Tales of Innocence is an action role-playing game, developed and released for the Nintendo DS and PlayStation Vita. Innocence is the ninth main installment in the Tales series, developed by Alfa System and published by Bandai Namco Games. It was released in December 2007. A remake for the Vita developed by 7th Chord, Tales of Innocence R, was released in January 2012. Multiple elements are carried over from previous entries in the series, including the action-based Linear Motion Battle System. Innocence R includes both an updated battle system and additional story content. Both versions remain exclusive to Asia.

Both Innocence and Innocence R focus on Ruca, a merchant's son who encounters a fugitive named Illia. In rescuing her, he discovers he has inherited supernatural powers from his past life. He teams up with Illia and multiple others who have gained similar powers from past lives. The group become involved in the wars consuming the world, along with events pertaining to their past lives and the future of their world.

Innocence began production in 2006 at Alfa System as the next main entry in the Tales series. Developed parallel to Tales of the Tempest, the goal was to include all the series' main gameplay and narrative elements despite the limited medium. The character designs were done by Mutsumi Inomata, while the music was composed by series newcomer Kazuhiro Nakamura. Extensive voice acting was included using CRI Middleware's Kyuseishu Sound Streamer compression algorithm. After release, it was decided to remake Innocence for the Vita, using platform-specific gameplay functions, redone voice work and music, and new characters. Japanese singer-songwriter Kokia created the opening theme songs for both versions of Innocence. Both versions have been positively received in Japan, and Western opinions on the two versions of Innocence have been mostly positive.

Gameplay

As with previous entries in the Tales series, Tales of Innocence is an action role-playing game. The player navigates overworld and town environments, and enters a separate arena-like area during battle. The characters and environments are represented using full 3D graphics and models. Characters gain experience levels using experience points, gained by completing quests and fighting. Side-quests separate from the main narrative can be taken through guilds in various parts of the overworld. As the player completes side-quests, guilds level up with the character, providing extra materials and items. Guilds level up as players complete quests for them, and some of the game's dungeons are directly linked to guild quests. Guilds are also used to communicate with other players using the Nintendo DS' wireless function. Multiplayer allows two players to cooperate in battle. During navigation, extra plot-related or casual conversations with characters called Skits can be triggered by the player. Some character interactions used a choice-based "bonding" system, where a dialogue choice is offered while conversing with another character or during certain story scenes: choosing the right response increases the bond with a character, granting both items and special boons in battle.

As with previous games, Innocence uses a retouched version of the "Linear Motion Battle System" (LMBS), a battle system involving direct control of characters similar to a fighting game. The version used is called the "Dimension Stride LMBS". Full range of movement is available, and when enemies are launched into the air by attacks, characters can jump up after them and continue attacking. Three characters are controllable in battle, with one controlled by the player and two handled by the game's artificial intelligence (AI). There are standard attacks, and more powerful moves called Artes. The player can switch between characters instantly. By stringing attacks together into long combos or successfully defending against attacks, characters charge up their tension gauge. When fully charged, the selected character enters an "awakened" state, allowing their attacks to deal more damage. This state can be maintained as long as the player continues to successfully attack and defend without taking hits. If the right buttons are pressed during this period, the character teams up with the other two and unleashes powerful Artes. In addition to these standard and special attacks, each character can activate Mystic Artes, transforming into a form resembling their past selves to deal high amounts of damage. Defeated enemies drop items and currency that the player must collect before they fade or the battle ends. Whereas previous titles had set roles for characters in battle such as healing or ranged attacks, Innocence allows full customization of both the AI-controlled characters' rough roles and their detailed behavior. Materials gathered in exploration and battle can be fused with the weapons. Different fusions can both make the weapon stronger and grant special abilities, such as poisoning the enemy while striking it.

Innocence R uses altered and improved features and elements from the original, including character displays, the "awakened" character state, and the skit, title, grade and cooking systems. The dungeons are rebuilt, featuring new puzzle elements, switches and the need to push boulders to form pathways and unblock passages. An extra dungeon tied into the extra story content is also added. The game uses an altered battle system under the name "Direct Interface LMBS", which includes a fourth playable character. During battle, the characters can be directly commanded using the PlayStation Vita's touch screen. A second Mystic Arte is included for the old characters and two new ones introduced for the two extra characters. After each battle, characters earn Ability Points (AP). AP are used in each character's skill tree by purchasing abilities and stat boosts. Each character has their own unique skill trees. Another additional element is the "Rave Gauge": players can line up different artes in the battle menu, then unleash them all at once on an enemy during battle. An arena is also open to players, where cameo characters from previous Tales titles can be fought.

