Arduin is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre.
Development history Arduin was one of the earliest challengers to TSR's Dungeons & Dragons. It began in the mid-1970s as a personal project Hargrave created to share with friends, but became so popular that he was inspired to publish the material.
Hargrave was one of several early RPG players from the San Francisco Bay area to also become a game designer, having started by creating variant rules for his weekly Dungeons & Dragons campaign. The setting of Arduin was heavily house-ruled and included hundreds of players and was situated in a neutral ground between nations that were once at war with each other. Greg Stafford of Chaosium played in the Arduin game run by Hargrave for a while around 1976, and he approached Hargrave to get the game system published as "The Arduin Grimoire". Chaosium listed the resulting book on its publication schedule for February 1977 to be its first role-playing game product, but the company instead rejected the incomplete manuscript that Hargrave submitted. Hargrave self-published The Arduin Grimoire in 1977 and two follow-up Grimoire books in 1978, and the three books became what was known as The Arduin Trilogy. They are, in order, The Arduin Grimoire (1977), Welcome to Skull Tower (1978), and The Runes Of Doom (1978).
The Arduin books attempted to add many interesting and notable features to the fantasy role playing milieu. In addition to new rules, the Arduin Trilogy contained unique new spells and character classes, new monsters, new treasures, maps, storylines, extensive demonography, and all sorts of charts and lists which detailed the Arduin "multiverse", many of which were new to role-playing gamers of the time.
Dave Hargrave appreciated the "brilliant idea" behind the original "Dungeons & Dragons", but was dissatisfied with the rules and playability of the game and decided to come up with his own design for fantasy role playing rules. "My Life and Role-Playing". Different Worlds #1 (1979) p. 28. Although the Arduin books did not explicitly claim to be a Dungeons & Dragons supplement, they were treated as such by most users. As follows, there was contention in the RPG world that the Arduin system lacked cohesion. It was only with the publication of the later book The Arduin Adventure (1981) that a true standalone system began to evolve, where other systems were not needed to adequately run a game. The Arduin Adventure was eventually written to replace use of the D&D core book. Material from all of these were subsequently used as the basis for The Compleat Arduin (1992), a standalone system.
Publication history The original Arduin suite of supplements, dungeon modules, and gaming aids were initially self-published (1977–78), but were then later produced by Grimoire Games. Dragon Tree Press produced four further Arduin supplements in the mid-1980s before the Arduin rights and properties were purchased by David Bukata and George De Rosa of Emperors Choice Games and Miniatures in 1998.
Grimoire Games Grimoire Games was a publishing company run by Jim Mathis. Active from 1978 to mid 1981, Grimoire Games's primary focus was the early Arduin series of RPG supplements, written by Hargrave. The Arduin Trilogy is the most famous of the Hargrave supplements.
Hargrave sold Arduin in 1978 to one of his players, Jim Mathis, who started Grimoire Games out of a UC campus apartment in Berkely to publish Arduin material by Hargrave beginning with a series of four adventure modules and two boxed sets. By the time The Arduin Adventure was published in 1981, the company was experiencing increasing financial challenges, and in 1984 its last publication for many years was 100 copies of the Arduin: A Primer booklet of revised rules; Mathis moved to San Diego and continued to sell products from the company for a few years. Hargrave continued to publish Arduin material through Dragon Tree Press until he died in 1988, at which point the rights to Arduin returned to Mathis and Grimoire Games.
Mathis worked with Mark Schynert to complete the last unfinished Arduin manuscript by Hargrave, and Grimoire Games eventually published it as The Compleat Arduin in 1993 with financial assistance from a games distributor; however the large work was expensive and outdated and only sold less than half of its print run, and the distributor took a loss, and it became the last publication by Grimoire Games.
