In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending order or descending order. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.

Formally, the output of any sorting algorithm must satisfy two conditions: The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). The output is a permutation (a reordering, yet retaining all of the original elements) of the input.

Although some algorithms are designed for sequential access, the highest-performing algorithms assume data is stored in a data structure which allows random access.

History and concepts From the beginning of computing, the sorting problem has attracted a great deal of research, perhaps due to the complexity of solving it efficiently despite its simple, familiar statement. Among the authors of early sorting algorithms around 1951 was Betty Holberton, who worked on ENIAC and UNIVAC. Bubble sort was analyzed as early as 1956. Asymptotically optimal algorithms have been known since the mid-20th century new algorithms are still being invented, with the widely used Timsort dating to 2002, and the library sort being first published in 2006.

Comparison sorting algorithms have a fundamental requirement of comparisons. Algorithms not based on comparisons, such as counting sort, can have better performance.

Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for the problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation, divide-and-conquer algorithms, data structures such as heaps and binary trees, randomized algorithms, best, worst and average case analysis, time–space tradeoffs, and upper and lower bounds.

Sorting small arrays optimally (in the fewest comparisons and swaps) or fast (i.e. taking into account machine-specific details) is still an open research problem, with solutions only known for very small arrays (fewer than 20 elements). Similarly optimal (by various definitions) sorting on a parallel machine is an open research topic.

Classification Sorting algorithms can be classified by: Computational complexity Best, worst and average case behavior in terms of the size of the list. For typical serial sorting algorithms, good behavior is O(n log n), with parallel sort in O(log2 n), and bad behavior is O(n2). Ideal behavior for a serial sort is O(n), but this is not possible in the average case. Optimal parallel sorting is O(log n). Swaps for "in-place" algorithms. Memory usage (and use of other computer resources). In particular, some sorting algorithms are "in-place". Strictly, an in-place sort needs only O(1) memory beyond the items being sorted; sometimes O(log n) additional memory is considered "in-place". Recursion: Some algorithms are either typically recursive or typically non-recursive, while others may typically be both (e.g., merge sort). Stability: stable sorting algorithms maintain the relative order of records with equal keys (i.e., values). Whether or not they are a comparison sort. A comparison sort examines the data only by comparing two elements with a comparison operator. General method: insertion, exchange, selection, merging, etc. Exchange sorts include bubble sort and quicksort. Selection sorts include cycle sort and heapsort. Whether the algorithm is serial or parallel. The remainder of this discussion almost exclusively concentrates on serial algorithms and assumes serial operation. Adaptability: Whether or not the presortedness of the input affects the running time. Algorithms that take this into account are known to be adaptive. Online: An algorithm such as Insertion Sort that is online can sort a constant stream of input.

Stability

Stable sorting algorithms sort equal elements in the same order that they appear in the input. For example, in the card sorting example to the right, the cards are being sorted by their rank, and their suit is being ignored. This allows the possibility of multiple different correctly sorted versions of the original list. Stable sorting algorithms choose one of these, according to the following rule: if two items compare as equal (like the two 5 cards), then their relative order will be preserved, i.e. if one comes before the other in the input, it will come before the other in the output.

Stability is important to preserve order over multiple sorts on the same data set. For example, say that student records consisting of name and class section are sorted dynamically, first by name, then by class section. If a stable sorting algorithm is used in both cases, the sort-by-class-section operation will not change the name order; with an unstable sort, it could be that sorting by section shuffles the name order, resulting in a nonalphabetical list of students.

More formally, the data being sorted can be represented as a record or tuple of values, and the part of the data that is used for sorting is called the key. In the card example, cards are represented as a record (rank, suit), and the key is the rank. A sorting algorithm is stable if whenever there are two records R and S with the same key, and R appears before S in the original list, then R will always appear before S in the sorted list.

When equal elements are indistinguishable, such as with integers, or more generally, any data where the entire element is the key, stability is not an issue. Stability is also not an issue if all keys are different.

Unstable sorting algorithms can be specially implemented to be stable. One way of doing this is to artificially extend the key comparison so that comparisons between two objects with otherwise equal keys are decided using the order of the entries in the original input list as a tie-breaker. Remembering this order, however, may require additional time and space.

