Cheating in chess is a deliberate violation of the rules of chess or other behaviour that is intended to give an unfair advantage to a player or team. Cheating can occur in many forms and can take place before, during, or after a game. Commonly cited instances of cheating include: collusion with spectators or other players, use of chess engines during play, rating manipulation, and violations of the touch-move rule. Many suspiciously motivated practices are not comprehensively covered by the rules of chess.

Even if an arguably unethical action is not covered explicitly by the rules, article 11.1 of the FIDE laws of chess states: "The players shall take no action that will bring the game of chess into disrepute." For example, while deliberately sneaking a captured piece back onto the board may be construed as an illegal move that is sanctioned by a time bonus to the opponent and a reinstatement of the last legal position, the rule forbidding actions that bring chess into disrepute may also be invoked to hand down a more severe sanction such as the loss of the game. (see answer to question by J. Roberts on p. 8)

FIDE has covered the use of electronic devices and manipulating competitions in its Anti-Cheating Regulations, which must be enforced by the arbiter. Use of electronic devices by players is strictly forbidden. Further, the FIDE Arbiter's manual contains detailed anti-cheating guidelines for arbiters. Online play is covered separately.

History and culture Cheating at chess is almost as old as the game itself, and may even have caused chess-related deaths. According to one legend, a dispute over cheating at chess led King Cnut of the North Sea Empire to murder a Danish nobleman. One of the most anthologized chess stories is Slippery Elm (1929) by Percival Wilde, which involves a ruse to allow a weak player to beat a much stronger one, using messages passed on slippery-elm throat lozenges. Television shows have engaged the plot of cheating in chess, including episodes of Mission: Impossible and Cheers.

Automaton hoaxes In contrast to the modern methods of cheating by playing moves calculated by machines, in the 18th and 19th centuries, the public were hoaxed by the opposite deception in which machines played moves of hidden humans. The first and most famous of the chess automaton hoaxes was The Turk (1770), followed by Ajeeb (1868), and Mephisto (1886).

Collusion Over the years, there have been many accusations of collusion, either of players deliberately losing (often to help a friend or teammate get a title norm), or of players agreeing to draws to help both players in a tournament. One of the earliest evidences is with the Fifth American Chess Congress in 1880, when Preston Ware accused James Grundy of reneging on a deal to draw the game, with Grundy instead trying to play for a win. A newspaper article contemporary to the event stated, "Ware's avowal of his right to sell a game in a tourney was a novelty in chess ethics ... Ware's veracity has not been questioned, only his obliquity of moral vision ..." Six prior allegations of similar collusion and bribery, including another against Ware, were listed from 1876 to 1880 in that article on the Ware-Grundy affair, which was published in the Brooklyn Eagle on 8 February 1880.

Opinions differ over how effective collusion may be. For example, if a leading player draws his game, it may allow his rivals to gain ground on him by winning their games. During the Cold War, Soviet players were accused of colluding with each other as if they were playing for the same team—setting up easy draws with each other so that they could focus their attention and preparation on matches against non-Soviet players, or outright resignations if a favored player played a lesser player. The most famous alleged instance was at the 1962 Candidates Tournament for the 1963 World Chess Championship, where the three top-finishing Soviet players finished with draws in all their matches against each other. Journalist Nicholas Gilmore thought that Western Bloc accusations of Soviet collusion (especially by American Bobby Fischer) were "largely unfounded; but not completely", while a 2009 journal article by two economics professors argued that the Soviets did collude effectively during the period.

In 2011, IM Greg Shahade wrote that "prearrangement of results is extremely commonplace, even at the highest levels of chess. This especially holds true for draws... There is a bit of a code of silence at the top levels of chess." The subject had been partially broached (in the U.S. context) by Alex Yermolinsky a few years earlier, saying "It's no secret how people act when facing a last-round situation when a draw gives no prize ... People will just dump games, period." Concerning an incident involving 2006 US Championship qualification, Shahade blamed the Swiss system for creating perverse incentives. Frederic Friedel reported that the PCA had considered running a series of open tournaments in 1990s, but for similar reasons given by John Nunn ultimately declined, saying that deliberately losing games was "very real in the many open tournaments that are staged all over the world."