Partial bibliography
Books The Arduin Grimoire (Arduin Grimoire Vol. I), 1977. There are four different editions(printings) of this volume. These editions(printings) differ via internal verbiage, cover and back cover artwork and some internal artwork (p. 79, among others). The first edition (printing) of volume one features cover art by Erol Otus and references to Dungeons & Dragons. The second edition (printing) of volume one features cover art by Erol Otus and the references to Dungeons & Dragons have been whited out and typed over. The third edition(printing) has the cover picture of multiple characters fighting and on the back cover the female character is topless and is the David Hargrave character known as Shardra the Castrator that appears topless in the drawing on page 1 of Vol III The Runes of Doom, the page following the Table of Contents. The fourth edition (printing) and later printings, which comprise the vast majority of copies of Vol 1, are identical to the third edition (printing) except that the topless woman on the back cover has a halter top (editorial swimwear) added to cover her up. Welcome to Skull Tower (Arduin Grimoire Vol. II), 1978. The Runes of Doom (Arduin Grimoire Vol. III), 1978. The first printings of the first three books were self-published by Dave Hargrave. The Arduin Trilogy is a box set containing the first three Arduin Grimoires and published by Grimoire Games in 1981. The Arduin Adventure, 1981. Arduin introductory boxed set. Contained the Arduin Adventure book (which was also available separately), a few sheets of magic items, three character sheets, and two 20-sided die. The 'Arduin Adventure' book also contains a basic adventure, 'The Forgotten Tower'. Revised Arduin: A Primer, 1984. A short (11 page) booklet outlining the "battle factor" system featured in Compleat Arduin. The Lost Grimoire (Arduin Grimoire Vol. IV), 1984 Dark Dreams (Arduin Grimoire Vol. V), 1985 The House of the Rising Sun (Arduin Grimoire Vol. VI), 1986 Shadow Lands (Arduin Grimoire Vol. VII), 1987 Winds of Chance (Arduin Grimoire Vol. VIII), 1988 (published posthumously) Compleat Arduin, Book One: The Rules, 1992 Compleat Arduin, Book Two: Resources, 1992 End War (Arduin Grimoire Vol. IX), 2002 (published posthumously) Arduin Artifacts & Monster card set (64 Artifact cards) (As specifically found in the first four Arduin dungeons: (Caliban, The Howling Tower, The Citadel of Thunder and Death Heart)), 2023 Arduin Map Index An index of locations in the Country of Arduin an its border areas. 1337 entries; works with the original Arduin country map that was released in 2000, the 2024 Arduin country map, or as a stand alone list, 2024
Cardstock items Monsters from Arduin (24 monster cards) (First and second printings with different images exist.) Magic Weapons from Arduin (24 weapon cards) (First and second printings with different images exist.) Magic Artifacts from Arduin (24 Artifact cards) (First and second printings with different images exist.) Arduin Treasure Pak (a combination of the three items above). Arduin Character Pack (illustrated character sheets; listed elsewhere as Arduin Character Sheets Combined Pack) This is a set of 24 character sheets for different Arduin races/character classes. Each sheet has a unique illustration. Arduin Artifacts & Monster card set (64 Artifact cards) (As specifically found in the first four Arduin dungeons:(Caliban, The Howling Tower, The Citadel of Thunder and Death Heart))
Dungeon modules Arduin Dungeon No. 1: Caliban (1979, high level adventure) Arduin Dungeon No. 2: The Howling Tower (1979, low-level adventure) Arduin Dungeon No. 3: The Citadel of Thunder (1979, mid-level adventure) Arduin Dungeon No. 4: Death Heart (1980, high-level wilderness and dungeon adventures)
Later releases The Map of Arduin: A 2' × 3' four color poster-sized map of the Country of Arduin printed on parchment complete with legend and scale. World Book of Khaas: The Legendary Lands of Arduin; A world guide to the country of Arduin and the world and continent upon which it rests. 865 pages of world/campaign material. Unique for size and the absence of any game mechanics. Swords and Dragons: Fantasy Card Game; Fantasy themed card game from the world of Arduin. Vaults of the Weaver: A compilation of the 4 Arduin Dungeons along with Hive Home (the only example of a Phraint Hive ever completed by their creator David A. Hargrave) and the 13 part Heart of Darkness campaign, both never before published. Vaults was compiled and co-authored by his friend Paul Mosher.Emperors Choice Games and Miniatures The Black Grimoire: All of Dave Hargrave's published spells. Arduin Artifacts & Monster card set: (64 Artifact cards) (As specifically found in the first four Arduin dungeons:(Caliban, The Howling Tower, The Citadel of Thunder and Death Heart)) 2024 Map of Arduin: A 30.5” × 39.5” full color large poster-sized map of the Country of Arduin and its borders, printed on white parchment paper to give it an old age feel and look. It is a true map of discovery with approximately 1300 named locations on it. 2024 Map of KHAORA, the 3rd Continent: A 30.5” × 39.5” full color large poster-sized map of the Continent hand painted by William Watt with over 70 Countries being depicted and much more to even include the flags of each nation. It is printed on white parchment paper to give it an old age feel and look. 2024 Map of KHAORA, the 3rd Continent: A smaller version of the 30.5” × 39.5” full color regular poster-sized map of the Continent hand painted by William Watt with over 70 Countries being depicted and much more to even include the flags of each nation. It is printed on white parchment paper to give it an old age feel and look. 2024 Map of Chorynth: An approximately 18” x 22” full color large poster-sized map of the Island Country of Chorynth. It is printed on white parchment paper to give it an old age feel and look. This map has been updated with information discovered on the continent map from where it is located.
One-of-a-kind Arduin items Hargrave's death in 1988 left many Arduin items press-ready but unpublished and/or incomplete. A few items he created on a whim for those he especially liked or was close to. Among these are the following:
The Book of the Shining Land Created December/January, 1980-81. Dedication and signature inside front cover. This is a complete campaign area, designed as a generic adventure campaign suitable for insertion into any RPG, written by David for his longtime friend, writer Paul Mosher. The Book of the Shining Land comprises 118 handwritten pages of 10 × 7 quad ruled paper in a composition style notebook. It includes a Master Map of the area (approximately 100 miles square) and 59 "keyed" adventure area maps all cross-referenced off of the Master Map.
The Book of Dreams of Lost Sardath