One application for stable sorting algorithms is sorting a list using a primary and secondary key. For example, suppose we wish to sort a hand of cards such that the suits are in the order clubs (♣), diamonds (♦), hearts (♥), spades (♠), and within each suit, the cards are sorted by rank. This can be done by first sorting the cards by rank (using any sort), and then doing a stable sort by suit:

Within each suit, the stable sort preserves the ordering by rank that was already done. This idea can be extended to any number of keys and is utilised by radix sort. The same effect can be achieved with an unstable sort by using a lexicographic key comparison, which, e.g., compares first by suit, and then compares by rank if the suits are the same.

Comparison of algorithms This analysis assumes that the length of each key is constant and that all comparisons, swaps and other operations can proceed in constant time.

Legend: is the number of records to be sorted. Comparison column has the following ranking classifications: "Best", "Average" and "Worst" if the time complexity is given for each case. "Memory" denotes the amount of additional storage required by the algorithm. The run times and the memory requirements listed are inside big O notation, hence the base of the logarithms does not matter. The notation means .

Comparison sorts Below is a table of comparison sorts. Mathematical analysis demonstrates a comparison sort cannot perform better than on average.

+ Comparison sorts Name Best Average Worst Memory Stable In-place Method Other notes Heapsort No Yes Selection An optimized version of selection sort. Performs selection sort by constructing and maintaining a max heap to find the maximum in time. Introsort No Yes Partitioning & Selection Used in several STL implementations. Performs a combination of Quicksort, Heapsort, and Insertion sort. Merge sort Yes No Merging Highly parallelizable (up to using the Three Hungarians' Algorithm). In-Place Merge Sort Yes Yes Merging Variation of Mergesort which uses an in-place stable merge algorithm, such as rotate merge or symmerge. Tournament sort Yes No Selection An optimization of Selection Sort, which uses a tournament tree to select the min/max. Tree sort Yes No Insertion When using a self-balancing binary search tree. Block sort Yes Yes Insertion & Merging Combine a block-based in-place merge algorithm with a bottom-up merge sort. Smoothsort No Yes Selection Adaptive variant of heapsort based on the Leonardo sequence instead of a binary heap. Timsort Yes No Insertion & Merging Makes comparisons when the data is already sorted or reverse sorted. Patience sorting No No Insertion & Selection Finds all the longest increasing subsequences in . Cubesort Yes No Insertion Makes comparisons when the data is already sorted or reverse sorted. Quicksort No Yes Partitioning Quicksort can be done in-place with stack space. Fluxsort Yes No Partitioning & Merging An adaptive branchless stable introsort. Crumsort No Yes Partitioning & Merging An in-place, but unstable variant of Fluxsort. Library sort No No InsertionSimilar to a gapped insertion sort. Shellsort No Yes Insertion Small code size. Complexity is influenced by the gap sequence used. Pratt's sequence is worst case which is the best known. Tight bounds for the average and worst case remain open problems. Comb sort No Yes Exchanging Faster than bubble sort on average. Insertion sort Yes Yes Insertion , in the worst case over sequences that have d inversions. Bubble sort Yes Yes Exchanging Tiny code size. Cocktail shaker sort Yes Yes ExchangingA bi-directional variant of Bubblesort. Gnome sort Yes Yes Exchanging Tiny code size. Odd–even sort Yes Yes Exchanging Can be run on parallel processors easily. Strand sort Yes No Selection Selection sort No Yes Selection Tiny code size. Noted for its simplicity and small number of element moves. Makes exactly swaps. Cycle sort No Yes Selection In-place with theoretically optimal number of writes.

Non-comparison sorts The following table describes integer sorting algorithms and other sorting algorithms that are not comparison sorts. These algorithms are not limited to Ω(n log n) unless meet unit-cost random-access machine model as described below.

Complexities below assume items to be sorted, with keys of size , digit size , and the range of numbers to be sorted. Many of them are based on the assumption that the key size is large enough that all entries have unique key values, and hence that , where means "much less than". In the unit-cost random-access machine model, algorithms with running time of , such as radix sort, still take time proportional to , because is limited to be not more than , and a larger number of elements to sort would require a bigger in order to store them in the memory.

+ Non-comparison sorts Name Best Average Worst Memory Stable Notes Pigeonhole sort — Cannot sort non-integers. Bucket sort (uniform keys) — Assumes uniform distribution of elements from the domain in the array. Also cannot sort non-integers. Bucket sort (integer keys) — If r is , then average time complexity is . Counting sort — If r is , then average time complexity is . LSD Radix Sort recursion levels, 2d for count array. Unlike most distribution sorts, this can sort non-integers. MSD Radix Sort Stable version uses an external array of size to hold all of the bins.