(subtitle read as "Three-Five-Eight Days over Two") is a 2009 action role-playing game developed by h.a.n.d. and published by Square Enix in collaboration with Disney Interactive Studios for the Nintendo DS. It is the fifth installment in the Kingdom Hearts series, and takes place near the end of the first game in parallel to Kingdom Hearts: Chain of Memories, leading directly into the events of Kingdom Hearts II. The game was released worldwide in 2009. The story is told from the perspective of Roxas, and follows his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who befriends them.

Kingdom Hearts 358/2 Days was directed by Tetsuya Nomura and Tomohiro Hasegawa. Nomura decided to develop a game for the Nintendo DS, and once a system had been chosen, decided upon Roxas as the protagonist. The development team wanted to use gameplay similar to previous Kingdom Hearts games, but could not due to the DS's insufficient number of buttons. Kingdom Hearts 358/2 Days received generally positive reception, with praise for the gameplay and graphics but criticism for its storyline and controls. A soundtrack, various light novels, and a manga series based on the game were released in Japan.

The game was dedicated to Wayne Allwine, the longtime English voice of Mickey Mouse, who died on May 18, 2009, twelve days before the game's release in Japan. 358/2 Days was the final game to feature Allwine's performance as Mickey, though his performance was archived and reused in remastered ports of older games released after his death.

Gameplay

Like other games in the series, 358/2 Days combines elements of an action role-playing game with that of hack and slash. To accomplish this, the game makes minimal use of the system's touch screen functionality, and it is possible to play and complete the game without using it. The game includes both single player and multiplayer modes of play. In the single player mode, the player controls Roxas, who is accompanied by other Organization XIII members on daily missions to Disney worlds from previous games. The two modes are linked in that character growth is shared between them.

358/2 Days features a new gameplay mechanic known as the panel system, which involves the customization of the character's levels, items, equipment, and abilities. For example, certain magic spells cannot be used if their corresponding panels are not equipped, but can be used consecutively if multiple are attached. Some panels also occupy multiple slots, but can be combined with other panels to form new or stronger abilities.

Limit Breaks, which were also featured in Square's Final Fantasy series, can be activated during a battle once the character's health drops below a certain level, indicated by a yellow health bar. Each character has their own unique abilities during Limit Breaks, which allow a temporary boost to their normal abilities, whether it be increasing attack strength or allowing multiple enemies to be attacked at once. The second stage of a Limit Break, known as Final Limit, is normally a different or powered-up version of the first. It begins at the point where the white line, starting at the high end of the yellow portion of the HP bar, meets top dead center.

Multiplayer 358/2 Days is the first Kingdom Hearts game to feature cooperative multiplayer, which is separate from single player and is mission-based, including cooperative and competitive player battles. Up to four players can play as one of the fourteen members of Organization XIII, with each one having different weapons, skills, and stats. Sora, Donald Duck, Goofy, Mickey Mouse, and Riku are featured as secret characters and are unlockable by playing through the main story. 358/2 Days multiplayer also features a chat system for communication between players, but differs from PictoChat in that everyone can draw on the same screen. To prevent players from missing out on multiplayer content, the games were developed so that the missions could be completed without connecting with other players, instead utilizing AI-controlled partners.

Plot

Setting

Kingdom Hearts 358/2 Days takes place concurrently with the events of the original game and Chain of Memories. Like other games in the series, the player progresses through a collection of various worlds, based on various locales from the Disney animated features canon: Agrabah from Aladdin; the Beast's Castle from Beauty and the Beast; Olympus Coliseum from Hercules; Halloween Town from The Nightmare Before Christmas; Wonderland from Alice in Wonderland; and Never Land from Peter Pan, which features a string of islands rather than Captain Hook's pirate ship and Big Ben, which were featured in the first game. The game also features several worlds created specifically for the series by Square Enix. The most prominent world is The World That Never Was, which first appeared in the secret ending of Kingdom Hearts and serves as the game's main hub; as well as Twilight Town, a frequently-explored locale. Castle Oblivion and Destiny Islands also appear in cutscenes.

Characters

The game revolves around Roxas, who was first featured at the beginning of Kingdom Hearts II. Roxas is the Nobody of Sora, the series' protagonist, and was born when Sora's body vanished as he briefly lost his heart and became a Heartless. Like Sora, Roxas has the power to wield the Keyblade, a weapon used to battle darkness. At the start of the game, Roxas joins Organization XIII, a group of powerful Nobodies who serve as the antagonists of Kingdom Hearts: Chain of Memories and Kingdom Hearts II. The other members of Organization XIII play a prominent role, particularly Axel, Roxas's best friend who debuted in Chain of Memories. The game also introduces a new member: Xion, a girl resembling Kairi who, like Roxas, can wield the Keyblade.