Touch-move rule

In chess, the "touch-move" rule states that if a player (whose turn it is to move) touches one of their pieces, it must be moved if it has a legal move. In addition, if a piece is picked up and released on another square, the move must stand if it is a legal move. If an opponent's piece is touched, it must be captured if it is legal to do so. These rules are often difficult to enforce when the only witnesses are the two players themselves. Nevertheless, violations of these rules are considered to be cheating."When the man in the street hears of someone cheating at chess...usually involve a violation of article 7 of the Laws of Chess, usually called the 'touch-move' rule.", Lombardy & Daniels, p. 102"He stuttered, J'adoube, and moved another piece instead, which is commonly known as cheating.", Evans, p. 307

In one famous instance, Garry Kasparov changed his move against Judit Polgár in 1994 after momentarily letting go of a piece. Kasparov went on to win the game. The tournament officials had video records proving that his hand left the piece, but refused to release the evidence. A factor counting against Polgár was that she waited a whole day before complaining, and such claims must be made during the game. The videotape revealed that Kasparov did let go of the piece for one-quarter of a second. Cognitive psychologist Robert Solso stated that it is too short a time to make a conscious decision.Evans, pp. 284–85

Another famous incident occurred in a game between Milan Matulović and István Bilek at the Sousse Interzonal in 1967. Matulović played a losing move but then took it back after saying "J'adoube" ("I adjust"—which should be announced before adjusting pieces on their square). His opponent complained to the arbiter but the modified move was allowed to stand. This incident earned Matulović the nickname "J'adoubović".Hooper and Whyld, p. 252, says "...he played in the Sousse Interzonal in which, after a little cheating (see j'adoube), he came ninth." p. 185 (the "j'adoube" entry) says: "...withdrew a losing move saying "Ich spreche j'doube"; this ruse went unpunished...."

The 2003 European Championship saw a "takeback game" between Zurab Azmaiparashvili and Vladimir Malakhov, who eventually finished first and second respectively in the event. According to the book Smart Chip by Genna Sosonko: Both grandmasters were fighting for the lead, and the encounter had huge sporting significance. In an ending that was favourable to him, Azmai[parashvili] picked up the bishop, intending to make a move with it instead of first exchanging rooks. Malakhov recalled: "Seeing that the rooks were still on the board, he said something like, "Oh, first the exchange, of course." put his bishop back, took my rook, and the game continued. I don't know what should have been done differently in this situation—in Azmai's place, some might have resigned immediately, and in my place, some would have demanded that he make a move with his bishop but I didn't want to ruin the logical development of the duel, so I didn't object when Azmai made a different move: the mistake was obviously nothing to do with chess! When we signed the score sheets, Azmai suggested to me that we consider the game a draw. After the game I was left with an unpleasant aftertaste, but that was due mainly to my own play."Smart Chip From St Petersburg (and other tales from a bygone chess area), published by New in Chess, June 2014,

Illegal moves

A dishonest player can make an illegal move and hope their opponent does not notice. The rules of chess have had differing penalties for making an illegal move over time, varying from outright loss of the game on the spot to backing the game up and adding additional time to the other player's clock, but they only apply when the illegal move is noticed. Normally, illegal moves are simple mistakes from time pressure, but if made intentionally are considered cheating. Intentional use of an illegal move is rare in high level games. In all but the fastest matches, sufficiently skilled chess players have a strong mental picture of the board state such that a manipulation is obvious, and the penalties from making an illegal move mean that it is rarely worthwhile if the cheating player is caught.

A rare example where a high level player was accused of this was at the 2017 World Blitz Chess Championship in Riyadh. Ernesto Inarkiev was playing Magnus Carlsen, and with little time left on both players' clocks, Inarkiev made an illegal move by failing to remove Carlsen's preceding check. Instead, he checked Carlsen's king. Carlsen automatically moved his king out of check, but Inarkiev then claimed that Carlsen had made an illegal move, and that Carlsen's only legal play had been to point out Inarkiev's illegal move. The deputy arbiter agreed with Inarkiev's interpretation of the rules and awarded him the win. The decision was appealed and the initial ruling was overturned, with the new ruling to resume play. Inarkiev received criticism for gamesmanship for attempting to use his own illegal move as a way to win, and Carlsen took the win after Inarkiev refused to resume play.

Board manipulation An extreme example of illegal moves is to outright manipulate the board such as by adjusting pieces on the border to the wrong square, removing opponent's pieces, or adding extra pieces to the cheater's own position, perhaps while the opponent is not at the board to observe or via sleight-of-hand techniques borrowed from close-up magic. This almost never happens in tournaments, but can happen in casual games where there is essentially no penalty for getting caught. A few "chess hustlers" playing casual games of speed chess for money in public parks have been caught using such techniques, although it is agreed that most hustlers do not cheat.