Plot The world of Innocence is divided between the "divine" world of Devaloka (divided between the regions of Sensus and Ratio) and the lower human world of Naraka. As Devaloka needed human souls to survive, the Sensus general Asura decided to use the Manifest, an artifact created by the ancient Primordial Giant, to merge Devaloka and Naraka. This plan was opposed by many, leading to war between Sensus and Ratio. Asura was aided by the Devalokans Inanna, Orifiel and Sakuya; his sentient sword Durandal; and his dragon companion Vrtra. Asura eventually won, defeating the Ratio general Hypnos in battle. Before he could use the Manifest, Inanna betrayed and stabbed him with Durandal. He kills her before he dies, leaving the unification of Devaloka and Naraka unfinished. Most of Devaloka's population is killed in the process, with the others eventually dying years later. In the present, Naraka is governed by the imperial capital of Regnum and the western country of Garam, who are in a state of war. Added to this is the emergence of "avatars", Devalokans reincarnated in human form who hold supernatural powers. They are hunted and inducted into Regnum's military and used for experimentation or as front line troops in the war.

The story begins when Ruca Milda, the reincarnation of Asura, encounters another avatar Illia Animi, an avatar of Inanna. She is being chased by agents of Regnum. Ruca decides to protect her, awakening his supernatural powers. The two are eventually captured and forced to become fighters on the front lines along with swordsman Spada Belforma, the reincarnation of Durandal. During their time as prisoners, Ruca develops a relationship with Chitose Cxarma, who is a reincarnation of Sakuya and retains her former self's deep love for Asura. Ruca, Illia and Spada eventually escape, briefly encountering the mercenary Ricardo Soldato, who is a reincarnation of Hypnos. The three are eventually joined by Ricardo, along with Ange Serena and Hermana Larmo, the respective reincarnations of Orifiel and Vrtra.

As they travel across the war-torn land, they are confronted by avatars in the service of multiple nations, and Arca - a cult made up of avatars led by a woman known as Mathias. Chitose joins Arca to further their cause of a utopia for avatars, and tries to persuade Ruca to join, causing a rift between them. The conflicts between the groups is further inflamed as more people regain their memories as warriors of Sensus or Ratio, sparking old conflicts. In their adventures, the group works to end the fighting and learn about their past lives. When the full truth is revealed, they decide to fulfill Asura's wishes and unite the two worlds. This brings them into conflict with Mathias, who is revealed to be the incarnation of Asura's wrath at being betrayed, and now wishes to destroy both Devaloka and Naraka. Chitose, consumed by Sakuya's love for Asura, helps Mathias in her task. The party confront Mathias and Chitose in Devaloka's ruined capital, where the Manifest is hidden. They defeat Mathias, and Chitose kills herself in a fit of despair. Ruca then proceeds to use the Manifest to merge Devaloka and Naraka, nullifying the avatars' powers and lessening the chance of future conflicts. The group then returns to their normal lives.

Innocence R mostly preserves the story of Innocence, while adding two further characters: a spearwoman named QQ Selezneva, and a spellcaster named Kongwai Tao. These two belong to different worlds, and enter the world of Innocence through the so-called "Triverse Gate". Kongwai came to "save" two souls (Chitose and the antagonist Hasta Ekstermi, a reincarnation of the demonic spear Gaebolg), while QQ is an archeologist who comes to investigate the world of Innocence. Each enters and leaves the world while leaving the main events mostly unaltered. While they appear to be on friendly terms, a second playthrough reveals that they are bitter enemies who have been playing a "friendship game" while in the world of Innocence. As they return to their world, they part ways, with QQ swearing to kill Kongwai the next time they meet.

Characters is a merchant's son living in the capital city of Regnum. A student with high school grades, he is naturally shy and often teased by his classmates. He is the reincarnation of the Devalokan , general of the Sensus army. is an honest and independent village girl who was forced to flee from the Regnum authorities after her powers awaken. She is accompanied by Coda, one of a race called "Myusu" who follows her in order to eat nice food. Illia is the reincarnation of , a former ally of Asura. is a swordsman from Regnam, a former noble who was rejected by his family. Spada is the reincarnation of Asura's sentient sword and companion . is a marksman and mercenary who is initially forced to fight Ruca, Illia and Spada. Raised in the middle of war, he is a professional type who takes his job seriously. He is the reincarnation of the Ratio general . is a priestess who takes in and cares for avatars, using her powers to heal the sick and wounded, earning the nickname of "saint". She acts as an older sister figure to Ruca. She is the reincarnation of , a strategist who defected from Ratio to Sensus. is a street urchin who looks after war orphans in Regnum's sewers. Despite her deprived upbringing, she holds a positive outlook on life. She is the reincarnation of , an ancient dragon who raised Asura. and are two characters introduced in Innocence R. Both traveled from other worlds. While Kongwai is a reserved spellcaster on a secretive mission, QQ is an outgoing, self-proclaimed archeologist fascinated by the technology of Innocences world.

Development