Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.

Description The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: Import audio files for use in video games Apply audio plug-in effects Mix in real-time Define game states Simulate audio environments Manage sound integration Apply the Windows Spatial Audio API, or Dolby Atmos.

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components: Cross-platform sound engine (Wwise Authoring) Multichannel Creator (allows creation of multichannel audio) Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher SoundFrame API Wave Viewer (allows for sampling of WAV audio files)

Supported operating systems Wwise supports the following platforms:

Adoption by video games Titles which have used Audiokinetic include:

Commercial game engine integration Wwise is intended to be compatible with proprietary and commercial engines. Unreal Engine 3 Unreal Engine 4 Unity Cocos2d-x CryEngine Orochi 3 Gamebryo Fox Engine Autodesk Stingray Open 3D Engine (which superseded Amazon Lumberyard)

Theatre One play has used Wwise and its Interactive Music capabilities for live performance: Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho

See also FMOD OpenAL Sound design Video game development

References

External links Official website