Other characters include Naminé, a girl with the power to manipulate memories; DiZ, an enigmatic man wrapped in bandages; Riku, Sora's best friend; and King Mickey, Riku's ally and the ruler of Disney Castle. Sora is featured prominently in the plot, along with his allies Donald Duck and Goofy, though they appear infrequently in several flashbacks and memory-induced scenarios. Also appearing are Pete, a persistent villain who first appears in Kingdom Hearts II, and Hayner, Pence, and Olette, a trio of friends living in Twilight Town who also appeared in Kingdom Hearts II. As with other games in the series, each Disney world features several characters who appear in the films their worlds are based on; on the other hand, no Final Fantasy characters are featured aside from a Moogle managing a shop for the Organization.

Story The newly born Roxas is discovered in Twilight Town by Xemnas, the leader of Organization XIII, who recruits him as their thirteenth member. Unlike other Nobodies, Roxas lacks memories of his original self, Sora, and develops his own personality over time. Under the tutelage of Axel, whom he befriends, Roxas is sent on daily missions to other worlds to destroy Heartless and release stolen hearts with his Keyblade, which furthers the Organization's goal of creating Kingdom Hearts and becoming complete beings. After Axel and several other members are reassigned to Castle Oblivion, Roxas partners with Xion, a fourteenth member who was inducted shortly after him. Roxas and Xion bond over their similarities, including Xion's ability to wield a Keyblade and inability to recall her human life. Some time later, Roxas falls into a coma caused by the alteration of Sora's memories, and does not revive until several weeks later, when Axel returns from Castle Oblivion as the group's only survivor.

Over time, Xion befriends Roxas and Axel, who routinely eat sea-salt ice cream together after missions at the Twilight Town clock tower. Xion soon falls into a coma after failing to eliminate Riku; like Roxas, she has visions of Sora after waking. In time, Xion questions her own existence and distances herself from Roxas and Axel to learn more about herself. She eventually discovers that she is a Replica—an artificial human—created from Sora's memories to duplicate Roxas's powers as a fail-safe, and that she has been inadvertently absorbing Sora's memories, preventing them from being completely restored. Xion is torn between staying with her friends and merging with Sora as per Riku's advice, but chooses to return to Sora after she begins siphoning Roxas' strength. Axel allows Xion to escape, but loses Roxas' trust. Upon learning Xion's identity from Xemnas, Roxas begins to question his own identity and defects from the Organization in search of answers, leaving Axel dejected.

Axel is forced to recapture Xion for Xemnas, who alters her to perform her intended purpose of absorbing Roxas and becoming a perfect copy of Sora. Xion attacks Roxas at Twilight Town, but Roxas defeats her, which returns the memories comprising her existence to return to Sora, causing all memory of her to vanish along with her. As per Xion's last request, Roxas returns to the World That Never Was to stop Xemnas' plan, but is confronted by Riku, sent by DiZ to capture him for Sora's restoration. When Roxas overpowers him, Riku releases the darkness suppressed within his own heart, giving him the power to subdue Roxas, but also giving him the physical form of Xehanort's Heartless, Ansem, who resides in his heart. DiZ inserts Roxas into a virtual simulation of Twilight Town without any of his memories of the Organization so that he may eventually merge with Sora.

Development 358/2 Days was developed by h.a.n.d., with Square Enix employees overseeing the process. The game was directed by Tetsuya Nomura and co-directed by Tomohiro Hasegawa. In 2007, Nomura mentioned he wanted to do a spin-off Kingdom Hearts game on a mobile platform and wanted the game to play slightly different from the other titles already in the series. 358/2 Days was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts Coded at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater. New trailers were shown and a playable demo was available at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008. Both single player and multiplayer demos were featured. Xion was also shown in the new trailer and in the multiplayer demo.

The Nintendo DS was chosen as the system before design work on the game had begun. Roxas was chosen as the game's protagonist as the staff thought that having a main character besides Sora would help to introduce gamers to the series' first Nintendo DS title. The staff thought that Roxas' role as a member of Organization XIII would be a suitable theme for the plot. This idea was furthered during the development of Kingdom Hearts II, where the staff wanted to focus on what influenced Roxas to leave the Organization, which resulted in the creation of Xion's character who was connected with Roxas' origins. The development team wanted to have gameplay similar to previous Kingdom Hearts titles, but stated the number of buttons on the Nintendo DS was a problem. Some of the DS's functions, like the stylus, are not used to retain the similar gameplay from previous titles. Roxas seeing Sora's memories is incorporated throughout the game and has different types of gameplay for each world. The game's logo uses warm colors as a reference to the sunset in Twilight Town. The meaning behind the title, "358/2 Days" was left unexplained by Nomura during the promotion of the game. Upon completion, the player discerns that it references the story of Xion and Roxas, and their 358 days as members of Organization XIII.