Tradition Book: Order of Hermes White Wolf Publishing Sourcebook for the mage tradition the Order of Hermes Technocracy: Syndicate White Wolf Publishing Sourcebook for the Technocracy convention the Syndicate Technomancer's Toybox White Wolf Publishing Sourcebook for technomagical devices Digital Web 2.0 White Wolf Publishing Sourcebook for the Web, a digital realm accessed by mages. Second edition of Digital Web. White Wolf Publishing Sourcebook for outcasts. Follow-up to Destiny's Price. August–October 1999 White Wolf Publishing Sourcebook for shamanism Guide to the Technocracy White Wolf Publishing Sourcebook for the Technocracy and guide to using them in campaigns Initiates of the Art White Wolf Publishing Sourcebook for new mages with weak magical abilities Masters of the Art White Wolf Publishing Sourcebook for archmages with great magical abilities. Follow-up to Initiates of the Art. Tales of Magick: Dark Adventure White Wolf Publishing Guide for storytellers on creating campaigns based on adventure and action

Revised Edition (2000–2004 and 2012–2013) + Game books for Mage: The Ascension Revised Edition Title Original release ISBN Publisher Notes Mage: The Ascension Revised Edition White Wolf Publishing Core rulebook for the game's Revised Edition Storytellers Companion White Wolf Publishing Sourcebook for the history of the Ascension War, secret societies, spirits, and magical items. Bundled with storyteller screen. White Wolf Publishing Sourcebook for the aftermath of the Ascension War Dead Magic White Wolf Publishing Sourcebook for magic of ancient cultures. Published under the Black Dog Game Factory imprint. Blood Treachery White Wolf Publishing Sourcebook for the feud between the Order of Hermes and the vampire clan Tremere. Crossover with Vampire: The Masquerade. Dragons of the East White Wolf Publishing Sourcebook for mages in East Asia Sorcerer Revised Edition White Wolf Publishing Sourcebook for sorcerers. Second edition of World of Darkness: Sorcerer, which was released for the World of Darkness series in general. Tradition Book: Akashic Brotherhood January–April 2001 White Wolf Publishing Sourcebook for the mage tradition the Akashic Brotherhood. Second edition. Lost Paths: Ahl-i-Batin and Taftâni January–May 2001 White Wolf Publishing Sourcebook for mages in the Middle East Tradition Book: Celestial Chorus White Wolf Publishing Sourcebook for the mage tradition the Celestial Chorus. Second edition. White Wolf Publishing Sourcebook for alien forces including the Nephandi, the Marauders, and the Umbrood. Second edition. Tradition Book: Cult of Ecstasy White Wolf Publishing Sourcebook for the mage tradition the Cult of Ecstasy. Second edition. Guide to the Traditions White Wolf Publishing Sourcebook for the mage traditions as a whole, and their failings Convention Book: Iteration X White Wolf Publishing Sourcebook for the Technocracy convention Iteration X. Second edition of Technocracy: Iteration X. Tradition Book: Dreamspeakers White Wolf Publishing Sourcebook for the mage tradition the Dreamspeakers. Second edition. Tradition Book: Euthanatos White Wolf Publishing Sourcebook for the mage tradition the Euthanatos. Second edition. Tradition Book: Hollow Ones White Wolf Publishing Sourcebook for the Hollow Ones, a group of mages loosely associated with the traditions Mage Storytellers Handbook White Wolf Publishing Guide for storytellers on leading games Manifesto: Transmissions From the Rogue Council White Wolf Publishing Sourcebook for the Rogue Council, a group of mages opposing the Technocracy White Wolf Publishing Sourcebook for Las Vegas Dead Magic II: Secrets and Survivors White Wolf Publishing Sourcebook for ancient magic White Wolf Publishing Sourcebook for otherworldly realms. Follow-up to Beyond the Barriers: The Book of Worlds. Tradition Book: Order of Hermes White Wolf Publishing Sourcebook for the mage tradition the Order of Hermes. Second edition. Forged by Dragon's Fire White Wolf Publishing Sourcebook for magical items Tradition Book: Sons of Ether White Wolf Publishing Sourcebook for the mage tradition the Sons of Ether. Second edition. The Red Sign White Wolf Publishing Sourcebook for campaigns involving mages and vampires. Crossover with Vampire: The Masquerade. Part of the Time of Judgment series. Tradition Book: Verbena White Wolf Publishing Sourcebook for the mage tradition the Verbena. Second edition. Tradition Book: Virtual Adepts White Wolf Publishing Sourcebook for the mage tradition the Virtual Adepts. Second edition. Ascension White Wolf Publishing Collection of adventures about ascension. Part of the Time of Judgment series, and an ending to Mage: The Ascension. Convention Book: N.W.O. Onyx Path Publishing Sourcebook for the Technocracy convention the New World Order. Second edition of Technocracy: N.W.O. Convention Book: Progenitors Onyx Path Publishing Sourcebook for the Technocracy convention the Progenitors. Second edition of Technocracy: Progenitors. Mage Translation Guide Onyx Path Publishing Guide for porting elements between Mage: The Ascension and Mage: The Awakening Convention Book: Syndicate Onyx Path Publishing Sourcebook for the Technocracy convention the Syndicate. Second edition of Technocracy: Syndicate. Convention Book: Void Engineers Onyx Path Publishing Sourcebook for the technocracy convention the Void Engineers. Second edition of Technocracy: Void Engineers.

20th Anniversary Edition (2014–present)